Starfield

Starfield

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Melee [Skill Build]
By Chr!570ph3r
Melee Build; Background, traits, skills, weapons, armor, food, and chems.
   
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Introduction
[THIS GUIDE IS A WORK-IN-PROGRESS]

[Contains spoilers]

This guide was primarily made to orient myself on how a melee build could be viable and what I should focus on.

Currently, melee is one of the worst ways of playing the game right after unarmed/fists. Of course in my experience, playing on the difficulty setting very hard is very easy with guns therefore I thought it more interesting to put skill points into melee.

The guide will include:

- Background.
- Traits.

- Skills.
- Starborn powers.

- Base Weapon
- Armor crafting effects.
- Clothing effects.

- Chems.
- Foods.


The guide will not include:

- How to level using a melee build.
- How to use the melee build effectively.
- Discussion of the feasibility of using a melee build.
- What magazines (for several reasons).


Extra notes:
If you have any suggestions on what should be included please say so in the comments below
Background
Traits
Focus on Health and Oxygen,
- Needs to jump/warp with the ship sometimes.
- Food and healing items are not as effective.
- More effective on planets, less effective in space like on e.g. ships or star stations.








Skills

Skill Overview:

- Dueling 4
- Isolation 4
- Wellness 4
- Fitness 4
- Stealth 4
- Martial Arts 3
- Concealment 4
- Rejuvenation 4





Synergies of the build:
Our Traits are all focused on Health and Oxygen.

- [Health] That means that Wellness 4 (+40% health) increases that health further, which is then calculated into the skills Rejuvenate (Regenerating a health % in and out of combat) and Dueling (Melee kills heal 10% of health).

- [Defence] Isolation (120 damage resistance for wearing a spacesuit and a helmet without a companion) giving us more survivability. Dueling (15% less damage taken) + Martial arts (10% less damage taken)

- [Movement/attacks] Oxygen is calculated into the skills Fitness (+30% oxygen, and sprinting and power attack use less oxygen)

- In concern to raw damage Dueling (+50%) + Isolation (+40% damage) + Concealment (x10 the damage when sneak attacking with a melee weapon)


OPTIONAL:

- Gymnastics 3 (Replenish some 02 after mantling)
- Gymnastics 4 (Increased jump height & Run faster after Combat sliding or mantling)
- Boxing 2 (50% less 02 used when using a power attack)
- Boxing 3 (Running consumes 30% less 02)
- Martial Arts 4 (Reflect 50% damage back when blocking a melee or unarmed attack)
- Weight Lifting 4 (Gain 50% resistance to stagger)


- Nutrition 4 (Food and drink are now 50% more effective)
- Gastronomy 4 (Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes)


- Chemistry 3 (You can research and create cutting edge chems)
- Chemistry 4 (Crafting chems occasionally triples the amount created)

- Spacesuit design 3 (mod spacesuit, helmet, and packs e.g. reducing sound of armor)
Starborn Powers
Recommendation:

- Grav Dash (Takes you forward and briefly increases any damage you inflict)
- Phased TIme (Spam attacks both in stealth damage and normal damage)
- Void form (You are invisible, it will be easier to avoid damage and do stealth damage)
- Gravity Wave (Makes 1 enemy fall down for a few seconds, can be casted several times)
- Gravity Well (Enemies in a small area fall down for a few seconds)


OPTIONAL:

- Personal Atmosphere (Infinite oxygen 02)

Weapons
Va'ruun Painblade is the highest damage weapon in the game, with all the recommended skills above it will do a base damage of 130. If you can get a legendary of it, great.

Equipment Mods
Requires: lvl 3 Spacesuit engineering and then researching spacesuit mods 3.

Armor:
- Slot 3: Exo Servos. (Increases Melee Damage)
- Slot 2: Optimized Servos. (Reduces Oxygen cost for sprinting)
- Slot 4: Gravitic Composites. (Reduces detection from enemies)

Pack:
- Slot 1: Oxygen Reserve. (+10% oxygen capacity)

Helm:
- Slot 4: Gravitic Composites. (Reduces detection from enemies)

Clothes
Your clothes (under the spacesuit) should be the Operative Suit from the Ryujin story line.

With the headwear that comes along it or alternatively I recommend a Ryujuin Neuroamp like Neurotac Mark 3 with the 15% Instigation chance boost so it caps at 60% chance for success (There is Intimidation, Instigation, Diplomacy boosting neuroamps).

Chems
I have mostly excluded time slow and some short duration chems in favor of minute long ones and recommend and grade chems primarily in this order:

1. Damage.
2. Damage Resistance.
3. Movement
4. Time slow.

Some of the chems on this list can only be accessed through Chemistry 3 crafting.


Damage

1. Redamp
2. Supermassive black heart.
3. Subgiant heart
4. Red trench
5. Frostwolf
6. Whiteout
7. Squall
8. Cobx



















Resistance

1. Heart+
2. Boudicca
3. Battlestim








Movement

1. Amp
2. Black hole heart





Foods
[WIP]
The skill Nutrition 4 will make food and drink 50% more effective.


Food:e

- Alien Genetic Material (000C1F57)
- Nebula Wat (00122E96)
- Stellar Kebabs (00122E98)
- Galaxy Lo Mein (00122E94)
- Star Cluster Marsala (00122E95)
- Grandpa's Meatloaf (00165073)


Drinks:

- Alien Energy Drink (0029B047)
- Boom Pop! Dynamite (0029B040)
- Runner's Rush (00249C1E)
- Sparkling Water (000304CC) OR ANY WATER TYPE

1 Comments
Macroo 26 May, 2024 @ 2:54am 
very cool, but doesnt melee gets worse as the game goes on? There are weapon tiers in guns but none in melee