Garry's Mod

Garry's Mod

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NPC Damage Scale
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
Tiedostokoko
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1.276 KB
2.1.2024 klo 7.35
1 muutos ( näytä )

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NPC Damage Scale

Kuvaus
A dead-simple addon that patches GM:ScaleNPCDamage to follow the sk_npc_ convars that ship with source to enable on-the-fly editing.

If you've ever wondered why the HL2 weapons feel weak, this might be why.

This changes the default damage scales for NPC's as follows:
  • Headshot damage: 2x -> 3x
  • Arm damage: 0.25x -> 1x
  • Leg damage: 0.25x -> 1x

Custom gamemodes that use their own version of ScaleNPCDamage and hooks shouldn't be affected.

Because of how skill.cfg is configured changes won't persist unless you edit skill.cfg or set up your own values in autoexec.cfg, though it's still an improvement over having values hardcoded into the base gamemode.
26 kommenttia
marsh 26.7. klo 6.53 
Works completely fine for me
Kyrin Lex 25.7. klo 1.57 
Latest update seems to have broken this mod.
Headshots dont kill, just deplete health to a certain point after which no damage would be applied.
Headshot will kill and work only when shot in the body first.
buster bludknutt 19.7. klo 19.58 
zombies die way too easily
Kyrin Lex 1.7. klo 5.55 
So this one works flawlessly, Its just that combine soldiers of all kinds dont have bodypart assigned to chest and abdomen, hence why they receive full weapon damage regardless of sk_npc_*bodypart* damage scale.
Kyrin Lex 1.7. klo 4.37 
Damn, so this is why when i change sk_npc_chest to lower value it doesnt work?
This mod is a savior
HRKHN 15.6. klo 19.30 
I'm not sure if this is what I need. It seems to me that my character dies too quickly, to HL2 NPCs, in comp. to how long it takes for Gordon to give up in HL2. I'll try playing with the HEV Suit on & fuly-charged to see if it makes a difference...
Favkis Nexerade 11.3.2024 klo 5.22 
still doesn't work
Vuthakral 13.1.2024 klo 16.36 
"skill" persists between sessions, I don't know what weapon bases if any besides my own have difficulty-aware damage scaling. Setting the difficulty higher may only result in Half-Life 2 NPC weapons dealing more damage.
Khaiø 13.1.2024 klo 15.00 
In addition to this mod, depending on the case?
Khaiø 13.1.2024 klo 14.59 
@TankNut; @Vuthakral

So, to fix NPC's being "weaker" with weapons, I can fix that using the "skill 2" command, or put in in autoexec?