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Lord-Narf-XLII, your're right about the mathematics of Disrupter damage. The stellar converter spam over he is mainly due to bragging rights (the best empire is the one that haz the most stellar converters per ship).
phase cloak
battle pods
the time thingy (gives you two turns)
black hole generator
black hole the baddie, end turn, end turn again
rinse and repeat
Also, another fun trick is to be a heavy G with +20 ground combat, have multiple slots with one or two assault shuttles, get 3 tractor beams too. Just board all the enemy ships, then scrap them for cash. Damper Fields and Xenotronium armor help a lot
The key to late game is the Damper Field. Beside protecting you better than Shields it frees up space for other items, including the best pure weapon in the game. The Mauler.
Give me 5 Doom Star with 45 Heavy Maulers and Once my first four deal with the Antaren fleet (And their Black Hole Generators) my last one will destroy the base station entirely on it's own.
https://gyazo.com/81681c0da3ba6f495aa74ea8c1631c63
I generally send out 3 with 1 fleet in reserve for mop up purposes. Fleets of about 20 - 30 of those and just smash the baddies.
And for fun some math stuffs.
One heavy disrupter + High Energy Focus = 90 damage. The best planatary shields are class 13 so thats 13 less damage (77 damage) then add in Structural Analyzer thats 154 damage per disrupter now multiply that by 68 and you get 10,472 damage per ship. P.S. yes Structural Analyzers DO work on plantes. hehe. And if you want send outpost ships so you have Star Gates all over so you can get around faster.