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If you are hosting anything P2P whether it's gaming, file transfers, etc you need a DNAT or port forwarding for the traffic to get through a NAT firewall to your device.
If you are hosting a game on a P2P game you are using port forwarding whether you manually configured it on the router or your game supports UPnP and tells your router to open the ports.
There's no going around it, no solutions. P2P requires it.
The "solution" is using dedicated servers which send and receive data to and from each player acting as a middleman thus making the game no longer P2P.
Some games do this without telling you. For example if you play Halo CE coop the default settings use a Microsoft relay server which makes the connection really laggy. Port forwarding is required for lag free P2P Halo CE coop.
So yes, 2024 has port forwarding.
You put both the Steam and PSN ports but I don't understand if we both have to open them all to play together or how should we do it?
A thousand thanks
>>The year does not dictate how servers interface with your network.
>smt smt new standards, UPnP.
20 years later and we're still not using IPv6 universally. I dream of the day we can stop dealing with the devils offspring that is NAT, and the offspring of said offspring, UPnP.
It sucks to not find a party for a coop game
>The year does not dictate how servers interface with your network.
If only there was some sort of thing that could like automagically handle stuff like this for us. you know, like some sort of standard or something. that allows for us to just plug our stuff in and play universally. like some sort of Universal Plug and Play service that would just automatically configure our ports for this stuff.
It is a mistake to not have any form of network configuration options or tools on a game that advertises network play. This game should have had support for UPnP, or at least show the info saying your NAT is bad and you should fix it.
The year does not dictate how servers interface with your network.