Lethal Company

Lethal Company

88 ratings
Dispatcher's Guide
By ATOM-SV (UXiE)
Dispatcher, operator, coordinator - this job has many names, and the idea's simple - look at your fellow teammates from above, provide them with valuable info and get them out of trouble. But how exactly do we do that? That's what this guide's all about!
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Before we begin
If you are a complete rookie and have no work experience, I would probably suggest you to go with your teammates first. It is very important to understand, how The Complexes look from inside, how they sound and smell, how far can you see there. I'm not asking you to become a pro-looter, who can identify any threat purely by it's steps (even though this skill/knowledge is extremely valuable). Just get a general idea of what it feels to work there

Alright, you think you're ready to take a role of a Dispatcher? Well, let us begin!

If you need a short list of all Dispatcher's Terminal Commands, I've got a separate section at the end of this guide ;)
The Basics
As you probably already know, dispatchers almost never use a monitor, we use The Terminal. In order to use it as a monitor, after landing on a planet interact with it and use command view monitor. Terminal's screen will turn into a monitor, that only you can see.
Here players are shown as blue dots with a cemicircle: every loot piece is a yellow-ish triangle; monsters are red circles of different sizes.

Controls
Your monitor (as well as the Terminal) can show you only one player at a time. To switch between players, use command switch. It acts exactly the same as white button on the monitor.
In order to switch to a specific player, use command switch (PlayerName).

Note: even dead teammates can be observed and switched to. They usually look completely stationary(unless beeing draged by monsters)

Interactions
Interactions are the reason we use Terminal instead of a monitor. Every map has a number of slide doors, mines and turrets. Dispatcher is the only one who can open/close and deactivate them. For you they will appear as bright green and red rectangles with a simple code in them (like A5, J1, K3 - every code consists of one letter and one digit).
To interact with them, simply use their code as a terminal command:
  • This will make a closed (red) door open (green) and vice versa.
  • This will temporarily deactivate a turret or a mine. (A green (active) rectangle will switch to red (deactiveted) with a depleting horizontal bar, resembling it's cooldown until it goes active again)
Note: doing so will not only help your teammates traverse The Complex faster and safer. You should allways try cutting off enemies, especially when your teammate is being chased. Experienced crews may even attempt luring enemies behing slide-doors and traping them. This requires a decent level of game knowledge, as well as fast and efficient coordination, so clear comms are essential here.
Personal Skills
Your job may seem easy at first, but don't get too relaxed - at any moment situation in The Complex can go from chill to bad to worse and your team will need the best of you. Here I've gathered some usefull skills that you should focus on, as they would defenitely help you bring your team back alive

Clear Comms
This is a general rule of thumb for any team-based game, and Lethal Company is no different. Jokes are good for moral as long as the situation is good. When times get desperate, you need to cut down any unnecessary flood (vocal garbage).

Make your communication as efficient as possible. Stay calm, assist those who need you. Listen to your team, give them simple and effective instructions and directions. Warn them of any danger you see - wether it's an enemy, a turret or a mine. More often than not you should deactivate what you can, and/or lead your teammate to exit.
Eventually you should develop a feeling/understanding how fast different enemies move and how big they appear as a red dot.

Mental Map
As soon the first player enters The Complex, memorize it's layout. Many players (including myself) regularly get lost in those repetitive corridors, especially under stress, panic, pressure. As a Dispatcher who remembers the entire map (or at least a path of how-we-got-here) you should be able to lead your lost teammates back to exit, even when they lost any orientation.

Psychology
Your teammates will get lost, they will become stressed, they will panic and they will make mistakes. As a Dispatcher, you should become their bridge to safety, a calm and confident voice that would bring them back alive and looted. Talk to your teammates, reassure them, provide them with information they need to know; everything else should be discussed once the shift is over.
Make sure your team trusts you, make sure they can rely on you.
Usefull Gadgets and Ship Upgrades
Walkie-Talkie (12$)
Ok, this one is obvious. You won't be able to talk to anyone outside of your hearing radius. When you've got yourself a walkie-talkie turn it on by pressing Q. When you want to say something, hold LMB (Left Mouse Button).

Every walkie-talkie has a battery that depletes while turned on. You can fully recharge it by using a charging station. Make sure your teammates recharge their walkie-talkies as well.
Charge indicator is in top left corner, just above your HP indicator.

Code: DOG
Monsters like Eyeless Dog can hear your teammates talking through your walkie-talkie. In case of Dog inform your team, then immediately turn your walkie-talkie off (by using Q), and crouch by using Ctrl. While crouched you can move without making any sound. If the Dog is near, consider closing the Pressure Door of your ship. Otherwise continue monitoring your teammates, working as a silent Dispatcher.

