Master of Orion

Master of Orion

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08_3d Explore Exp Scenario EWS BH
   
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1.578 MB
18 Feb, 2024 @ 5:59am
20 May @ 10:01am
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08_3d Explore Exp Scenario EWS BH

Description
Master Of Orion (8_3d). "Explore & Expand Emphasis." Early Warships. This Mod does a lot! See the Read Me file and details below. This is same as Master Of Orion (8_3c), but galaxy generation now include Worm Holes.
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The Scenario: For a Huge Galaxy, try Big Band Seed 48944 with 10 players. Try it without other mods to fully experience this scenario as designed. Select the Circle Galaxy with Impossible Difficulty, High Planet (Quantity), Average Galaxy Age, Slow Population Growth Rate, Normal Production, and Slow Research.

NOTE: The Diverse Specials And Massive Planets (DSMP) mod will conflict with Galaxy Boost, as Galaxy Boost (included) does much the same as DSMP.

Required Mods and Optional Mods (in this load order):

5X (The Ultimate Balance Mod)
UCP (WhatIsSol version)
UCP Steam Workshop
5X UCP Compatibility Mod (5XCPC)
Custom 5X and DSMP Assets
Vaaish's Tactical Mod 3.6 (a good option for this mod)
08_7 Akari Cave Dwellers (included in this mod)
08_3d Explore Exp Scenario (EWS) (this mod)
The Angry Galaxy (limited aspects included in this mod)
Eugnenic Viruses (included with this mod)
Boss Mod (included with this mod)
Machine Gun (included with this mod)
99_0 Chippoka Images For Mods (required)

Use one of my Ship Speed mods if the ship speeds are too slow for your galaxy size; meaning one of these: 11_0, 11_1, 11_2, or 11_3. The default speed is "Slow."

Note: This mod includes some elements from my Bio Eugenic Virus mod and Angry Galaxy involviing Pirates. It also includes my Akari Cave Dwellers and Boss mods as well. There are no Wormholes.

Note: If you have trouble with the game going into an "endless turn" calculation (hangs) around turn 250 or beyond, then consider running the Master Of Orion executable file in Windows Compatibility Mode, Windows 8. This seems to solve the problem. Launch the game from Steam after you assign (save) the Compatibility Mode to the Orion file properties. While in Compatibility mode: if the game crashes to your desktop, then simply relaunch it from your Steam page. All will be fine, even if it crashes several times.

Compatibility:

This mod will not function directly with the Spud Dasterly's Split Technology Tree. Presently, this mod may not compatible with other mods which adjust the Technology Tree.

Location - This mod should be located at according to the load order number (if using other mods of mine) or at the end of your mods list.

Summary Of What This Mod Does:

NEW ITEMS:

1. There is a tough "Boss" which replaces the Antarian Fleet. You need an attack of about 100,000 to defeat it. The Boss Hull Defense is 25,000 in this mod. It is 30,000 in Angry Galaxy Hardest and 25,000 in Normal Angry Galaxy. There isn't a Boss in Angry Galaxy Lite.

2. The "Arcology" can be built on some hostile planets, making small worlds feel like big utopian wonders. This is a rare possibility, however. This has it own new image, so be sure you download my mod: "99_0 Chippoka Images For Mods."

3. A "Waste To Energy Generation" facility can be built on small worlds to reduce pollution and increase production.

4. Bio-Eugenic Viruses. This is assigned by default to certain races which believe in eliminating all other races. It is available on the custom race screen. Use them if you like making the whole universe hate you.

5. The Pirates now used biological weapons most times. Pirates can't get nuclear weapons as easily as biological weapons. Their morals are terrible. They are stronger and more pesky.

6. There are some new ship speed options in the race custom screen, but it is best to only use one of them if the over-ship speed for the game is SLOW as in this mod.

7. Small ship prices were greatly reduced for the new UCP 4.6 version since it eliminated bulk buying of more than one ship at the same time. This change helps for small emergencies (pirates) and helps keep game progress from being too slow. Here are the ship price adjustment factors:

Scout (-14), Bomber_frigate (-50), Frigate (-30), Ironclad (-30), Destroyer (1), Gunship (10), Cruiser (15), Freighter (-5), Transport (5), Advanced_transport (10), Hull_worker (.5)

8. There is a huge bunus score given for the destruction of the Orion Guardian since the bonus scoring for the constructing the 3 scientific victory condition buildings is BROKEN (the game deletes the bonus when the third building is constructed). Also, building the Antaran Portal and eliminating players also provides a big score bonus as an off-set to the conquest of Orion by somebody.

Normal Items:

00. The game can accommodate up to 13 A.I. players (races) in some instances.

01. Some of the older items deleted from the Tech Tree by the 5X Balance Mod were restored for discovery.

02. Three new planet sizes are added: Massive, Gigantic, Colossal.

03. There are fewer nebula during battles.

04. The Galaxy generator now produces galaxies which are more realistic in age and planet density.

05. There are WORM Holes.

06. There are lots of additional planetary specials as seen in other popular mods (from where these were adapted).

07. Larger ships require lots of command points; this increase tactics and reduces huge armies; preventing smaller ships from being too useless.

08. Scouts have their own unique engines for fast travel.

09. A new Booster Engine was added (Special Slot) for all ships.

10. Advanced Colony Ships have several new engines designs and boosters (Fuel Cell). They can have up to 3 total speed boosters (Augmented Engine, Augmented Engine Booster, and Fuel Cell). Normal Colony Ships have up to two of these speed boosters. Advanced Colony Ships can have up to three different speed boosters.

11. A new "Engine Core" is available at Battleship Technology. It provides VERY high combat movement.

12. Scanner ranges were reduced to promote tactics.

13. Scanner satellites have an improved scanner range.

14. Mines offer more credits.

15. For special "Events" there are better credit/population rewards.

16. The first third of the Technology Tree was reorganize only enough to accommodate new weapons and engine designs.

17. The Marine Training Rate was doubled.

18. The Jump Gate has faster travel times.

19. The asteroid mine produce 20 credits instead of 10. The gas giant harvesters produce 15 credits instead of 10. The Artifact Asteroid produce 24 technology points.

20. The weak Siliciods were improved in their intelligence. They are geniuses at discovering new technologies in a random way. Some of their buildings were improved.

21. The Klackons were greatly improved in some of their attributes and buildings.

22. The AI races were configured to trade and use the new items.

23. The Antaran mine costs more, but naturally produces a high technology bonus as compared to the regular asteroid mine.

24. The teleport in combat is fairly instant with better range.

25. Several of the AI races have faster ship bonuses to make things more interesting.

26. Alliances, Neutral Packs and Open Boarder agreements offer stronger relationship benefits.

27. The Orion Gaurdian has more hit points and room for weapons.

28. There is a Boss Doom Star at the other side of the Antaran Portal instead of an Antaran Fleet.

29. Killing Spies doesn't harm your diplomatic relationships.

My Steam Work Shop:

https://gtm.steamproxy.vip/profiles/76561198272423029/myworkshopfiles/?appid=298050