War of the Human Tanks - ALTeR

War of the Human Tanks - ALTeR

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Accuracy for non-sniper tanks
By [KHP]Iztecteocuitlatl
Do you feel that artillery tanks always miss on evasive tanks? You are right. It's not your imagination.
   
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Accuracy for different attacks
0 means the best accuracy without sniper module's effect, still can be evaded if the enemy unit has evasive module.
Attack method
(攻撃型)
Chance to be evaded
(回避確率)
Example tanks
Note
Missile
(ミサイル)
90
Enemy 1x1 control tanks' attacks are "Missile"
Focused barrage
(集中砲火)
80
Player's 1x1 control tanks' attacks are "Focused artillery"
Bullet, single
(銃弾単発)
60
(Long rifle isn't sniper rifle)
Big shell
(弾頭)
60
Laser
(レーザー)
50
Only Faltz and Koharu
Dark shells
(黒弾頭)
50
Dendro?
(デンドロ)
40
Play Train / Express / Neo Play Train / God Express are included but I won't add pic here
Bullets, plural
(銃弾複数)
25
Miou's katana
(みおう刀)
25
(Yes, it's worse than standard sword tanks)
Petit Miou's katana
(プチみおう刀)
25
Only Yuunagi
(Yes, it's worse than standard sword tanks)
Ghost's attack
(幽霊)
25
Railgun
(レールガン)
20
The best accuracy for artillery tanks
Albatross
(アルバトロス)
20
All 3 sizes of Albatross have sniper module
Katana
(刀)
15
Sword
(剣)
15
Super laser
(超レーザー)
15
Only Seiran
Dark katana
(黒刀)
15
Blast storm
(爆風)
0
Satellite beam
(SOL)
0
Black hole
(黒球)
0
Boxing
(格闘)
5
All boxing tanks have sniper module
Multiple hands
(多手)
15
Only Juumonji, she has sniper module
Dark mist
(黒霧)
0
All dark commander tanks have sniper module
Chained blast
(連爆)
0
All shock tanks with chain blast grenades have sniper module
Authority override
(権限委譲)
0
Only the strongest Heshiko, she has sniper module
F
0
Only Kijin, she has sniper module
Dark gun
(黒槍)
0
Only Majin, she has sniper module
Fiery pillar
(火柱)
15
Only Halberstadt, she has sniper module
Throwing
(遠投)
20
Only 08, she has sniper module
Detritus's attack
(ガラクタ)
10
Only Detritus, she has sniper module
Cat alternative's attack
(猫改)
15
Only Cat Alternative, they have sniper module
Evasion chance for evasive modules
If the value equals 100, the unit who equipped it can be only hit by tanks with sniper module.
Module name
Evasion
correction
value
(回避補正値)
Tanks with this built-in
Note
Royal Mantle
5
Imperial Overcoat
5
Dark Samurai Tank
5
Small, medium, big Albatross
N Direct Illusion
5
Shadow Cutter
10
Seri, Suzuna, Suzushiro, Nazuna
System Illusion
10
The real Touka on 88th floor
Barrier
10
Enhanced Royal Mantle
12
Saintpaulia, Ruby, Thigh Highs
New Imperial Mantle
12
Only Mikazuki
Shadow Sabre
12
Sirloin, Saphir, Midnight
Black Coat
13
Yuunagi, Juumonji, Ichinotani, Miou (all 3 versions)
Custom Cardboard Box
14
Only Ruru in cardbox
Optical Camoflauge
14
Only Little Ghost
Heshiko's Backpack
14
Only the strongest Heshiko
Cat Tail
15
Only Cat Ears
Experiemental Evasion Gear
18
Haneshita (a kind of enemy royal interceptor tanks which only exist in cavern) and some Rubble units (Order Relay Device, Max Mobile Device, Max Fused Armory, Arms Initializer)
D Cell β
20
Only Mr.Cat
Maid Clothes
20
Only Kijin
D Cell ω
25
Only Cat Alternatives
Dark Human Tank α
100
Only Albatross fighting duel with Elle
(High Performance) Optical Camoflauge
100
Only Big Ghost
Shadow Crack
100
Nautilus
Evasion Gear TYPE-B
100
08, Ichibo (a kind of enemy imperial commander tanks which only exist in cavern), and some Rubble units (Max Heavy Gear)
Nameless Badge
100
Only Majin
How does the game decide whether a unit evades
I can explain it with my pseudo code
bool function getEvasionResult(number evadeChance, number correctionValue){ // evadeChance means the chance to be evaded defined on every type of attacks // correctionValue means the chance to be evaded defined on every type of evasive modules // RAND(100) generates a random number from 0~100 if (RAND(100) <= evadeChance + correctionValue){ return true // The unit evades successfully } return false // Hit } // Whether the attacker equipped a sniper module if (sniperModule) { return false // Hit } // Whether the target equipped a evasive module if (evasiveModule){ return getEvasionResult(evadeChance, correctionValue) // Calculate } else { return false // Hit }

For example, if an assault tank with carbine rifle shoot on a knight/samurai tank, the hit chance should be 1-(25+5)/100=70%.
If it's a simple artillery tank shoot on Cardbox Ruru, the hit chance will be 1-(90+14)/100, results a negative number, which means Ruru in cardbox can be never hit by a simple artillery tank.
Sniper modules
Tanks with perfect accuracy are all equipped with sniper modules. Here is the list of them.
Module Name
Tanks with built-in
Note
Human Tank Scope
Star Frame Scope
Nerve Scope
None
But it exists in source code
Cross Target
Only Saintpaulia
Dark Sniper Tank
Small, medium, big Albatross
One Hit Kill
Dark Acc. Kirisame
Guide to Hell
Asura
Only Juumonji and the strongest Miou
Cardboard Box Scope
Only Ruru in cardbox
Cobalt Scope
Only the strongest Rara
Toy Badge
Only the strongest Heshiko
Armor Canceller
Play Train, Express, Neo Play Train, God Express, Ichibo (a kind of enemy imperial commander tanks which only exist in cavern), 08, some Rubble Units (Order Relay Device, Max Heavy Gear, Max Mobile Device, Max Fused Armory, Arms Initializer)
D Cell χ
Cat Alternative, Majin
Database
Only Halberstadt
Illusion Core
Only Detritus
Nameless Thought
Only Kijin