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Count up the number of skill coins across 3xSkill 1, 2xSkill 2, 1xSkill 3.
Now count up how much rupture count and dimensional rift is applied across 3xSkill 1, 2xSkill 2, 1xSkill 3.
Subtract one from the other.
This tells you whether the ID is rupture count positive or negative, and therefore, whether it falls under Leecher or A Team.
Leechers become far more viable in dedicated rupture teams in Mirror Dungeons, where the potency and count is most likely going to be solved already for you. But when you go outside, then it can be much harder to maintain what you need for those bonuses.
Mirror Dungeons can give you a flat out +3 on ALL allies, the 8+ talisman passive on one ally is easily overshadowed. So his better frontline damage is useful there.
Outside of Mirror Dungeons, you don't have insane amounts of rupture application. Talisman Sinclair's support passive is very important for making up that deficit, or for turning a boss into a self-rupturing punching bag. That alone is enough to outclass him. But I don't particularly care for how the newer rupture IDs stop applying count when they reach the magical number, while also losing the "Don't consume count either" effect.