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Realistic Periscope Sight
   
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12.615 MB
15 feb, 2024 @ 22:58
6 jun @ 3:19
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Realistic Periscope Sight

I 1 samling av DarkRaven
Realistic Optics
4 artiklar
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Edits the periscope sight to be realistic. Calibrated to my bearing marker mod (not required, but recommended) and DECAFBAD's Stadimeter mrad mod (also not required).

Features:
  • A 38 degree FOV
  • A 1/16 degree vertical scale
  • A degree horizontal scale
  • 2 zoom levels: 1.5x and 6x
  • Cleanly uninstalls
  • Savegame compatible

Compatible for versions 2025.1+. May be incompatible with previous versions.

A giant heaping thank you to Tofof (Workshop: https://gtm.steamproxy.vip/id/tofof/myworkshopfiles/?appid=494840) for figuring out a workaround to the dim bearing illumination.
49 kommentarer
the night lighting of the periscopes was also adjusted?
DarkRaven  [skapare] 16 jul @ 15:13 
@Wolf AFAIK, real captains measured distance by estimate or after the fact via how long it took the torpedo to hit.
Wolf 16 jul @ 12:35 
After a bit of search, some people suggest they used one of their attack disk types together with the scope... To calculate range. (based on observed degree, and known mast height) Question is, which one? Can we do that using the attack disk mod we do have?
Wolf 16 jul @ 11:08 
Hi, I think I'll switch to this mod, as x1.5 and x6 with 1/16 as you explained, is what the original type VII(b,c) used. Wanna play as close to reality I can.

If I retain my old method, (mast/ticks) x magnification
First I need to modify "magnif" from actual 1.5 and 6 to 1 for x1.5 and 4 for x6- understood.
works well.

Then,I use the method to x the end result by 0.9168 as one of the guys posted, I usually get very good ranges, very close to the target icon distance from my boat measured on map. (called cheating XD)

I tried it with a vanilla Dale class, and with only this mod.
So the formula is there. By us, for us. Works very good.

But can you tell me how UBOOT captains -actually- measured range by using the mast height from the identif. book, and the 1/16 scope? Did they have their own formula, or from the mast height and magnif. they basically learned to estimate by eye?

Or they literally used the same formula posted here?
thank you in advance,just very curious.
Amenthes 11 jun @ 16:56 
@DarkRaven Oh yea, it's help a little bit to quick estimate in mind, from 1-2km range it will be big enough, u can keep it in mind there 64 reticle = 4 deg x1.5 or 1 deg x6, but for those purpose better have full scope with degrees in sh5 twos attack scope have vertical scale in degrees, and only observer periscope have uknown reticles, mb mrads don't try to use them, actualy never try to use degrees as well, because in game you have perfect raobf

I'm very happy with your scope mod, i'ts calibrated well and i can calculate exact numbers with attack disk, to find aob, or range, and this wide view is awesome, thx. If only someone can create mod with added ship aspect ratio (lenght/height) for each ship to book with other info (mast, lenght,...) so it will be perfect gameplay
DarkRaven  [skapare] 11 jun @ 14:33 
At base magnification, of course. At 6x it would only be 2.5 degrees.
DarkRaven  [skapare] 11 jun @ 14:32 
@Amenthes It's already in degrees. 160 on the vertical scale for this reticle is 10 degrees.
Amenthes 11 jun @ 8:40 
@darkraven from this guide u need to convert mrad to degrees to get formula works, and you spoken in coments bellow, that 1/16 scale doesnt need to convert mrad to degrees, there is much easy to find aob with that scale, what do you mean? Is there some quick formula wich use 1/16 scale value without converting mast optical height to degrees?

I still don't get it, why they use back then this 1/16 scale, mb they have special logarithmic slide rule to quick calculate range or aob with this scale
DarkRaven  [skapare] 11 jun @ 5:21 
But honestly, the juice isn't worth the squeeze to calculate AOB that way. Eyeballing to within 15 to 30 degrees is good enough, unless you're sniping from 3+ km.
DarkRaven  [skapare] 11 jun @ 5:18 
@Amenthes That's a bit out of the scope of this comment section. Basically, you have to figure out how long a target is supposed to visually appear in the scope if it were at 90 degrees AOB. Then you take how long is actually, divide it by what is expected and take the arcsine of that result. I have a much neglected guide on the specifics of that, as well as other data finding methods at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2486594396 .