Total War: WARHAMMER III

Total War: WARHAMMER III

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Dead's Kislev Overhaul + Extra (Boyar) Variants Compatibility Submod
   
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81.553 KB
12 ENE 2024 a las 9:33
10 JUN 2024 a las 6:51
3 notas sobre cambios ( ver )

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Dead's Kislev Overhaul + Extra (Boyar) Variants Compatibility Submod

Descripción
Dead Kislev Overhaul is not fully compatible with Extra Variants as Dead changed the Boyar from dual axe to Sword & Shield.
This small submod makes it so that Snek's Extra Boyar Variants are also using Sword or Axe & Shield

I tried to add some variety by using different weapons and shields. Might tweak it in the future.

It also makes the last variant [18] selectable in variant selector which is missing from main Extra Variants (likely intentionally)

I haven't tested it much so there might be bugs here and there - let me know if that is the case

Big thanks to Xoudad for giving me initial directions
10 comentarios
Vaxar Kun  [autor] 28 ABR a las 23:02 
this should be above the other mods in CA manager
in PJ manager or runcher, load order should be automatically set.
Sigmar 28 ABR a las 13:02 
What's the best load order? I'm getting a floating axe and no shield
Vaxar Kun  [autor] 13 ENE a las 22:16 
just checked, this still works as needed
sigmars_disciple 13 ENE a las 19:31 
Dope that this was updated! Thanks, Vaxar <3
Vaxar Kun  [autor] 17 ENE 2024 a las 13:23 
Pictures are not yet updated - too lazy for it tbh.
Vaxar Kun  [autor] 17 ENE 2024 a las 13:18 
UPDATE
Support added for Snek's original Extra Variants
Support added for Caravans of the Old World - Kislev addon

While it is listed as requirement, the caravan mod is in fact not required - this mod however provides compat support for it should they be used together
Vaxar Kun  [autor] 13 ENE 2024 a las 1:08 
@Snek oh yeah...great timing :D
I''ll be busy the next 2 weeks so we'll see how much time i can have for this.
Thanks for the headsup
Snek 12 ENE 2024 a las 18:42 
LOL, What timing my friend! Tonight I gave Extra Variants (my original compilation) its first update in a year. I reworked Boyars so the vanilla variants are not touched at all, also made variant 18 selectable in Variant Selector, and totally shifted around their index naming so my variants all begin at 06. If I can be of any help updating this submod you are welcome to DM me on Discord.
Vaxar Kun  [autor] 12 ENE 2024 a las 12:59 
for the actual unit you need to edit land_unit_tables but that aint touched here.
The anim needed to be changed for the variations in campaign_character_arts_tables
I Have No Enemies Brother 12 ENE 2024 a las 10:23 
@Vaxar Kun

What DB tables did you modify to get the units to use new animation of Sword and shield or ax and shield?

Asking cause I am trying to get reskins to work with mods like SFO that changed the animation of some units.