Avorion

Avorion

Otillräckligt med betyg
Behemoth Safe Gates
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mods: Mod
Filstorlek
Lades upp
Uppdaterades
491.028 KB
17 jan, 2024 @ 16:58
20 jan, 2024 @ 10:36
3 ändringsnotiser ( visa )

Abonnera för att ladda ner
Behemoth Safe Gates

I 1 samling av [SDY] Wist
Starlight Drive Yards
40 artiklar
Beskrivning

SDY steam catalogue


Mod protecting Faction Gates from Behemoth wrath.

Tested on multiple saves. If you encounter any issues with this mod, please contact me with details about what happened.

When using mods, always keep save backups.

------------------------------------------------------------------------------------------------

By default, the Behemoths will destroy everything in the sector. That everything includes Faction Gates, which are normally immune to damage.
If you're in the sector while it's under attack, they could be fine. But a remote sector left alone will be cleared completely.

This mod adds checks to specifically protect those Faction Gates. Everything else in the sector is still fair game though.

This should work on both new and older saves. It adds a custom flag to the Gates, but also checks for the game default ones. Anything the NPC ships wouldn't normally attack, should be fine.
After removing this mod, at most the added flag will do nothing.

------------------------------------------------------------------------------------------------

Version 1.1
- rewritten script for compatibility with other gate mods

------------------------------------------------------------------------------------------------

3 kommentarer
Shattered Servitor 20 jan, 2024 @ 15:13 
You are amazing!
[SDY] Wist  [skapare] 20 jan, 2024 @ 11:34 
You, my friend, are absolutely correct. I can do better.

I rewrote the gate script. Tested it with 2 popular compass mods, both work just fine.
Should be cool with other gate mods too, but if anyone notices anything wrong - leave a message with the other mod's name.
Shattered Servitor 19 jan, 2024 @ 22:45 
It does disable anything that adds Gate compasses and likely anything else that effects gates. I do wish I could use both but understand the difficulty in making things play nice when they edit the same data.