tModLoader

tModLoader

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Wisplantern Mod
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
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45.341 MB
10 feb, 2024 @ 15:34
4 maj @ 9:53
5 ändringsnotiser ( visa )

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Wisplantern Mod

Beskrivning
Welcome to Wisplantern, a small content mod designed with one, sole purpose: being fun! We try to make all additions feel at home within the game, synergizing with existing content and expanding on areas that maybe felt a bit empty before.

Unless you want the content to feel mostly like a vanilla playthrough, it's recommended that you play Wisplantern in addition to another mod. The mod is designed around working with other mods, so it shouldn't be too problematic.

Additionally, although the mod can run in multiplayer it's likely a bit buggy. Please report any bugs you find here or in our discord server!

The mod could be considered WIP, although for the time being it's not meant to be the main attraction of your playthrough. To that end, however, we've added:
-2 new underground minibiomes, the lush caves and the volcanic caves, which you can find randomly.
-2 new events
-Snowstorms, which have a chance to take place instead of rain and will actually cover the world in snow.
-Calm nights, in which enemies will cease to spawn and lovely classical music will play.
-Multiple new music tracks, including a new track that plays in the lava layer.
-A new class, manipulative damage, which allows you to cause infighting by aggravating enemies.
-The class is very WIP and only has content early game.
-This may seem bad for fighting bosses, but you can use statues to summon enemies to fight with you, activating them early game using a copper/tin rod of activation.
-A new weapon type for melee, the zweihanders, which have slower but more damaging charged attacks and special effects when perfectly timing strikes.
-Wisplanterns, which spawn underground and drop unique loot once hit multiple times... chasing them down could be a challenge, though.
-New types of stone for decoration, and to make the underground feel less bland when explored outside of special biomes.
-Several new additions to world generation, which can be toggled in the config files.
-This includes a massive mountain that can generate anywhere in the world and will "blend in" with whatever biome it generates in (it is very massive however)
-Battle arts, which allow you to give right click functions of your choice to weapons that did not already have them.
-The Scholar's Lens, an accessory sold by the merchant which can help you figure out how to obtain certain items.
-Lots more!

Remember; if you want to support the mod, the best you can do is tell some of your friends about it :)

---Credits---
Dev team:
-Impaxim (lead dev, does a lot of things)
-JellyBru (spriter)
-Torra th (spriter)
-Sir Pogsalot (spriter)
-RedShift (spriter)

Contributors:
-Tellio
-Magordito
Ursprungligen skrivet av tModLoader Wisplantern:
Developed By Impaxim
125 kommentarer
Mr. Yums 5 okt @ 10:07 
Hey, just a headsup! The snowstorm event creates an issue where tiles fail to update, meaning if you paint or replace a block, nothing visually changes unless an adjacent tile updates next to it. Thanks for allowing us to enable or disable whatever features we'd like though, so this doesnt mean my save is broken! <3
milkshakefavor 7 sep @ 17:37 
bug snow event thing doesnt show up for other players in mutiiplayer
JustImpaxim  [skapare] 7 aug @ 15:19 
@Decode.exe I'll look into it next time I work on the mod. Ty for the info. (it'll be a while before this mod gets updated again so for now I recommend just playing without it)
Decode.exe. 7 aug @ 15:17 
@JustImpaxim

Ok: here's the issue: It may just be an incompatibility with mod - "Secrets of the shadows" But, to replicate: host a multiplayer world and with the F8 menu ~ you can see how packet 23 starts to get in the red real soon. taking damage from an enemy quickens this. This is not a problem by itself of course but when you start adding more and more mods ontop of the play-through, you start tanking frames like up to atleast 15% of em' on average.

Hope this helps!! :steamthumbsup:
Decode.exe. 7 aug @ 13:12 
no, i get it... i wish i could help but i honestly have no idea what is really is causing it.... ill try do one or two more tests though, and refer back.
JustImpaxim  [skapare] 7 aug @ 13:06 
I mean, myself (and others) have played it with bigger content mods and experienced no issues. I'm not doubting there's a problem on your end but I think it's a specific issue and until I can pinpoint the exact issue and replicate it there's nothing I can do (and it's probably not worth my time to go searching for it either, considering there seems to be only one instance of the problem). Thank you for reporting it, though.
Decode.exe. 7 aug @ 12:54 
i see... well mayhaps there was many things that caused these issues.. IDK but personally as a heads up, your mod as it is may not be so compatible with other bigger content mods since what is true from my end was performance issues (not things breaking per say) but just that i`m not sure to keep it in multi player. Thanks for developing your mod anyway ~ Ill have to try it again in future.
JustImpaxim  [skapare] 7 aug @ 9:53 
@Decode.exe I haven't encountered or seen any of the issues you're referring to, tbh (and you're the only one who's reported them). I'll try some testing when I get around to it but until I can replicate the lagspikes you're experiencing there's not much I can do
Decode.exe. 7 aug @ 6:48 
HOLY SHIT!
I am testing this heavy modpack i have made and i disabled yours during my tests TRYING to figure out what was sending excessive packets in F8 multiplayer dubug console and it didnt disable your Easy Packets Library mod during these tests. I got punched in the stomach.

But yeah... your mod has some concerning performance issues be it with minimum mods with it or alot. BUT when used by itself, its not present until you receive damage, then this issue spikes...
Spent 3 hours on that.

PS: This issue also doubles when with mod - "Secrets of the shadows"
Decode.exe. 4 aug @ 15:22 
hmmm... im doing some more testing for a modpack im trying to configure for my friend group and found that at least with this modlist ~ just with wisplantern enabled causes a 4~6 dip in frames on average. This is nit-picky i know but just thought to put it out here... My mod list is quite large (QoL mods) so mayhaps its a random incompatibility. I can send the mod list if needed.