Pacific Drive

Pacific Drive

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A Guide to Junction Conditions
By Valerie
The goal of this guide is to explain what all the Junction Conditions are and what they meant.
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Introduction
Welcome to my guide! This guide is currently heavily under construction due to the game's newly release, I will do my best to keep this guide updated as I continue explore and discover more Zone Conditions.
I'm still in the process of slowly figuring out what they do, so bare with me on that.

Originally posted by Route Planner:
The ever-changing conditions in the Zone can dramatically alter both the environment and the many things you may encounter out there. Be sure to plan ahead.
Anchor Obfuscation


Originally posted by Logbook:
Increased magnetic interference means that Anchor signatures in this part of the Zone are indistinct. It will be harder to precisely locate them.
Angry Abductors


Originally posted by Logbook:
The Abductors in this part of the Zone are particularly aggressive, and much more active in their pursuit.
Anomalous Clouds


Originally posted by Logbook:
Unpredictable weather patterns in this part of the Zone means more cloud-related hazards will manifest at ground level.
Curious Fragility


Originally posted by Logbook:
The Remnant seems to become more brittle in this part of the Zone, meaning that collisions suffered will cause much more damage.
Disruptive Discharge


Originally posted by Logbook:
The electrical discharges detected in this part of the Zone can damage and disrupt batteries, draining your power reserves.
Heavy Fog


Originally posted by Logbook:
The thick, low-lying fog in this part of the Zone never seems to lift.
Malfunctioning Mess


Originally posted by Logbook:
High levels of magnetic interference, combined with broad spectrum atmospheric Anomalies, mean that things are constantly going haywire in this part of the Zone.
Perpetual Stability


Originally posted by Logbook:
The Instability Storm will not be chasing you here unless summoned.
Something's Moving...


Originally posted by Logbook:
This part of the Zone definitely seems to have something creeping out there amongst the trees...

There will be a lot of Tourists appearing more frequently within wooded areas.
Spark Surge


Originally posted by Logbook:
Spark Towers in this part of the Zone are overcharged, making them even more dangerous.
Swift Storm


Originally posted by Logbook:
Storm activity in this part of the Zone is remarkably rapid. After it manifests it will close in much faster than usual.
The Warrens


Originally posted by Logbook:
Bunny Anomalies run rampant in this part of the Zone.
Underground Mischief


Originally posted by Logbook:
Certain burrowing Anomalies are even more aggressive in this part of the Zone.
Violent Voltage


Originally posted by Logbook:
The electrical discharges detected in this part of the Zone are at a much higher voltage, which means they will arc past car defenses with ease.
My Other Guides for Pacific Drive
If you find this guide helpful, you can check out these guides I've made for Pacific Drive!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3168433093
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3170954737
8 Comments
count_numberla 25 Mar, 2024 @ 2:04am 
Touch and Go missing. Good guide though
Kolinetic 10 Mar, 2024 @ 10:12am 
Dense Acid is missing :)
Valerie  [author] 3 Mar, 2024 @ 6:21am 
Hi all, just wanted to apologize for the lack of updates made to this guide. I've been more focused on my Anomaly guide for the past few days and hopefully I will have time to update this one soon also.
DNYI 3 Mar, 2024 @ 12:06am 
found it. Touch and go says: This part of the zone is full of anomalies known for suddenly accelerating vehicles that they touch
Kenzi 2 Mar, 2024 @ 3:13am 
Malfunctioning Mess: The chance of a car part gaining a negative condition (burnt out lights, blown tires, etc). is increased. Old parts that have been through a few runs will be more prone to this, so swapping in newer parts can help reduce the risk but won't completely remove it. Remember to bring repair kits.

Swift Storm: Causes the storm from instability or a Gateway summoning to close in about 50% faster than normal. Also seems to appear mostly in highly unstable junctions, or possibly this causes the instability. It's best to avoid these if you can.
Kenzi 2 Mar, 2024 @ 3:12am 
Angry Abductors: Abductors will pursue targets farther and the cooldown time between their attempts to grab things is reduced. Not much you can do but try to keep your distance, this gets really annoying if more than one gets focused on you.

Anchor Obfuscation: Several false signals to fade in and out around an Anchor's location on your ARC map, which makes locating them extremely difficult. An Anchor Radar can help narrow down your search, but it's still not exact.
DNYI 1 Mar, 2024 @ 11:38pm 
what is the touch and go zone condition?
Catgirl Jumpscare! 29 Feb, 2024 @ 5:29pm 
turncoat basically haunts your car and it will drive away on you if you get out, its awful