8-bit Adventure Anthology: Volume I

8-bit Adventure Anthology: Volume I

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Walkthrough: Uninvited
By pengusaur
A full and relatively spoiler-free walkthrough of Uninvited that gets you to the end of the game while grabbing all the achievements along the way.
   
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Intro


Uninvited is probably my favorite out of the three games in the anthology. I love Shadowgate and Deja Vu is cool, but I have some fond memories of Uninvited growing up, namely due to it being the spookiest one out of the bunch.

Uninvited's puzzles aren't as obtuse as the ones found in Shadowgate, but they're definitely still challenging. We'll get through the main game while grabbing all the achievements along the way.

Similar to other two games, there's a bunch of different ways to meet your end in Uninvited, and part of the fun is finding them all. I'll list most of the ways to die without directly spoiling them with a red skull icon if you want to see them for yourself, or to steer clear of them.

On that note, every single achievement for Uninvited involves you dying in some fashion, so before you aim for an achievement, be sure to SAVE YOUR GAME! This is especially important for the Consumed achievement, as you may have to deal with a death timer if you don't reload.

Also similar is that Uninvited has a million items lying around that you can pick up, but 90% of them are useless. This walkthrough will only include items that are necessary to finish the game, but feel free to take whatever you like to satiate your inner klepto. Just keep in mind that you have to flip between inventory pages, and each page can only hold seven items, so a stuffed inventory might prove annoying to manage. You do get the chance to offload items about halfway through the game.

Lastly, this walkthrough will skip over most of the background info and lore items. If this is your first time playing Uninvited, I strongly recommend exploring on your own and examining as many items as possible, especially books and diaries, for the full story and experience. Piecing together what's happening in the mansion is another part of the fun, and you can come back to my guide whenever you get stuck. For the cautious ones out there, keep an eye out for the death indicators so that you know what NOT to get too curious about.
Part 1: Inside the Mansion


Inside your Car

The beginning of the game throws you right into the fire, as you crash your car near a mysterious mansion. Your sister is gone, and your car ain't looking too great.

ACHIEVEMENT: Not a Racing Game After All Our first achievement! Simply dawdle in the car for too long, and the ruptured engine will catch fire, making you go out in a blaze of glory.

Continue, then OPEN your car door on the left, and MOVE out of the car.

Mansion Entrance

After an dramatic explosion, you find yourself in front of the mansion. The front door is locked, so OPEN the mailbox to find an ENVELOPE. OPEN it to find a LETTER and PENDANT. EXAM the LETTER to read it for some lore if you like, and TAKE the PENDANT. The mansion's door suddenly opens, so MOVE forward.

Foyer

OPEN and MOVE through the door on your right.

Library

OPEN the gray book on the table and EXAM it to learn four magic spells: CLOUDISI, STILLINI, THUNDEDE, and TELEMAZE. The magic book poofs out of existance, so MOVE back to the Foyer.

Foyer

OPEN and MOVE through the door in front of you.

First Floor Hallway

ACHIEVEMENT: Hello Beautiful Attempt to OPEN any of the closed doors in this hallway. A woman with a nice dress suddenly appears in the middle of the hallway. Try once more to OPEN any of the doors and OH MY GLOB!!!!!

After you get the achievement, MOVE up the stairs in front of you. Don't worry, the ghost lady won't attack you.

Second Floor Hallway

We've got five doors here—two on your left, and three on the right. OPEN and MOVE through the right side door all the way in the back, which is the top right exit on the move map.

Guest Bedroom

ACHIEVEMENT: Consumed SAVE YOUR GAME BEFORE DOING THIS! OPEN the black bureau to the right of the bed, and TAKE the RUBY inside. This unassuming RUBY is actually cursed, and it slowly drains your willpower as long as it's in your inventory. Do random actions (like EXAMining things over and over again) until you get a cutscene where you start to feel the RUBY's effects. You have to see this cutscene five times before you fully succumb to the RUBY.

After you get the achievement, and you continue, you might still have the RUBY in your inventory. You'll be able to get rid of it later in the game, but you have to hurry. If you'd rather not deal with this, simply reload your save before you picked it up. When you're done, return to Second Floor Hallway.

Second Floor Hallway

OPEN and MOVE through the middle door on the right.

Spiral Staircase

TAKE the giant AXE in the corner of the room.

If you go up the stairs, you'll find a jail cell. OPEN the doors and a vengeful spirit warns you that there is no escape. MOVE into the jail to test that theory! Also, be careful swinging that AXE around—you definitely don't want to hurt your SELF with it.

Return to Second Floor Hallway when you're done.

Second Floor Hallway

OPEN and MOVE through the right side door closest to you.

Small Closet

TAKE the NO GHOST (purple can near the top left corner of the closet). MOVE back into the Second Floor Hallway.

Second Floor Hallway

OPEN and MOVE through the left side door all the way in the back.

