Arma 3
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RIS - Module
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Data Type: Mod
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1.131 MB
7 lutego 2024 o 23:45
18 sierpnia o 12:02
Listy zmian: 7 ( zobacz )

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RIS - Module

W 1 kolekcji stworzonej przez Kamen
Random Infantry Skirmish
Przedmioty: 81
Opis
Module version of Random Infantry Skirmish. Immediately jump into random infantry skirmish on random place on the map. You can choose any faction, any weapon and any vehicles and just start fighting.

Main features
  • Fast paced, dynamically generated firefight with infantry and land/air vehicles
  • Compatible with any mod that has proper units definitions
  • Fully customizable, set your own rules, select your gear, pick location, pick factions
  • 5 game modes: Push, King of the Hill, Team Deathmatch, Arena Team Deathmatch, Arena Gun Game and Defense
  • Supports Singleplayer, COOP and PvP (up to 8 players per side)

Game modes
  • Push - attack and capture sequence of points, one after another while defenders put fierce resistence
  • King of the Hill - team that has more units in specified area gets points over time, the team that reaches point limit first wins
  • Team Deathmatch - get points for killing enemy units, the team that reaches point limit first wins
  • Arena Team Deathmatch - get points for killing enemy units, the team that reaches point limit first wins, fought in small arena
  • Arena Gun Game - starts with predefined list of weapons, everybody starts with the first weapon and progresses to next one once they manage to kill 2 opponents. First player to reach the last weapon and achieve the 2 kills wins the game
  • Defense - defend area against increasingly more difficult waves of enemies



How to use
Go to Editor, place a BLUEFOR unit on the map then go to modules > "Random Infantry Skirmish" > "RIS - Game mode" and place it anywhere on the map. And you're done! If you want to define custom locations, you can use the "RIS - Location" module.



How to add multiplayer support
Adding multiplayer support is a bit harder:

  1. Add any number of playable units to BLUEFOR and OPFOR (resistance will break the mod, don't do that)
  2. Add https://community.bistudio.com/wiki/Description.ext to your mission with following:

// Don't display briefing map, it's useless in this case briefing = 0; // Configure respawn system respawn = "INSTANT"; respawnTemplates[] = { "RSTF_Respawn" }; respawnOnStart = 0; // Custom respawn template for this mission class CfgRespawnTemplates { class RSTF_Respawn { onPlayerRespawn = "RSTFM_fnc_respawn"; respawnTypes[] = { 1 }; respawnOnStart = 0; }; };



⚠️ Where to report issues / suggest changes
Please direct all requests and issues to the source code repository:
https://github.com/SkaceKamen/random-infantry-skirmish/issues
Popularne dyskusje Zobacz wszystkie (13)
18
1 maja o 8:51
Multiplayer
dims123
8
3 sierpnia o 3:25
Stuck on "you're dead" screen for several minutes without respawn
walidsamour47
5
15 grudnia 2024 o 20:54
Why fps so low
Asuka
Komentarzy: 242
Flexicus 27 października o 9:09 
Appreciate the option to hide modern objects. Is there any way to turn off the structure spawning? Specifically, the 2-story hesco barriers that don't fit in with older settings.
minecraft with gadget 25 października o 12:15 
Any chance you could add in modules to specify team spawn directions? On KOTH with some maps, especially valleys and hills like Takistan, both teams have a tendency to spawn on steep hillsides and slopes which leads to them getting wiped out before they even get down into the capture zone.
JerryKan 20 października o 16:34 
@baba yaga: I had the same issue and I removed the AITimeout mod and it works now.
baba ⁧⁧yaga 19 października o 19:55 
Hello anyone know why for example if i get killed and respawn in a place far from where i was the units just freeze and the unit i controll cant move and aim, only shoot and everything is freezed
Raxy 18 października o 9:27 
Hello, I literally love playing RIS, however, maybe you could add more sections to be purchasable, example Boats, Artillery...
Sir Knight 11 października o 5:12 
I am reporting bug and solution in RIS to be implemented by DEV. After a while game starts micro-stuttering.
Solution is to execute this command whenever stutters start and they are gone for another period of time (10-15 minutes)

removeAllMissionEventHandlers "EntityKilled";
hint "All Killed EH removed.";
Commissar Kark 10 października o 14:56 
Looks like a few modded factions aren't making it into the available ones. Specifically the Adeptus Mechanicus. Can I manually add them? Thank you!
PᄂΛYBӨY ЩIƬΉ Λ GЦП 22 sierpnia o 20:38 
wow this mod got updated can you please add a bigger push zone
HenTie Lord 20 sierpnia o 6:59 
Why does AI not push to the point? They just stay outside. (I have no AI mod loaded in)
GOMZLIKE 20 sierpnia o 3:37 
@Sir Knight, i tested without mods and with default factions - same problem