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Báo cáo lỗi dịch thuật
One was to continue to “simulate” passenger services without getting the bonuses for them by parking a passenger train by the stations at Sylva, Dillsboro, and Whittier, etc and then hanging to take the freight siding to get around them. It adds some visual interest and slight level of difficulty to the game mode without making things too easy.
My other idea was to allow you to start doing passenger service once you had done all the milestone unlocks, since the biggest effect of running the passenger service is to give big discounts on things like milestone unlocks.
You can also have many separate save games; you just pick the one you want to play from the list on the main menu. Each one just needs a distinct name.
I find the concept interesting and probably anxiety producing. Some questions about the DILL.
Does it stay “freight only” always or is there an unlock for passenger service?
How do I keep the saves from the game I’m playing now, separate and accessible from the new game? I’ve read answers to that question but I’m still not sure what I read. My computer knowledge doesn’t go much beyond turning the computer on and off.
Thank you for coming up with this.
Yes, the bottomless pit of debt is making you reconsider all your life choices, but going back to delivering just a handful of cars each day and being prevented from progressing too quickly compared to the default start is so relaxing and a stark contrast to a more developed save with 100+ daily deliveries and 7-8 AI trains fighting for your attention.
Extending the line to Bryson first sounds like a good idea as well since it opens up a bunch of extra customers. Buying a passenger car first also sounds good because it discounts all other purchases. Exciting trying to figure out all the paths to take.