Crusader Kings III

Crusader Kings III

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AI Culture Conversion
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16 jan, 2024 @ 2:49
2 maj @ 18:20
29 ändringsnotiser ( visa )

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AI Culture Conversion

Beskrivning
March 2025: Crown Update
-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

AI Culture Conversion
By default, the AI is heavily restricted when it comes to county culture conversion, this mod adds some additional logic to AI for culture conversion.

Features:
- AI Culture conversion based on AI personality, terrain, culture traditions, faith tenets, diplomacy, stewardship, traits, and target culture acceptance.
- Unrestriction of AI culture rules, AI can now spread culture as the player can.
- Customizable restrictions for AI in game rules, such as only allowing AI to convert countres that border their own culture.

AI Behavior
- Bold, high-energy, zealous AI personalities are more likely to spread their own culture.
- Nicer AI personalities are less likely to spread but may make up for this indecisiveness with their overall zeal, boldness, and energy.
- High stewardship/high diplomacy AI are more likely to spread their culture.
- AI is less likely to spread their culture the higher the level of their target culture's acceptance is, but more likely to spread if the acceptance is exceptionally low. Some AI personalities are able to bypass these restrictions, but only if their personality is strong enough.

Compatibility
This mod modifies task_promote_culture in council_tasks, making it pretty compatible, may be incompatibile with some total conversions that change culture conversion rules.
- Compatible with Culture Expanded if placed underneath.
Populära diskussioner Visa alla (2)
2
18 jan, 2024 @ 8:01
German translation
PhazezGova
1
10 mar, 2024 @ 15:43
Russian translation
gxst
100 kommentarer
9 8 sep @ 5:25 
I guess it is not compatible with [Kei] Culture and Faith Granularity.
否定之否定 18 aug @ 6:21 
规则设定伯爵及以上,但我是伯爵不能转变文化
Mozary 5 jun @ 0:12 
Hello, thank you for fixing hybrid problem. I would like to make a suggestion to improve the hybrid fix. The 97 cultural acceptance requirement between parent & child culture for the boost to ai_target_score is nice, but i think its still too small of a timeframe for the AI. A couple of war and monthly event between parent & child culture could easly decrease cultural acceptance between the two by 1 ~ 5 in a year.

Therefore, i would suggest using culture_age instead of using cultural acceptance. You could tweak how long the score boost will last without external factor affecting it. The code would look something like this:

if = { #New Hybrid Fix
limit = {
scope:councillor_liege.culture = {
culture_age < 25
any_parent_culture = { this = scope:county.culture }
}
}
add = 120
}
Emanon 30 apr @ 4:28 
Does it work with the new DLC?
Cyber Witch ~ 23 mar @ 15:06 
Will this work on modded games too?
James Blazer 21 mar @ 5:49 
Will try this out. Any load order info?
Ed Balls  [skapare] 17 mar @ 9:43 
However, I am not sure this mod was ever compatible with EK2, it has its own Culture System
Ed Balls  [skapare] 17 mar @ 9:41 
@Vin @Hotdog Seven
Hello, you can find old versions of the mod on skymod https://catalogue.smods.ru/archives/236471
Wizard 16 mar @ 20:35 
Also looking for a 1.12.5 version, for EK2.
Marcus the Worm 10 mar @ 21:26 
Do you have a version of this mod for 1.12.5 CK3? It would be really helpful since im trying to run Elder Kings 2 and it isnt compatible with the current version of this mod

(The AI literally NEVER converts culture)