Left 4 Dead 2

Left 4 Dead 2

156 oy
[V-Script] L4D2 SI Locational Flinches
   
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Infected: Charger, Jockey, Spitter
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230.896 KB
27 Şub @ 1:06
27 Şub @ 4:04
2 Değişiklik Notu ( görüntüle )

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[V-Script] L4D2 SI Locational Flinches

Despair tarafından 1 koleksiyonda
Improved L4D2 Specials
5 öğe
Açıklama
This mod is a plugin for my Fixed L4D2 Special Infected Animations + Generic Flinches mod, and as such, it is a required item for this mod to function.

This is a version of my Fixed L4D2 Special Infected Animations + Generic Flinches mod, which uses an edited version of Cuba's SI Locational Flinch Restoration mods V-Script to add Locational Flinches to the L4D2 SI in combination with my Unified L4D2 SI Skeletons.

For further information on what these combination of mods do, check the links above.
14 Yorum
Drag0n 6 Ağu @ 23:25 
Also, Jockey animations don't seem to be working.
Drag0n 6 Ağu @ 15:04 
Ok. Just was wondering if there was over-laping.
Despair  [yaratıcı] 6 Ağu @ 13:39 
Alongside. But you don't necessarily need his mod to use this one, but I can't imagine anybody wanting to use this one and not his one as well.
Drag0n 6 Ağu @ 13:23 
Is this meant to be used along side Cuba's SI Locational Flinch Restoration, or instead of?
MRcedaguy 5 Mar @ 21:11 
I wish this is compatible with xdr
Despair  [yaratıcı] 29 Şub @ 10:32 
Nah, it's just the same as Cuba's script so it doesn't include them as of now.
Pyromaniax 29 Şub @ 8:59 
does this include back flinches?
Despair  [yaratıcı] 27 Şub @ 22:53 
He would have to put them on my skeleton, the only way flinches work is because I can iklock the feet and hands, without iklock-ing the feet and hands the flinches will cause the feet to clip through the ground, and the hands will drift from their intended position.
RICH 27 Şub @ 15:01 
Is/ will there be compatibility with Brain Dead's L4D1 style SI?
Despair  [yaratıcı] 27 Şub @ 6:42 
Nah, they will see nothing... except for the Charger, because his default animations have some janky flinches as is, but hopefully that wouldn't be too noticeable.