Game Corp DX

Game Corp DX

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The Ultimate Guide To Game Corp DX
By ⚧️uzingram
Alright, let's dive into this guide where I'll share some tips to assist you in grasping the game's basics. Additionally, I'll provide a comprehensive list of those nifty assistant tips from the game, ensuring you catch all the nuances. Understanding the significance of in-game objectives is key, and we'll explore why they play a crucial role in your overall success. So, buckle up, and let's explore these insights to elevate your gaming experience!
   
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  • Financial Awareness
    Keep an eye on your money—know the game costs. Give your team the best tools for a power boost. When diving into micro and small games, watch those expenses. Balance skill-building with financial smarts to keep your studio rolling without going broke!

  • Genre Popularity

    Make sure to keep an eye on the ever-changing genre trends each month when you're gearing up for a new project. You know how it is – what's hot today might not be tomorrow in the gaming world. So, when you're about to dive into a new game, check out that "start a new project" screen. You'll see different amounts of hearts next to each game type, indicating what's in vogue.

    Here's the hack: go for game types in the top three slots. Those hearts are like the popularity contest winners of the month. Picking from there means you're likely to grab more fans, and more fans mean more sales. So, it's like riding the wave of what gamers are into right now. Keep it groovy and stay tuned to those ever-shifting genre vibes for a game studio that's always in the spotlight!

  • Training and Experience

    Make sure to put training and experience at the top of your to-do list for your team. The training cubicle is your go-to tool for this. Zero in on creating micro/small games until you see that skill/experience bar turn a lovely shade of green. That's your cue that your team has hit the max level of proficiency. It's like giving them a workout routine but for game development skills!

  • Location

    When it comes to your game development home base, think long-term cozy vibes in London. Hang around as much as you can to get your team in tip-top shape through training, knock out those micro/small projects, stash away some backup cash, and then, when you've got that solid foundation, ponder making a move to the next location. It's like building up your skills and savings before taking the leap to conquer new horizons. London's your training ground, your piggy bank, and your launching pad all in one!


  • Project Planning

    Carefully consider the workload for each project. Mix experienced and inexperienced workers strategically to balance efficiency and quality. Adjust project types based on the available workforce.



  • First Games and Team Experience:

    Don't stress about the score for your first game; focus on gaining experience.
    The more experienced your team, the better the game quality.

  • Tool Usage and Training:

    Use the best tools available and ensure all workers are trained.
    Better tools lead to better results; prioritize worker training on superior tools.

  • Time Management:

    Time matters; idle workers still draw wages.
    Keep workers busy; a sleeping worker is unproductive.
    Balance task assignments to synchronize task completion times.

  • Genre and Experience:

    Choose the right genre for your team.
    Worker experience is crucial; fully experienced teams produce significantly better games.

  • Game Size and Critics:

    Extremely good small games may outshine bad large games.
    Critics have different tastes; reviews impact sales positively or negatively.

  • Marketing and Traits:
    Match marketing budget with game quality; overspending on a subpar game is ineffective.
    Remove negative traits or add positive ones to adjust salaries.

  • Team Expansion and Office Layout:

    Expand your team only if you can afford the wages.
    Linked tables form rooms; unused tables in used rooms cannot be utilized by another team.
    Fridge and Watercoolers provide bonuses but can be costly.

  • Office Environment and Awards:

    Optimize office layout; reduce worker travel time to essential amenities.
    Ensure plenty of Plants or Statues for worker happiness, impacting game quality.
    Aim for award effects; plan ahead for specific awards.
    Archived games stop generating revenue after 12 months and do not attend two award ceremonies.
[1/28] Hire a worker ($1500)
[2/28] Hire a second worker ($1500)
[3/28] Build a Training Cubicle ($6000)
[4/28] Publish a Project ($35.000)
[5/28] Buy a plant ($5000)
[6/28] Get a worker skill to 20% ($10.000)
[7/28] Hire a total of 4 workers ($20.000)
[8/28] Buy a second Table ($5000)
[9/28] Publish another Micro scale Project ($5000)
[10/28] Publish a small scale Project ($10.000)
[11/28] Expand your offices, build a wall ($2000)
[12/28] Hire a total of 6 workers ($6000)
[13/28] Get a worker skill to 50% ($10.000)
[14/28] Hire a total of 8 workers ($10.000)
[15/28] Move offices to Vancouver ($30.000)
[16/28] Expand your offices, build a wall ($5000)
[17/28] Specialize a worker ($2000)
[18/28] Get a worker skill to 70% ($10.000)
[19/28] Publish a game with 400+ Quality ($20.000)
[20/28] Polish a Medium scale game ($50.000)
[21/28] Hire all workers in Vancouver ($20.000)
[22/28] Relocate to Montreal ($50.000)
[23/28] Get a worker skill to 100% ($50.000)
[24/28] Publish a game with 800+ Quality ($100.000)
[25/28] Publish a Large scale game ($133.700)
[26/28] Relocate to San Francisco ($50.000)
[27/28] Release a near perfect game (10.000Q) $1337)
[28/28] Win all the awards in a year ($9001)