Carmageddon: Max Damage

Carmageddon: Max Damage

65 ratings
Carmageddon: Max Damage - Overhaul Mod v1.5
By STShotgun
An overview of the Overhaul mod for Carmageddon: Max Damage and how to use it with the experimental patch. If you're looking for an enhanced car combat experience, this is for you.
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Intro:
This is a mod I've been working on for quite a while now. I've been aiming to fix some of the severe problems with the gameplay and make the game more fun for myself. I've always felt that C:R/MD lacks a lot of 'oomph', so I hope you can enjoy the game a lot more with this mod.

Since so many changes have been made, you could think of this as a full new update!
Mod contents:
In short, it contains:
  • Upgraded cars that feel faster, hit harder, and handle better. The mod's main focus is improving the car-on-car combat so ramming is a viable option like in the old Carmas.

  • More content such as powerups, expanded car customisation, game modes, ped variation, and level settings. Tonnes of cut content has been restored too.

  • Enhanced AI that can wobble recover and use weapons more, as well as having plenty of other tweaks to make them feel like proper opposition in the competitive modes. Classic Carma's AI is the same as vanilla except you only get 1 car chasing you instead of 2.

  • New engine sounds by '80s Time Warp, so every car sounds appropriately beefy compared to vanilla.

  • All kinds of things have been tweaked along with many fixed oversights, hopefully making C:MD feel more polished.

...and so much more. Check out the mod thread[www.cwaboard.co.uk] to view the full changelog among other things.
Trailer:
Screenshots:
Experimental C:MD patch for improved modding / mods in career, etc:
This is a Steam-only patch for C:MD that opens up modding and allows you to play modded careers, as well as fixes a few things such as the normal maps.

It was in development before THQ bought the rights and sadly was never finished due to Stainless selling the IP. Still though, we can access it for a better modding experience.

The mod doesn't require the patch and can be used with the default version (either on Steam or GOG), but it was designed to take advantage of it with an updated career mode.

  • To use the update, go into the game's properties, then the betas tab, then put VmfPZyCgXec4v2R4 into the code box, and then select the "experimental" build.

A heads up for those who use the patch, the CarMODgeddon launch option does nothing for the update (which is instead changed to load mods via launch commands), and Trent's MINGE tool isn't used for it either.

Here's Trent's thread with the full overview of the patch.[www.cwaboard.co.uk]
Download:
Overhaul Mod v1.5
[drive.google.com]

Installation:
  • Put every .zad that's inside the zip file into the ZAD folder
...and that's it!

To install an addon (which you can find plenty on the forum thread[www.cwaboard.co.uk]), just drop that into the ZAD folder too.

Heads up:
If you're not using the experimental patch (in other words you're using the GOG or default Steam version) then you must rename scripts.zad to something else (e.g. scripts_.zad), otherwise the Overhaul and any other script mods will not work.
Enjoy!
After installing everything you need, it should be ready. Hope you enjoy Max Damage with a fresh coat of paint!
Credits:
  • Stainless Games for creating this amazing and insanely flexible game in the first place!
  • Sa1cor for originally starting the car balancing and handling tweaks with me.
  • Trent for his invaluable help, tools, C:R UI tweaks, driver selection, the C:R City A night mod, the method for respawning with Invulnerability, a way to spawn PUp objects anywhere (used for Death From Above and Concrete Cow), fixing up and improving the >5 opponent feature with better vehicle/skin randomisation, and the name for the 'Scattershot' PUp.
  • ManIkWeet for his tools that allowed me to edit the game's text, merge C:R+MD's PUp placement, and compile the lua scripts.
  • '80s Time Warp for her wheel customisation mod, custom engine sounds, and for putting the Concrete Cow model in-game. A big massive thanks to her for helping to troubleshoot problems and making new engine builds for the Overhaul.
  • Errol for his tools and contributions towards modding.
  • dfy23 and ManIkWeet for the Body Slammer idea.
  • Veritas for the Stainless intro removal.
  • L1ttlePupp3t, Mugmag, StreakOne111, and the other lads over in Carma Clowns for testing.
  • John Romero/id Software for a few of the exit messages. :p
  • DMA Design for the idea behind Kill Frenzies and generally the influence GTA 1 and 2 have had on me.
  • Team 17 as Worms too has been a big source of inspiration.
98 Comments
DistroyA 24 Aug @ 3:16pm 
Mate, the base game was alright as it was, but this mod made it feel right. Love the additions implemented , such as the newer weapons and such. The mod made me fall back in love with this game. <3
Jack left town 23 Aug @ 10:04am 
Would it be possible to release just the car handling and damage model as a separate mod?
Spleccc 21 Aug @ 8:47pm 
Ah, I wasn't aware it worked that way, good to know
[B9 Phoenix] teh53m1chr157 19 Aug @ 3:17am 
Spleccc, as far as I know, the only political stuff is the Hillary or Trump modes that you have to specifically select before launch to play. Is that what you mean?
Spleccc 2 Aug @ 5:41pm 
Forgive me if this has already been asked or covered; but does this mod give the ability to disable or fully remove the stupid political content?
STShotgun  [author] 27 Jul @ 5:22am 
It's not something I'll personally look into, but if someone wants to contribute a translation then I wouldn't be against it.
Trushny 27 Jul @ 3:23am 
hi! will this mod be translated into other languages?
STShotgun  [author] 8 Jun @ 6:13am 
Sorry for the delay. It looks like the AMD ped bug - give this a try: https://www.youtube.com/watch?v=pQ89JiLMlk8
STShotgun  [author] 26 May @ 8:38am 
No problem. Enjoy :thumbalift: