Total War: WARHAMMER III

Total War: WARHAMMER III

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Increased Trade and Raiding Income
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114.664 KB
24.2.2024 klo 5.33
7.6.2024 klo 2.20
6 muutosilmoitusta ( näytä )

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Increased Trade and Raiding Income

1 kokoelmassa, tekijä A Paper Clip
My Mod Collection
176 luomusta
Kuvaus
Description
→ Trade income in Warhammer III doesn't feel all that profitable if you are playing a normal faction with regards to trade.
→ With the lore concept of Empire and Bretonnian Colonies being sent to the frontiers, it would appear that the trade of exotic goods is a very valuable endeavor in the Total War: Warhammer universe.
→ Increased trade income encourages factions to work together as allies where they can make more money together and support each other.
→ With increased trade income, it also disencourages factions from ignoring relations with other factions who may have a higher income as a result of having several high relation trading partners.
→ Many factions are centered around raiding such as the Norsca whose raiding income can be everso slightly better.
→ This mod aims to solve these problems.

Changes
→ All trade income is increased by 50% for the player and AI factions.
→ Raiding income is increased in relation to the region's income from buildings/infrastructure/commandments and trade income from routes. Specifically they are...
→ Raid of settlement's GDP income raised from 25% from 50%.
→ Raid of settlement's trade income raised from 10% from 20%.
→ Raid of settlement's trade route value raised from 10% from 20%.
→ Note that the raiding income is unchanged regarding the "base value of the settlement building", this means that raiding highly developed regions with trade routes is where you will see the greatest benefit.
→ Even with this mod installed, raiding doesn't give you signficantly more income compared to vanilla, it's a slight increase and more geared towards factions which already have raiding bonuses.

Recommended Mods
Trading Colonies
10 kommenttia
kevinwendling 30.8. klo 2.27 
Would it be possible to increase the number of resources produced?
Remo 4.3. klo 16.18 
@Ведмiдь

Khorne wants skulls, not money. What use is money when you have blood and skulls?
Ведмiдь 12.1. klo 7.05 
The mod is great, but it's bad that you can't trade for the Khorne faction, it would be nice if you could.
DeathNote 5.1. klo 20.12 
It still works!
ElyonHU 13.12.2024 klo 16.39 
pls up
ElyonHU 11.12.2024 klo 12.28 
pls up 6.0
Shinichi Izumi 4.11.2024 klo 14.36 
Does this mod still work with latest update? Thanks
Sly 17.8.2024 klo 0.29 
Thanks for this mod :)
Rodwonder 4.5.2024 klo 13.10 
Hope you update this!
Khen 15.4.2024 klo 8.20 
Very cool!