Arma 3
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RHSAFRF BMD1 RELOAD BUG FIX
   
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Data Type: Mod
Mod Type: Tracked
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1.142 KB
24 Jan, 2024 @ 7:04pm
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RHSAFRF BMD1 RELOAD BUG FIX

Description
RHS AFRF BMD 1 "Gun broke after reloads and animation plays with maingun reload" BUG Fix patch.

it's not need for RHSAFRFDEV (DEV version of RHS AFRF)

What is this?
When RHSAFRF's BMD1 fires a 9M14 (Malyutka) and attempts to reload, a special reload animation plays and the animated "gun" is temporarily disabled (destroyed with "setHitPointDamage").

Normally, once the reload is complete, the damage state before the reload is restored.
However, due to a mistake on the part of the RHS team, the script that played this special animation was assigned to BMD1's "cfgVehicle". Originally this was only to be used for 9M14's "cfgWeapon".
Due to this mistake, the special 9M14 animation will now play when reloading all weapons, including the BMD1's main gun.
Also, since damage acquisition fails, the current "Gun" HP is recognized as 0, and it will not recover even if you reload.

This bug was discovered due to a specification change after Arma3 Ver 1.96 update.
(Damage acquisition syntax "getHitPointDamage" was returned "Nothing", but since Ver1.96, been changed to return "0")

I've been waiting for an RHS update, but it hasn't come yet.
Looks like they went to the reforger...
We hope that by distributing this patch, you will be able to restart your BMD1.
Feel free to repack, this is a simple fix and should have been done by the RHS team long years ago.
I hope the RHS update comes before the end of 2024.