Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Population needs
By BareJag
An estimation of a population's service needs, and tested needs of resources and amount of waste production.
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Introduction
This is an estimation of how much public service and resources are needed to keep a population happy.

It is most useful when planning a city, when you need to know how many and how large shops, police stations etc. you need. It also tells how much resources a population consumes. That is useful when planning local storage and transportation.

For simplicity I've used data per worker, not separately for the other population groups. Consumption and needs for the non-working part of the population is included in the worker's own needs. The reason for this is that the working population fluctuates least and use most of the services. They are also the limiting factor for residential buildings and therefore most useful when planning a new city. So there is no need to worry about children's need of food, or prisoner's need of clothes. It's already included in the worker's needs.
How I got this data
All this info I've got by testing. Test results is only as good as its parent data. I've tried to be as accurate as possible. But as a population's need is changing, these estimations might sometimes be quite far off. Especially the public service needs. I've got that info just by looking into all the service buildings while the game is running and estimating how much of their capacity are used on average. Services needed are also dependent on things like radio propaganda, prison policy, pollution and so on. I made these tests in my current game. Policies are what they are. See the the chapter Test parameters for more details.

When in doubt, I've usually used a slightly higher value just in case.

In any case, these numbers should be close to what they should be. At least it won't be too far of. When it says you'll need 3 polices for every 1000 workers, there is no point in having 10. But if my tests are bad or your game is playing out differently, it might be 2 or 5.

To get the resources used, on the other hand, I've used data from a whole year with a quite stable population. Those numbers should be quite accurate.

In both public service and resources it's best to have some spare capacity. More for some services than others. In some cases I might mention that.

Some services, like media, electricity and heating are not mentioned at all. The need of that kind of services are more dependent on other things than population size.

If you have any better data or something that should be mentioned, please tell in the comments and I might update this guide.
Test parameters
version 0.9.0.13
Hardest settings, everything enabled.

Resouces used tests
Start
5 sept 1968
End
5 sept 1969
Total population
5100 - 5600
Average population, workers
3600
Average population, total
5350

At the end of the testing
Average productivity
85 %
Unemployement
0 %
Average age
32 years
Average lifespan
78 years
Alcoholism
18 %

Policies during my testing.

Radio
Usage
83 %
Culture
30 %

Orphanage
Culture
33 %
Sport
34 %
Public service needed by population
Workers 1000
Estimated population 1500

Service
Need
Add reserve cappacity
Note
Sport
30
Visitors
Only used facilities not affected by temperature
Culture
25
Visitors
Hospitals
10
Patients
+100 %
In case of catastrophes or epidemics
Shops
60
Visitors
+25 %
Critical infrastructure
Car shops
Not tested
Orphanages
25
Orphans
+25 %
Might be too low
Kindergarten
50
Children
Might be too low durring baby-booms
Schools
30
Students
+25 %
Needs more cappacity when importing workers
University
Not tested, varies greatly depending on your needs
Police
3
Polices
Courthouse
1,5
Judges
Prison
10
Prison cells
+50 %
Highly dependent on your current situation and length of sentences
Secret Police
7
Polices
Depends on distance to travel



Workers 30.000
Estimated population 45.000

Service
Need
Add reserve cappacity
Note
Sport
900
Visitors
Only used facilities not affected by temperature
Culture
750
Visitors
Hospitals
300
Patients
+100 %
In case of catastrophes or epidemics
Shops
1.800
Visitors
+25 %
Critical infrastructure
Car shops
Not tested
Orphanages
750
Orphans
+25 %
Might be too low
Kindergarten
1.500
Children
Might be too low durring baby-booms
Schools
900
Students
+25 %
Needs more cappacity when importing workers
University
Not tested, varies greatly depending on your needs
Police
90
Polices
Courthouse
45
Judges
Prison
300
Prison cells
+50 %
Highly dependent on your current situation and length of sentences
Secret Police
210
Polices
Depends on distance to travel
Resouces needed by population
Daily consumption

Workers 1000
Estimated population 1500

Resource
Amount
Add reserve capacity
Note
Workers for public service
110
Workers
Depends on how much Public service you offer
Food
440
kg/day
Keep enough reserves
Meat
100
kg/day
Clothes
14
kg/day
Electronics
27
kg/day
Alcohol
49
kg/day
Might vary, depends on alcohol preferences.
Fresh water
12
m3/day
+50 %
Critical resource. Don't risk the water running out.

Waste production

Workers 1000
Estimated population 1500

Waste type
Production
Notes
Waste water
Same amount as fresh water consumed
All waste
265
kg/day
Hazardous waste excluded, as that is always stored separately
Metal waste
9
kg/day
Plastic waste
12
kg/day
Biological waste
68
kg/day
Mixed waste
175
kg/day
Hazardous waste
12
kg/day
Only produced at hospitals



Daily consumption

Workers 30.000
Estimated population 45.000

Resource
Amount
Add reserve capacity
Note
Workers for public service
3.300
Workers
Depends on how much Public service you offer
Food
13,2
tonnes/day
Keep enough reserves
Meat
3,0
tonnes/day
Clothes
420
kg/day
Electronics
810
kg/day
Alcohol
1,5
tonnes/day
Might vary, depends on alcohol preferences.
Fresh water
360
m3/day
+50 %
Critical resource. Don't risk the water running out.

Waste production

Workers 30.000
Estimated population 45.000

Waste type
Production
Notes
Waste water
Same amount as fresh water consumed
All waste
8
tonnes/day
Hazardous waste excluded, as that is always stored separately
Metal waste
270
kg/day
Plastic waste
360
kg/day
Biological waste
2,1
tonnes/day
Mixed waste
5,3
tonnes/day
Hazardous waste
350
kg/day
Only produced at hospitals
4 Comments
BareJag  [author] 9 Feb @ 11:23am 
Allein

Yes. That's right.
Sorry for late answer, I haven't played for a long time and didn't get noticed about your comments.
BareJag  [author] 9 Feb @ 11:23am 
PanSer

No. I speak several languages, but not Russian. Most people understands at least some English.
PanSer 5 Aug, 2024 @ 4:36am 
а по русски?
Allein 29 Jun, 2024 @ 4:59pm 
hi the "need" under Public Service needs by population refers to the amount of workers, right?