EA SPORTS™ PGA TOUR™

EA SPORTS™ PGA TOUR™

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Easy Steps for a Perfect Stroke (Stick)
By Abjuration
This is going to help you achieve a consistent straight shot with the stick
   
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Intro:
Unlike 2k's takes, EA's PGA Tour is way more forgiving on the stick's path, if you know how.

I will help you through easy steps to follow.

Personally I learned this myself and it works great, 90-95% of the times it's perfectly straight on SIM (Hard swing difficulty)

How to:
This is if you use the right stick with the right hand. If you use the left stick with your left hand simply replace "right" with "left" on point 1.

1) Make contact with the right edge of your thumb on the lower part of the stick (its 6hour)
2) Pull it back vertically: the feeling is more like you're pushing rather than pulling down.
3) Flick it up quickly, kind of "sliding" your thumb on it while in this quick motion (use quickest swing option):
your thumb pressure on the pad must be extremely soft so that it will just kinda "slide and launch" toward 12 hours.

Part 3 is the only one requiring a little training, just make sure you don't "hold" or keep contact with the stick until it reaches its 12 hour (or its most vertical point)
Don't "accompany" the stick.
Launch it forward.


If it still doesn't work for you, add
Step 4: pull toward you your rear fingers holding the joypad.
This will help minimize the thumb movement but still complete the swing.

Make sure your swing speed is at least, for now, between -1.5% and +1.5%.
It should be! With this method and going into options and changing your character's swing speed to "fastest".
Then, with some training you will mostly be between 0.5% and +0.5%.
That's vital for distance control.


Eventually in the post shot analyzer you will see your blue swing path actually ended earlier, not at the top of the circle.
Well done!!
The game doesn't seem to register but I think it "imagines" how the rest would have been, and if it's a straight line at 50% path, it's surely going to be straight forever.
The "half blue swing path" is not mandatory, most of the times it will reach the top.
It's just a sign you understood how to swing the stick perfectly straight in the easiest way :-)


Enjoy this beautiful game.

Guide by Abjuration
8 Comments
rockdale9 1 Feb @ 11:31am 
The game stopped recognizing game pad, ingame settings not correcting! solutions?
Abjuration  [author] 7 May, 2024 @ 10:15pm 
So, learn to play on these factors, and the game very, very fun for you because you will be able to play every round differently and with creativity because you now know how to use the nature around you at your advantage.
Abjuration  [author] 7 May, 2024 @ 10:15pm 
Oh, also last thing...

When the wind is againt you (in your face), it will naturally generate more backspin on the ball.
If the wind is in your favour (on your back), it will naturally generate more roll.
This is very important to take into account.


If you're using a SW, 80yards to the green and you're using a Finesse shot, with the pin long at the back of the green and heavy wind in your face... then you willl have to keep your ball as low as possibile, because even if your ball would land near the pin, it would have ton of backpin and fall of very, very short.

This is because high ball trajectory creates backspin. Also wind in your face does, so there are 2 factors that create backspin.

The other factor is again, elevation. If it's downhill, it will favour rolll. If you're playing uphill, the ball will naturally have some backspin when hitting the ground.
Abjuration  [author] 7 May, 2024 @ 10:15pm 
ProudTiger: Mainly, 3 things.
Elevation. If uphill, you need to hit it further, and viceversa.
Wind, I guess it's self explanatory.
Contact: You need to hit 100% power.
If you hit it 105% and you are at 150yards, your shot will actually land at 157yards. Then if it'd downhill and wind at your back, that shot can easily travel 170+.

You also need to learn that every shot has a flight arc which is more or less influenced by Elevation and Wind.

A high flight ball path will be more influenced by wind, and less by elevation.
For a low flight ball path, it's the opposite.

This is true in two ways. The first, the individual character's flight ball path that you can decide when customizing your character.
The second, and most important, is the club selection.

A 4 Iron will have a much much lower flight path than a 9 Iron, and so you have to take into account the differences.
Low flight ball path means way more roll.
ProudTiger 7 May, 2024 @ 6:58pm 
How do you land balls on the green close to the pin.
Mine are either way too short or way too long.
Can not get any balls close to the pin.
slouis 14 Feb, 2024 @ 6:36pm 
Ok will have to try it but at normal swing speed I get about half dozen "perfect" downswings in a round. I basically already do your step 3.
Abjuration  [author] 13 Feb, 2024 @ 9:32pm 
Slouis, it's the opposite. Flicking the stick at low speed is impossible (because you "launch" it), so you chose fastest swing, this way the swing speed won't be too fast and uncontrollable when flicking.

If you somehow manage to flick it right and get low speed, then you can slower the swing speed too but honestly I tried and it works best with fastest.
slouis 13 Feb, 2024 @ 4:36pm 
Does changing your golfer to the fastest swing speed mean that you don't have to flick the stick forward as fast?