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Sumireko was balance geared, with every element strong attack, himediusa, team cleanse move, cover, prayer stance, and laser rifle.
15str, 95int, 80ish mag, 95 vit, 55ag, 15lck. toyohime affinity for no weaknesses. Items added 5-10 int, 5-10 vit, and 20 ag.
Hecatia was full support, Raiko and yuki with all types of damage spells(God fist, guard pierce, and all elements strong attack).
After paradise lost was cast, Sumireko would cover Hecatia, raiko and yuki defend, and hecatia uses heaven and hell. Hecatia at lvl 99 is just slow enough that shinki still goes first, and 100 sp is necessary, so having sumireko with no weakness is needed for strat to work. Took a couple tries and maybe 15 mins to beat the final time. Even after Heaven or hell, Shinki can immediately cleanse debuffs and remove buffs, so half the time it doesn't matter. Hecatia had atk and evasion buffing moves, along with def debuff when Shinki cleanses.
Considering how you'll pretty much be rich at this part of the game, you'll be able to purchase pretty much any drink in Geidontei.
There's a couple good options from Geidontei, like Cola (costs 4000, lasts 10 minutes) which helps with increasing critical strike chance, fruit punch (costs 7500, lasts 10 minutes) which'll help increase your evasion, and thus helping increase your overall survivability, and the Miyoi special (Costs 80,000, lasts 15 minutes) which'll increase all stats by 1 at the end of the turn, which'll really help with keeping your damage consistent, and helping out your survivability even more, with the only con being that it's rather expensive.
Having it on Meira sounds excellent, and I didnt really bother to mess around with Hecatia's fusion. Shinki really does miss 2/4th of all attack after heaven and hell, so this fusion pathway is very helpful
I will be adding this onto the guide and congrats on beating Shinki, who I dare say, is probably the best SMT-esque post-game superboss (in my opinion). Congrats!
Hecatia + Yumeko -> Urumi
Urumi + Elis -> Shinmyoumaru
Shinmyoumaru + Shingyoku -> Kokoro
Kokoro + Sariel -> Meira
Having your Heaven and Hell unit be faster than Shinki is really important as if you get hit on a weakness without guarding while you try to cast it, you'll drop back under 100 SP. Hecatia is also weak to Pierce, making things even more difficult. Outspeeding her lets you guarantee the cast as long as you finished the previous turn with 100 SP. I found that even a 72 AGI Meira wasn't fast enough, but a 77 AGI Meira seemingly was. Shinmyoumaru is also fast enough to do it after some levelling, but she's more fragile.
Now you can probably combine this with @Rage's suggested grimoires, which i haven't dabbled with, for seemingly a guaranteed win
Ill mention both in "Alternate playstyles" for those who just want the win and the final 38th achievement swiftly