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The only reason to have farms is for the power regen, so you can boost and quickly repair vital towers.
Beam emitters are especially useful in conjunction with the boost, as it helps ramp up their damage faster.
If you don't upgrade it fast enough, it'll even result in a net loss from tax taking away more income than it gives.
0 upgrades: 350/20 = 17.5 waves
1 upgrades: 510/30 = 17 waves
2 upgrades: 990/40 = 24.75 waves
3 upgrades: 1310/50 = 26.2 waves
4 upgrades: 1950/75 = 26 waves
5 upgrades: 2750/100 = 27.5 waves
6 upgrades: 3710/150 = 24.73 waves
7 upgrades: 4830/275 = 17.56 waves
That said, the table assumes you upgrade them quickly. If you upgrade them slowly, then you'll be shifting most of the cost to the end of the map, without enough subsequent waves to recoup it. I guess a reasonable strategy is to build a farm early on and immediately upgrade it once. Then it'll pay for itself after 17 waves, but it'll only be contributing 30 creds per wave after that, which isn't much to write home about...