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Another way of knocking pawns down albeit might take longer, is delaying them long enough for them to go hungry and either breakdown or collapse from weakness. Depending on the area you choose this is possible combining multiple strategies to heavily slow down the movement of raiders.
Lastly, another long and unorthodox method would be from having a super polluted environment and exposing the raiders long enough to be exposed to various sickness until they collapse.
*Honorable mentions include reducing the conciousness of raiders through the drug bongs (Ideology DLC) this makes it easier for them to get knocked out through the methods mentioned above.
If you would allow to add to your guide, one of the other workarounds to raiders dying from pain is being knocked down by extreme heat or cold either naturally or intentionally through the environment, random temperature related events including mechanoids/events that increase or decrease temperature artificially such as the unique machines you need to go out of your way to destroy to stop them from changing the temperature. Intentionally you can make a kill box that superheats a room to knock down multiple pawns. Another option would be making a super elaborate maze for raiders to be forced to go through exposing them to the elements for longer periods than they should, on the ice sheet would be one of the obvious ways to do this. Delaying the raiders may also include, creating obstacles for them to go through such as having to go over fences, saddlebags, rock chunks, making them go through mud or deepwater.