HELLDIVERS™ 2

HELLDIVERS™ 2

47 ratings
Helldivers 2 Network Ports
By shirtwearer
A list of network ports for user's who don't use UPNP or have a restrictive firewall.

Liste des ports réseau pour les utilisateurs qui n'utilisent pas UPNP ou qui disposent d'un pare-feu restrictif.

Eine Liste von Netzwerkports für Benutzer, die UPNP nicht verwenden oder über eine restriktive Firewall verfügen.

Un elenco di porte di rete per gli utenti che non utilizzano UPNP o che dispongono di un firewall restrittivo.

Una lista de puertos de red para usuarios que no usan UPNP o tienen un firewall restrictivo.




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Required Ports
STEAM

TCP 27015, 27036
UDP 27015, 27031-27036 (27031:27036)

PSN (CROSSPLAY)

TCP 3478, 3480
UDP 3074, 3478, 3479
40 Comments
moatist 7 Apr, 2024 @ 10:57pm 
I have UPnP disabled, and none of these ports are being forwarded on my router. Yet, the game works and I can connect to other player's games and host sessions.
Spacepiss F4rtBl4st 16 Mar, 2024 @ 6:49am 
If you have a home router it acts as a NAT firewall. It drops ALL unsolicited packets that your network did not first reach out for.

If you are hosting anything P2P whether it's gaming, file transfers, etc you need a DNAT or port forwarding for the traffic to get through a NAT firewall to your device.

If you are hosting a game on a P2P game you are using port forwarding whether you manually configured it on the router or your game supports UPnP and tells your router to open the ports.

There's no going around it, no solutions. P2P requires it.

The "solution" is using dedicated servers which send and receive data to and from each player acting as a middleman thus making the game no longer P2P.
Some games do this without telling you. For example if you play Halo CE coop the default settings use a Microsoft relay server which makes the connection really laggy. Port forwarding is required for lag free P2P Halo CE coop.

So yes, 2024 has port forwarding.
SubwayKiller7 15 Mar, 2024 @ 3:00pm 
Hi, I didn't understand something. I play with Steam and my friend with PSN.
You put both the Steam and PSN ports but I don't understand if we both have to open them all to play together or how should we do it?
A thousand thanks
Deathwatch 11 Mar, 2024 @ 2:44am 
>>>"this game came out in 2024, and it needs port forwarding"

>>The year does not dictate how servers interface with your network.

>smt smt new standards, UPnP.

20 years later and we're still not using IPv6 universally. I dream of the day we can stop dealing with the devils offspring that is NAT, and the offspring of said offspring, UPnP.
WebsterHelios 20 Feb, 2024 @ 5:12am 
Port forwarding works better if you host the game. I have had randoms join me.
Blast Beat 18 Feb, 2024 @ 5:46am 
I did open all the suggest port in my router and still can't find a party to join with matchmaking.
It sucks to not find a party for a coop game
Errantem 16 Feb, 2024 @ 9:29am 
Nah dude, we've had solutions to port forwarding for years, the current year matters as does the current standard
Maestro 14 Feb, 2024 @ 9:17am 
1024-65535. tcp/udp.
Defiant.Whims 13 Feb, 2024 @ 10:34pm 
>>"this game came out in 2024, and it needs port forwarding"

>The year does not dictate how servers interface with your network.

If only there was some sort of thing that could like automagically handle stuff like this for us. you know, like some sort of standard or something. that allows for us to just plug our stuff in and play universally. like some sort of Universal Plug and Play service that would just automatically configure our ports for this stuff.

It is a mistake to not have any form of network configuration options or tools on a game that advertises network play. This game should have had support for UPnP, or at least show the info saying your NAT is bad and you should fix it.
About47Pandas 13 Feb, 2024 @ 8:00pm 
"this game came out in 2024, and it needs port forwarding"

The year does not dictate how servers interface with your network.