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Eccentric Tech - Spacer Furniture
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Mod, 1.4, 1.5, 1.6
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Julkaistu
Päivitetty
2.647 MB
19.12.2023 klo 16.58
21.7. klo 6.29
15 muutosilmoitusta ( näytä )

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Eccentric Tech - Spacer Furniture

2 kokoelmassa, tekijä Aelanna
Eccentric Tech
13 luomusta
The Eccentric's Angels [1.4]
148 luomusta
Kuvaus
Adds a variety of miscellaneous Eccentric-themed furniture and devices to your colony!

Mod Contents

Eccentric Tech - Spacer Furniture adds the following new buildables:

  • Smart Beds - Adjustable beds in the style of The Eccentric, these offer improved rest effectiveness.
  • End Tables - In both regular and illuminated variants, also in the style of The Eccentric
  • Smart Chairs - A stylish, futuristic chair that offers similar comfort to an armchair.
  • Smart Tables - Built with a flat-panel display and holographic projectors, smart tables can both be eaten at as well as used for entertainment. Colonists that use a smart table for entertainment can gain small amounts of random skill experience based on their skill passions.
  • Adjustable Shelf - A small shelf that can be configured to limit the number of item stacks kept on it.
  • Refrigerators - A small shelf for holding meals and food, items kept in a refrigerator will not rot. Comes in both a standalone and stuffable seamless wall variant.
  • Supply Conduits - Pipelines for transporting items between supply shelves and specialized devices. An underground variant that is invisible and inflammable but slower to build is also available.
  • Supply Shelf - A small shelf that can deliver materials to connected devices via supply conduits. Can be configured to limit the number of item stacks kept on it.
  • Repair Shelf - A small shelf that can repair weapons and apparel stored on it using materials from connected supply networks. See "Item Repair" below for more details!
  • Repair Cabinet - A large cabinet that will repair the weapons and apparel of colonists sleeping in adjacent beds. A single cabinet can repair the gear of all colonists in all adjacent beds, but only one at a time. See "Item Repair" below for more details!
  • Autofabricator - A compact automated fabricator that can produce components using materials from connected supply networks. Comes in both basic and advanced models that can craft basic or advanced components, respectively. Slower than a human crafter of even middling skill, but is completely automatic and can work around the clock.
  • Autorefinery - A compact automated refinery that can produce chemfuel using wood, corn, potatoes, or rice from connected supply networks.
  • Autoloader - A floor emplacement that can automatically refill refuelable or rearmable devices such as generators, fuel tanks, turrets, or mortars from connected supply networks.
  • Ceiling Lamp - A stylish, ceiling-mounted lamp. Its height can be adjusted for best presentation.
  • Chandelier - A fancy, ceiling-mounted light source that adds beauty to its room. Its height can be adjusted for best presentation.

1 new craftable item:

  • Nano Repair Fuel - Used to repair weapons and apparel that cannot normally be crafted, nano repair fuel can only be produced by reprogramming nanites from luciferium or mech serums.

4 new research projects:

  • Eccentric Furniture - (Requires Complex Furniture, Electricity) Build furniture in the style of The Eccentric.
  • Supply Networks - (Requires Eccentric Furniture, Hi-Tech Research Bench, Multi-Analyzer) Build transportation pipes that can connect specialized supply shelves to devices.
  • Automated Repair - (Requires Supply Networks, Hi-Tech Research Bench, Multi-Analyzer) Build shelves and cabinets that can automatically repair equipment and apparel.
  • Automated Fabrication - (Requires Supply Networks, Hi-Tech Research Bench, Multi-Analyzer, Fabrication) Build compact automated fabricators that can slowly but steadily produce simple parts and components.

Item Repair

Repair shelves and repair cabinets can repair weapons and apparel stored on them or equipped by nearby sleeping pawns, respectively. For craftable gear, this does not use a generic resource but the primary stuff material used to craft the item in the first place.

For non-craftable weapons and apparel, nano repair fuel can be used instead. Nano repair fuel consists of a small amount of specialized repair nanites that bond to and restore the molecular structure of the item, even if its original materials or methods of construction are unknown. However, nano repair fuel can only be produced by reprogramming nanites from luciferium or mech serum.

Mod Compatibility

Eccentric Tech - Spacer Furniture requires Harmony to function but otherwise has no other mod dependencies.

Mods that modify the vanilla component and advanced component recipes to use optional ingredients will cause their respective autofabricators to stop functioning.

Links

Eccentric Tech is a companion mod series to The Eccentric's Angels, a RimWorld-inspired webcomic on Reddit! Please check out the entire Eccentric Tech Collection on Steam Workshop!

Want to put personal tables and chairs in a bedroom but hate it when other colonists sneak in to have a snack while you're sleeping? Check out Get Out Of My Chair!
282 kommenttia
Aelanna  [tekijä] 20 tuntia sitten 
@Padawhat - Are you able to screenshot your setup and provide a mod list? I've ensured that the autoloaders work in my own vanilla and CE mod testing setups, but if there's another mod that might be interfering then I need more information to go on.
Padawhat 23 tuntia sitten 
I feel like I am being incredibly stupid cause I cant get the autoloader to work at all. Its supplied with ammo from the network and connected, I have multiple autoloaders that are directly under multiple turrets and none of them work. Still my colonists manually load them, even when the turrets run out. There is no error being put out into the log so as far as the game is concerned its
working as it should despite it clearly not.
JRSmith G S 5.10. klo 5.57 
@Sanicek I thought the same thing, but the auto-loaders do work with CE, they just don't work how you think they'd do so it looks broken.
They only trigger when the gun empties, so you have to do the first reload by hand when you make them or change ammo type. They also have to be placed under the turret not next to them.
sanicek 4.10. klo 14.38 
Excellent mod, even more so in the gravship era. I do have autoloader and supply network woes as well though, using CE and can't get the autoloader to work and the defense grid turrets and vertical missile launchers won't reload from the supply network as well. The supply network works fine for stuff like the refinery so possibly this is something with CE or the reload job.
KeiChan0215 20.9. klo 7.19 
wait, it works now, I don't know how
KeiChan0215 20.9. klo 5.04 
Yup, the Charged Autocannons won't reload too, goodness
KeiChan0215 20.9. klo 4.35 
Does Autoloaders support CE? My autocannons won't reload with 20x102mm AP on supply shelves
Aelanna  [tekijä] 15.9. klo 9.56 
@cinisdeus - No worries, I much prefer that people report any confusion than potentially have a bug sit unfixed. :) Just to explain how the autoloader works though, it triggers whenever a reload/rearm job would be triggered on the vanilla CompRefuelable. Your colonists would not try to rearm a turret automatically until it drops to 50%, thus that's when the autoloader kicks in. On devices with configurable automatic fuel level, that would control when the autoloader kicks in as well!
cinisdeus 15.9. klo 7.28 
I apologize, my mistake, it works perfectly, I've just been spoiled by Reel's pipeline that tops off a turrets ammo as it uses it, whereas the autoloader waits til the ammo is at 50% before instantly rearming it. I had just assumed because it was at 77/100 it wasn't rearming it. Thank you for the quick reply and the amazing mods.
Aelanna  [tekijä] 15.9. klo 6.13 
@cinisdeus - They were indeed designed to work together and I've tested them extensively together. Are you getting any kind of errors and do you have any mods that are altering vanilla turret behavior?