Outpost Zero

Outpost Zero

Not enough ratings
A couple suggestions on game play
By blackhorse31
A very quick not particularly well written guide of some things I picked up.
   
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Zero

Not that I expect many new people starting to play this game, but here is a very quick dirty "guide" of a couple things I picked up.

Ok, not a bad game; bummer it wasn't really finished, and apparently no longer worked on. There is no story, but hey wouldn't it be fun to be king of the world - or at least of this alien planet.

Ok, you start out for the first time; the controls kind of suck,.. But try to get a feel for them and not too frustrated.
Yep you may at the start of the game get dropped in a stupid local and some local fauna kills you right off the bat - great. Optimally land then run to someplace that has very little fauna and start building a base there. Thankfully you can generally run away/avoid the locals. Something I like is many of the locals will not attack you unless you start the fight.

Resources: you'll need a lot. You'll need many 10k of carbon/iron/water and such. So plan ahead.

Crafting: don't do it by yourself. You get 3 droids, for the most part I put 2 droids on crafting and 1 on Haul. I have 3 craft stations, 2 are at level 1 - one of which I set to craft infinite steal, the other I switch up with fuel, chems, and the sort. The last craft station is good for hard steel/plastic and other level 2/3 stuff.

You can get to a point where you upgrade your craft station to level 3 and well it's a major tedious slog to get 1 advanced item. I recommend you sort of ignore that and concentrate on gaining resources - robots making Chems and steel, Increase iron/water/petroleum/carbon production.
If you're thinking about "I'd like this piece of armor" = bad, it'll cost 2000 iron to make 200 steel to make 20 hard steel and then you're only a third the way there. Just work on getting robots to craft stuff efficiently and be patient.

You may run low on carbon - give a robot a level 2/3 axe and set it to Collect - in short time you'll have 10k carbon.

You are going to want to use advanced robots - the round droids are horrible, and yes prioritize giving the advanced robots crafting tools. I also give them old armor and backpacks. Generally, you need to give the "Follow" order to give them stuff.

Healing wounded robots... Not real sure about this. From the map my robots show as wounded but get close up to one of the robots they show as fully healed. Not sure if giving them heal packs helps, but apparently later in the game you can build healing droids to do this.

The map will show the number of droids and their health (inaccurately), number torrents (max 5), and net worth. The higher the net worth the more deadly the pirate attacks. The second tab in the map is great (sort of). It's your best overall inventory list. Use this to determine which product you need more of - water, plastic, hard steel...

Inventory- Grr. Build a ton of storage units. Set some so that AI can't use them. One I used only for animal parts, another for guns/armor, another for tear 3 stuff, and circuits.

How do you advance? kill ♥♥♥♥ and build (there is also the scan thing, but you can only get so far with that - do use it as you get 50 points per scan). Early on get the "Rogue" skill (expensive at first) that adds animal kills as pirate/soldier kills - very very beneficial. Earlier in the game just go around killing stuff and build a huge defensible base - I like this - a game you benefit by building a retardedly big base. Of course, be careful - big base = tougher pirate attacks. For killing I like spiders and the ugly deer things, the crabs take twice as much ammo to kill per level, so I tend to stay away from them.
The animal level equals the points you get for Soldier/Pirates and Explorer (provided you got the "Rogue" skill).

Rarer resources. For diamond/Ti/Uranium/Silver/Magnetite. There is no great way to get these typically (generally they are not going to be close to your base). So go out, explore, find your resource then build a drill, a platform and a generator at a minimum, then you can do fly byes periodically and pick up 400 Ti (example). For Uranium I go a little more elaborate - there are usually multiple Uranium nodes really close.
*** Great tip - you can usually get 3 drills on any node. This goes for iron, Cu, Ti, Oil, ect ***
So at a Uranium site set up say 4+ drills and have them running - this gives 1600 Uranium per fly by - double that if you upgrade your drills. Of course that needs a lot of power so it's helpful to then build a Uranium generator at the Uranium site. Heck, you could totally exploit the site and get 10k Uranium per fly by.

Pirate attacks: if your torrent kills them, you get no points, if you kill them, you get pretty good points. Feel free at any point when you are launching the game to modify the frequency and level of pirates for the attacks. Bumping down can allow you to focus more on the craft/build side.

Recommend your torrents are powerful enough to take down pirates if you are not there - i.e. out exploring. By the way exploring = meh.

How far is 100 meters. Initially I had no frigging clue. But.... From the map you can click on your robots and there is a range. The range shown by default is 100m which is great for the crafters, but for your robot Hauler you'll likely need more. Go to the furthest resource that you want to have your robot collect from (might be petrol), check the map and click on your Hauler robot - that gives you a good idea of the distance issue, and you can modify your Hauler robot's distance as needed.

Seems like you are limited to 3 drones/robots. I created/claimed a new secondary base with a 2nd droid factory and no luck, still limited to 3. There is a hack to get around this that someone else has posted on Steam.