Ordinary Bedroom

OPEN the brown table beside the bed, and OPEN the SCROLL 1 to learn the spell DOLLDOLL. Return to the Second Floor Hallway.

Second Floor Hallway

We're done on the second floor for now, so MOVE through the south exit to go down the stairs back to the First Floor Hallway.

First Floor Hallway

OPEN the NO GHOST to take the cap off, then USE it on the ghost lady to banish her back to the underworld.

We already know the ghost lady is dangerous, but try using the NO GHOST on her without taking the cap off for the same death but with funny, alternate text. Bet you feel silly, huh?

OPEN and MOVE through the left side door near the stairs.

Dining Room

TAKE the blue BOUQUET on the table. OPEN and MOVE through the door at the back of the dining room.

Study

OPEN the desk with the green paper on it and TAKE the CARD. Return to the Dining Room.

Dining Room

OPEN and MOVE through the door near the top left side of the Dining Room.

Kitchen

TAKE the KNIFE 2 (the knife with the blood on it) from the rack. OPEN and MOVE through the door on your right.

Pantry

TAKE the MATCHES near the top right corner of the Pantry. We're going back all the way to the Foyer now, so MOVE down to Kitchen, down to Dining Room, bottom right to First Floor Hallway, then top right to Foyer.

Foyer

USE KNIFE 2 on the white couch to reveal a hidden stash. TAKE the KEY 1, then go back into the First Floor Hallway and up the stairs to the Second Floor Hallway.

Second Floor Hallway

OPEN and MOVE through the door on the bottom left.

Master Bedroom

USE KEY 1 on the large closet in the back of the bedroom. TAKE the BOX, and OPEN the SCROLLS for some hints, if you'd like.

That BOTTLE 2 has a suspicious liquid sloshing around inside. OPEN and USE it on SELF if you're curious... Also, the green BOTTLE 1 on the desk has a mysterious liquid inside as well. OPEN and USE it on SELF to taste a hint of almonds. Wait a minute, where have I heard that before? Only one way to find out, so USE it on SELF again...

When you're done, return to the Foyer on the first floor.

Foyer

USE the MATCHES on the fireplace to get a cozy fire started. USE the BOX on the fire to burn it up. TAKE the STAR. Return to the First Floor Hallway.

First Floor Hallway

OPEN and MOVE through the bottom left door.

Game Room

USE KEY 1 on the cabinet in the back, and TAKE the GYP. DOLL. SPEAK the DOLLDOLL spell to talk to the doll, who gives you some guidance and teaches you a new spell, O SESAME. USE the gramophone for a neat Shadowgate reference! OPEN and MOVE through the door in the back when you're ready.

Trophy Room

TAKE the CAGE on the floor, then OPEN and MOVE through the top right door to reach the backyard of the mansion.
Part 2: The Mansion's Backyard


Backyard

You're about halfway through the game now. Just like the game says, you can leave any items you don't want here using the LEAVE command. If you still have the RUBY on you for whatever reason, now's a good time to rid yourself of it. Don't worry about discarding something important, as the game will stop you if you attempt to do so. MOVE towards the middle building.

Greenhouse Entrance

OPEN and MOVE through the Greenhouse door.

Inside Greenhouse

TAKE the WATERCAN and USE it twice on the pot in the bottom left corner of the Greenhouse to grow a sprout. Leave the Greenhouse.

Greenhouse Entrance

USE the faucet on the side to turn on the water. USE the WATERCAN on the water to fill it up, then MOVE back inside.

Inside Greenhouse

USE the WATERCAN on the plant one more time and TAKE the FRUIT it bears. Return to the Backyard.

That FRUIT looks mighty tasty. USE it on SELF to take a bite out of it, but looks can be deceiving...

Backyard

This time, MOVE towards the building on the right.

Church Entrance

Those dogs look pretty aggressive. You could try to land a HIT on one of them, but those fangs look mighty sharp...

SPEAK the THUNDEDE spell to scare off the doges. OPEN and MOVE inside the main doors.

Church

TAKE the CANDLES and the GOBLET. Once you TAKE the GOBLET, the altar slides to left, revealing a hidden passage.

ACHIEVEMENT: Persistence Attempt to MOVE into the hidden passage. The game itself warns you that there is a giant spider at the bottom, and that you shouldn't go in there. Keep trying to MOVE into the passage until the game finally lets you, at which point it sasses you about your impending doom. Should've listened, huh? NOTE: This achievement seems to be bugged for many players, including myself. If it doesn't unlock here, you'll get another chance to meet the spider later on; that's when it unlocked for me, so don't worry if you don't get it at this moment.

After you're done playing with the giant spider, SPEAK the O SESAME spell to unlock the door on the top left. Before you MOVE in, USE the MATCHES on CANDLES.

Large Yard

As soon as you step into the Large Yard, you're assaulted by an aggressive ghost. Those CANDLES you lit before should protect you, but what if you hadn't lit them...?

After the ghost flies its ghostly butt away, MOVE forward into the stone structure.

