BeamNG.drive

BeamNG.drive

Photo-realistic Bolide Interior
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"Further improved the Cycles shader nodes for BeamNG's vehicle materials. All textures were used with the exception of the interior_c.dds, which only had an alpha channel to help blend with the _d.dds detail texture file. Background looks blown-out due to the high amount of light required to illuminate the interior through the glass (unsure how to increase the dynamic range natively in Cycles).

The only bottlenecks to achieving perfect realism now is the texture resolution and model poly count."
3 Comments
ArrivedKnight7 31 Oct, 2019 @ 1:59pm 
it's beautiful.
Capitalist Janitor 11 Aug, 2017 @ 9:41am 
Just Looking At this is melting my computer into slag.
♔ BoonySugar 28 Oct, 2014 @ 1:27pm 
can we add this to our game?