Arma 3
Nincs elegendő értékelés
DCO Soldier FSM (Dev version)
2
   
Díjazás
Kedvenc
Kedvenc
Törlés
Data Type: Mod
Fájlméret:
Közzétéve:
Frissítve:
9.653 MB
2024. jan. 15., 21:11
jan. 19., 7:04
25 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
DCO Soldier FSM (Dev version)

Leírás
SOLDIER FSM (Development version by DCO)
Warning Unstable!
This is the dev-version of soldier FSM, with the latest changes.
It is intended for testing, so expect a bunch of bugs.
However if you do not want to wait for the latest update and you do not care about a couple of bugs then go ahead and enjoy!

73 megjegyzés
JustAndrew aug. 26., 4:05 
@tally please do not worry and take your time in resolving actual real life problems.Hope that you understand my concern too although now i feel better knowing that you guys are still there.
Tally  [készítő] aug. 25., 18:11 
The mod is not dead dead, thing is we had only one programmer and he had to do life stuff, then we got a neew guy who is working on it, but he is new to programming so things take time
Hinde aug. 25., 15:59 
A small team are frequently discussing this mod, and working out future features and pipeline for said features. Would definitely recommend getting in the Discord and checking in periodically.
JustAndrew aug. 25., 2:46 
@Parker9044 that is true sadly
Parker9044 aug. 24., 16:23 
@JustAndrew devs will probably have a reason. 99/100 times ARMA 3 AI mods die due to engine limitations and frustration. Its not their fault. Just be grateful for what we have so far!
JustAndrew aug. 22., 15:07 
what happened with this mod?did it die?
SlumDoc aug. 8., 15:08 
Running into same issue as Thomas, AI will leave player group and join a different group at random, usually in combat. AI from outside of my group will also randomly join my group as well.
Dr_EC máj. 31., 8:29 
What about AI shoot while moving in close battle with debuff in accuracy. AI can dodge by moving left and right, but whenever they fired, they just stood there motionless. That's werird.
HawkSixx máj. 10., 13:51 
How do you run the execution animation when the enemy AI surrenders?
Soyuz. ápr. 29., 19:43 
Hi, I'm having trouble figuring out what the conditions for AI to surrender is. I've tried having five squads overrun one squad, but they seem to either only flee or fight to the death. Is there a certain threshold or am I missing something?