Teleporter (375$)
This is an extremely useful ship upgrade that will allow you to save players from unescapable death. Or at least recover their dead bodies, which is usefull too. (Every unrecovered body resaults in a 20% fine of your current balance at the end of that day)

When purchesed, Teleporter comes with a big red button under the safety latch. This button spawns left to the lever under the main monitor. By pressing it you will start teleporting a player that's currently selected on your radar/monitor/terminal. Teleporting sequence takes a phew seconds. That means, if your teammate screams in terror, you probably should teleport them as fast as you can.
When done quickly, it is possible to teleport a player:
  • with a Snare Flea on his head. Doing so will kill that Snare Flea
  • grabbed by a Forest Keeper (aka Giant). This timing window is very small, so you better press that button as soon as you see a Giant in close proximity to your teammate

No items can be teleported. All items carried will be dropped where that player stood. That means, you can only save people, not the loot they carried.

If you are the last survivor don't rush to leave the planet. Instead, teleport every single dead body into the ship. Again, every unrecovered body resaults in a 20% fine of your current balance at the end of that day.

Radar Booster (60$)
Radar Booster (RB) is a deplyable item, that has several uses:
  • It emits light in a small radius and can be seen from far away in dark corridors of The Complex
  • It appears as a separate entity that can be observed via radar/monitor/Terminal. Every RB has it's own uniqe name (like Bobbie, Daryl, Blue, etc.) which makes it easy to switch directly on them via the Terminal by using command switch (RBName)
  • It can say "Hello!" by using command ping (RBName). This can be usefull to lure hearing enemies like Eyeless Dogs.
  • It can flash and stun enemies by using command flash (RBName). A single flash is less effective than a stun granade, but can be used multiple times.

Note: before you leave the planet, don't forget to bring your RBs back! It's a very common mistake when crews spend over 100$ on RBs and leaves them behind just after the next day.
However, risking your life gathing all RBs late in the evening is probably not worth it. But hey, that's your RBs, so do what you want!
Dispatcher's Terminal Commands
Here we have a list of all Terminal commands that you will use as a Dispatcher:

  • view monitor - turns Terminal's screen into a copy of monitor/radar, that only you can see
  • A5/C2/J1/I8 - interact with a chosen object: opens or closes a safety door, temporarely disable a turret or a landmine

  • switch - switches radar view to next player (acts as a white button on the monitor)
  • switch (PlayerName) - switches radar view to a chosen player
  • switch (RadarBoosterName) - switches radar view to a chosen radar booster

  • ping (RadarBoosterName) - the chosen radar booster says "Hello!". Usefull for luring enemies or giving vague diractions to teammates
  • flash (RadarBoosterName) - the chosen radar booster flashes and stuns nearby enemies (and players)

Coming soon
I'm planning on adding pictures to many parts of this guide.
Feel free to comment what else should I add. Maybe I missed something, maybe I made a typo, or maybe you found my guide useful - feedback is much appreciated.
This is my first Steam Guide, and I really hope it hepled you get into the role of Dispatcher
Good luck on your shifts, have fun with friendsand never miss your quota >:(
10 Comments
Zars 15 Sep, 2024 @ 8:48pm 
Wheres the easy nutcracker hunting part?
555strat 2 Feb, 2024 @ 12:50pm 
Good guide. Would add that there are cases where the Signal Translator and TRANSMIT command are very useful, as well. Especially when beaming in using the Inverse Teleporter.
evil scary 26 Jan, 2024 @ 7:52am 
great guide!
overeasy287 24 Jan, 2024 @ 2:27pm 
gud
◟⛤⸸Cyrus⸸⛤◞ 24 Jan, 2024 @ 11:19am 
<3
Wise Old Man 23 Jan, 2024 @ 9:30pm 
:)
Dudeski 23 Jan, 2024 @ 7:12pm 
////////////////////////////// copy and paste
////////////////////////////// EVERYWHERE
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//////O//////////////////O////
///////O////////////////O/////
////////O//////////////O//////
/////////OOOOOOOOOOOOOO///////
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//////H////////H//////O///////
//////H////////H//////////////
//////H////////H//////H///////
//////HHHHHHHHHH//////H///////
//////H////////H//////H///////
//////H////////H//////H///////
//////H////////H//////H///////
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Exile 23 Jan, 2024 @ 6:20pm 
For very clear comms: Use military alphabet, only for people who are very serious tho, I like to keep a paper handy with all the military alphabet codes. Also, you can say "niner" for nine as to not get it confused with 5.
macro6290 22 Jan, 2024 @ 3:17pm 
cool
Jozay 18 Jan, 2024 @ 2:28am 
Thanks !
+1 for teleporter and radar boosters explanations.