Killing Room

Killing Room

Nedostatek hodnocení
Killing Room - Enemy Almanac
Vytvořil: blackberry dragon
A detailed list of all enemies within Killing Room
THIS GUIDE INCLUDES:
- Enemy Attacks
- Recommended Strategies
- Spoilers

THIS GUIDE DOES NOT INCLUDE:
- Bosses
   
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INTRODUCTION
Hi Everyone, this is an all enemies run down of Killing Room. Featuring pictures, enemy attacks, and recommended strategies! I hope this helps you on your Killing Room Journey!

NOTES: (please read :3)
- This guide will contain spoilers for enemies in this game.
- This guide will be used as part of my 'floor-by-floor guide and tricks' I am currently working on.
- Please let me know if you feel I missed anything/have some better strategies for these enemies.
- Pictures still to come (wrote this at work and everything is on my PC at home)
BABY HEADS
-YELLOW BABY HEADS-
One of the first enemies you will face is the yellow baby head. It is slow moving and tracks directly to the player. It has a melee attack, so don't get close. Takes 3 pistol shots or less to kill. I recommend using explosive barrels to take out large groups for multi-kills since they can be easily herded into a small area.

-BLUE BABY HEADS-
Slightly different from it's yellow sibling, the blue baby head is much faster but is a lot weaker. Tracks the same as the yellow baby head with a similar melee attack, again don't get too close. Shoot these rather than using barrels since they only take 1 hit to kill with the pistol. Great for farming multi-kills.

-RED BABY HEADS-
Something new. Red baby heads are slow moving and track directly to the player. Same as before with only 1 melee attack but when killed, causes a minor explosion and drop fire onto the floor. Group these dudes together and take them out with an explosive barrel for a fireworks show!

-PROJECTILE BABY HEADS-
Large red dudes that can shoot fire. The shots track to your position as soon as they are shot, so simply strafing to the side will dodge. Annoyingly, projectile baby heads like to shoot at you when you are trying to pick up a barrel, which can cause it to explode, For that reason, stick to bullets. Can take a mag or less from the pistol.

-INVISIBLE BABY HEADS-
Pretty much a reskin of the blue baby heads, fast with low health. These can be difficult to see but they don't pose a threat if you don't let them bunch up around you.

-STATIC FLOATING HEAD-
Not a baby but I thought it belonged here. A static thingimabob that hangs out and shoots fire beams. Takes a full pistol mag to kill but really doesn't pose any kind of threat.
ZOMBIES
-MELEE ZOMBIE-
Your standard video game zombie. Medium move speed but has pretty bad path finding to the player so the chances of getting overwhelmed are low. Has a decently high health pool so using explosive barrels and shooting are your best strats. 1 melee attack that is extremely easy to dodge, leave these dudes for last and take em out one by one.

-PROJECTILE ZOMBIE-
Not so standard video game zombie. These dudes shoot a burst-of-3 projectile that track to your position when the round is shot. Flipping over tables to provide cover is a good strategy. These guys have less health than the average melee zombie, only requiring 2-3 shots with a pistol (dual pistol) in most cases.

-FLOATING PROJECTILE ZOMBIE-
I hate these guys. They shoot single shot projectiles with the same tracking as the projectile zombies. After each shot they will move to get closer to the player. Barrels can work but standing still for long enough to aim your throw is hard when these guys are shooting at you. Aim for the head and pray they die quick.
(Colour varients available with more health)

-EXPLOSIVE ZOMBIES-
Low to the ground zombies with either an explosive or freeze tank on their back. They are fast and agile, sometimes even dodging bullets. 1 shot to kill and will explode once they are close to the player. These guys can be awesome to damage/freeze other enemies but be careful not to get overwhelmed, these dudes have killed runs before.


WORMS
-REGULAR WORM-
Just a worm. Slinks along the ground randomly until it is within reach of the player. Then it will jump at the player, doing damage if it touches. Can take anywhere from 3-7 bullets from pistol to kill. Barrels are not an advisable strategy because the worms movements are random. Don't try for multi-kills, take the worms slow and careful.
(Colour variant available with higher health)

-BABY WORMS-
Regular worms offspring. Less health, less speed, less tracking range. Easy peasy.

-HOMING MISSILE WORMS-
These worms have slightly less health than regular worms but are much more unpredictable. At some point, these worms will decide they have nothing left to lose and will charge you at full speed. You can jump out the way or strafe to the side to dodge. No particular strategy just shoot em. It's worth noting that these can either be the easiest or toughest enemy in any given room and priority of killing these worms should be determined on a room-for-room basis.

-PROJECTILE WORMS-
Projectile worms will shoot a burst-of-3 fireballs at you before taking a quick second to reload and do it again. They can't move while shooting but can choose to move to a new location at any point. Takes a few shots to kill. Typically they do little damage with their shots but are a high priority enemy as the projectiles can make your life hell.
(Colour variant available with higher health)

SNOWMEN
-WHITE SNOWMEN-
A wonderful snowman that wants you dead. These dudes typically take 2-3 pistol shots to the head to die. They have 1 melee attack. These dudes have a tendency to dodge your bullets and pathfind to your future locations, so be careful not to get cornered.

-YELLOW SNOWMEN-
Same as the white snowmen but with slightly more health and slightly better cornering abilities. Watch yourself.

-METAL SNOWMEN-
Same as the previous two snowmen but with significantly more health and better bullet dodging/cornering abilities.

-PROJECTILE SNOWMEN-
Probably my most hated enemy in the game. These guys shoot freezing projectiles. Their tracking shoots the round to where you would be. For example, if I am strafing left and a projectile snowman shoots at me, if I continue going left I will be hit. So a 1-2 juke is in order for these guys. Lower health than the white snowmen but tends to stick at the back of other enemies making them harder to hit. Overall 10/10 for an oppressive enemy.

-PROJECTILE SNOWMEN 2: ANIME EDITION-
These guys look like their straight from some weird sci-fi western anime. They shoot shards of ice that freeze you on impact. They don't have the same tracking as the projectile snowmen so they are easier to dodge. These guys also have a DBNO (down but not out) state that they will recover from after a few seconds. Shoot them while they are DBNO to kill. Super cool enemy, kinda sad that they only show up on later floors

-EXPLOSIVE SNOWMEN HEADS-
These nasty buggers role on the ground fast towards you, they are easy to miss and much harder to dodge. Take them out right as you enter the arena for some explosive damage on the rest of the enemies.

BRUTES
-MELEE BRUTES-
Big hulking guys with a claw on one hand. These guys won't attack you with melee unless you are right up close. They also have another attack: ground slam, that shoots a shock wave across the room. This shock wave will damage you if you touch the floor at any point after it's passed you until it dissipates. Make sure you are on a box/table when they do this attack. They have random path finding so not getting hit by a melee attack is super easy.

-FIRE TRAIL BRUTES-
Fire trail brutes run around the room like maniacs, with no specific path or destination. They don't have an attack but do but slam occasionally which cause small AOE damage, they also leave a trail of fire where they walk which does damage. Shoot the large yellow canister on it's back for maximum damage.

-FOCUSED PROJECTILE BRUTES-
These are large red dudes that run around the room and shoot a volley of projectiles occasionally. This volley starts low on the left and ends high on the right. The middle projectile of the volley is aimed at the player, so crouching and strafing left will dodge the attack. Aim for head shots as these guys have a pretty high health pool.

-UNFOCUSED PROJECTILE BRUTES-
Large yellow dudes who run around the room randomly and shoot projectiles in a 360 degree circle around them. Strafing left and right does the job. Again, aim for head shots as these dudes have a large health pool.