Black Mesa
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improved black mesa ragdolls
   
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Метки:  Models, Ragdolls
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27 янв. 2024 г. в 2:21
28 янв. 2024 г. в 19:02
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improved black mesa ragdolls

Описание
literally every ragdoll re-done from scratch. each now has brand new collision models, dynamics and constraints, as well as many extra moving parts; scientists' ties, zombie guard's jaw, etc. works in deathmatch

contains scripts so move to custom folder if you want everything to work properly. enjoy bros

half-life 2 version








compatibility with other mods varies
that means i cant fix crashes caused by conflicting mods thats literally not possible
Комментариев: 62
MoiCestTOM 3 фев в 9:59 
ragdoll are completely broken
guppy 2 янв в 3:18 
how do i make the ragdolls work? or like what file do i put them in or something?
Nax 28 дек. 2024 г. в 16:36 
The ragdolls are so floppy what the hell
anormalgamer54432 19 дек. 2024 г. в 17:13 
only problem is it stretches and deforms the ragdolls in source coop servers
jahpeg  [создатель] 19 ноя. 2024 г. в 0:41 
yeah only way to fix it is to start from a new game
Deezy 17 ноя. 2024 г. в 20:59 
ragdolls work fine for enemies i killed, but ragdolls of bodies i didnt kill are completely stretched out all over the place
noobmaster68 4 сен. 2024 г. в 5:47 
with great power comes with great responsibility
Kal the Meowlord 28 авг. 2024 г. в 0:32 
ok yep. seemed like it worked that way.
Kal the Meowlord 27 авг. 2024 г. в 5:22 
if I were to add the phy files to the models of BMCE, would I just have to take a random phy file from this (after unpacking via Crowbar?) and replace/rename the phy files with it in the BMCE vpk's? or is there more to it than that?

I tried simply removing the phy files like @jahpeg suggested further below in the comments but all that changed is that now some of the character models have visible wireframes visible... granted, i'm not super familiar with modding tbh
Sabthatguy (sabqnsny) 23 июн. 2024 г. в 10:24 
I like it just wished it works with skins is all