Ember Knights

Ember Knights

27 ratings
25 Difficulty Modifier
By Fiunky
Recently, I was able to obtain all the COMPLETE 25 MODIFIER achievements on every class using these modifiers.
There could be better ways but this is how I personally won.
   
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Proof of Runs
Personal Builds
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Rift Hammer
Items
Mods
Reaper's Toll
Items
Mods
Razor Wind
Items
Mods
Nexal Staff
Items
Mods
Void Mantle
Items
Mods
Ember Blade
Items
Mods
Guardian Bow
Items
Unfortunately the history deleted the log I had for the Guardian Bow. But it held a similar build to the rest.
Mods
Items
All of these builds depend on the CRIT HEAL strategy.


These items are the ones mainly used to support the build alongside adding the Critical Stat Boost when given the opportunity.

BE WARNED: This build focuses on sustain but lacks in damage especially on items such as the Nexal Staff. You'd want to build some form of damage alongside your crit. Its recommended that once your BASE Crit reaches 30% to 40% to focus entirely on your damage onward.

Modifiers
Need to clarify that these Modifiers are up to debate and can easily be switched around to fit a easier playtime. However, these are the modifiers I personally won with.

Malice

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Malice tends to add more enemies with a higher damage and health pool.
They aren't that dangerous to eliminate and the bonus is that Champion Enemies can drop items and small skill stat boosts when defeated. Just ensure you know when to dodge as they are heavy damage dealers.

Pantheon

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Pantheon adds variants to the World Bosses. Changing their attack patterns and skills at random. This can be set to all four if you are confident that you know how to counter all bosses given.

Challenger

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Challenger is NOT needed if you are running the CRIT HEAL build. Its practically useless.

Doused

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Doused can easily be countered by unlocking Guardian Angel from the Ember Tree.


Sealed

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In reality, you only really need one Skill Slot for most of these runs if you are running the CRIT HEAL build. However for runs like Dark Mantle or Nexal Staff, it may be a bit more difficult since their classes depend mostly on their skills.

Blitz

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The 9 minute timer revolves around how long you are allowed to be on a certain world. If you a extend your time on a world past the given timer, it will leak into your next world's timer.

Example:
Plains: 7:00 time completed.
Ice World: 11:00 time available.

Plains: 9:30 time completed
Ice World: 8:30 time available.

I'm not sure what it does if you run out of time. I'm assuming you take damage over time but the CRIT HEAL build could potentially counter it.

Aficionado

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The CRIT HEAL build only focuses on three items mostly. As long as those three times are in your inventory, you are free to complete the rest of the build with the three spots you have left.

Tyrant

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As intimidating as it sounds, it isn't all bad. Praxis will occasionally pop up but not often enough to warrant worry.

However, there are times where he will pop up and it may become a problem. But thats all randomized. Most of the time, he wasn't a problem at all.

Good Luck!

I wish you all luck
2 Comments
rennji84 18 Sep @ 2:10pm 
Turn off relic limit lol. Making it harder for no reason. Put 1 point into Horde , Enemy HP , Attack Speed , Movement ......just 1 point into those wont make much a difference and will free you up a bit
mar4ukcyril 26 Aug, 2024 @ 8:35am 
bruh