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-There must be trust that the credit owner will not abuse its unlimited availability.
-All players (or the majority) must use it. It's easier to keep but harder to impliment. New players might feel like they are becoming a kind of serf to the credits owner (when no pre-established trust exists)
Players need to be reassured that when the currency is created they will be able to convert their chief's credits to currency. It all depends on the community's bond and trust.
Nice guide btw
Since the important thing here is to get a common currency, I suggest you include in your guide an earlier alternative to the mint which is adopting from the start the credits of a single player (Chief's credit trick). It is not optimal, but there are ways now to work with the town's treasury and titles that allows the chosen player to trade normally (almost).