Labyrinth

You've now entered the stone labyrinth. MOVE in these directions, according to the move map:
  • North
  • West x 2
  • North x 2
  • West x 2
  • North x 4
  • East x 6
  • South x 2

You may randomly encounter lone undead roaming the labyrinth. You can blast them to bits with your PENDANT, so always make sure to do that before moving on, unless you wanna get munched.

If you followed the directions, you should find a big tombstone. USE the BOUQUET on the tombstone, then MOVE into the secret passage.

If you keep going past the big tombstone, you'll find a marble coffin that you can open and MOVE inside. Surely nothing bad can happen from that!

There's three cages in the wall. USE KEY 1 on the keyhole to free a cat, a snake, and a hawk. USE the CAGE on the hawk to capture it.

These guys look pretty hungry. If you try to do anything funny or capture the wrong animal, they won't be too picky about their next meal! Also, if you MOVE left after the animal room, you'll be faced with a horde of undead. You can try to fight them, but it probably won't end well for you.

MOVE south twice to find a strange apple-like creature that bounces up and down. OPEN the CAGE, and the creature flies away to chase after the hawk. TAKE the JEWEL, and SPEAK the TELEMAZE spell to quickly escape the labyrinth.

Large Yard

You're back at the Large Yard. Return all the way back to the Backyard.

Backyard

This time, MOVE to the building on the left.

Magisterium Entrance

USE the JEWEL on the pentagonal hole at the top of the door.

Magisterium Lobby

USE the FRUIT on the blue spirit to make his belly happy. OPEN and MOVE through the door he was guarding.

Magisterium Lab

Try to OPEN the safe in the top left corner of the room. If you remember, SCROLL 2 mentions some elements making a key, and you can cross reference this with the CARD you picked up earlier. The correct combo is 794780. USE the AXE on the orange jar inside to get a COOKIE! Return to the Backyard.

Backyard

We're almost done in the Backyard, so MOVE down to return to the Trophy Room.

Trophy Room

MOVE down into the Game Room.

Game Room

A funny little red goblin guy dances across the screen to some funky music. USE the COOKIE on the plate on the floor, and the goblin gobbles it up, leaving behind KEY 2. TAKE it and return all the way to the Magisterium Lab.

Magisterium Lab

USE KEY 2 on the small door on the floor, then drop down into an Underground Cave.
Part 3: Finale


Underground Cave

This is the home stretch!

If the "Persistence" achievement didn't unlock for you earlier, this is where it'll probably unlock. MOVE forward into the spider cave, and then attempt to MOVE past it to get killed by it. Hopefully this unlocks the achievement for you!

Whenever you're done, MOVE through the left exit.

Frozen Cave

After the old man talks to you, USE the STAR on the wall of ice.

Small Cave

Let's fulfill our promise to the old man. USE Dracan and throw him down the pit in the middle of the cave.

Dracan is on the verge of waking up, so doing TAKE/HIT/SPEAK wakes him completely, and he'll get rid of you himself! He'll also wake up naturally if you take too long. Of course, you can also just throw yourself into the pit willingly if you want to go for a long fall.

After Dracan has been dealt with, MOVE through the tunnel entrance at the top left.

Underground Path

USE KEY 2 to unlock the door ahead of you, letting you leave the caves.

Study

Before you take in the familiarity of this room, your sister cries out—we have to hurry! MOVE through the left exit.

Dining Room

MOVE through the bottom right door.

First Floor Hallway

MOVE up the stairs.

Second Floor Hallway

You're getting closer to your sister. MOVE through the upper left door.

Ordinary Bathroom

MOVE into the top right door to get to the bathroom. Now is a good time to save your game.

Bathroom

ACHIEVEMENT: Clogged As soon as you step into the Bathroom, the door slams shut. USE the bathtub faucet. Oh great, the drain isn't working, and the Bathroom is flooding! Do random actions like EXAM until the entire room is flooded to meet a watery end. My favorite thing to do is EXAM the mirror to check your hair. Not even a flooding room can stop your nice hairdo!

After you drown, continue and MOVE back into the Bathroom. Turn the bathtub faucet again to flood the Bathroom once more. We need the water to be high enough so that we can OPEN the light fixture on the ceiling. Once it's open, MOVE up to escape the flooded bathroom.

Attic

You find your sister, but she's out cold. A light HIT on her should do the trick, and we end up knocking an uninvited guest out of her! In the chaos, your sister jumps out the window.

ACHIEVEMENT: Welcome Home Attempt to HIT the evil spirit, only to have your aggression met with possession. The spirit is in full control of your body, and you join the ranks of the underworld. This is the last achievement for Uninvited!

To deal with the demon correctly, USE the GOBLET on it. MOVE out the window. Congratulations, you've completed Uninvited with all the achievements! Thanks for reading!

1 Comments
Ace53074 4 Dec, 2024 @ 1:14am 
great guide very helpful