安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
2) Save in Tabletop by cliking Games, then Save & Load (Name it as a MOD or a New Game to have a base mod game to reset everytime)
3) Locate this file : C:\Users\YOURNAME\Documents\My Games\Tabletop Simulator\Saves
4) Open your new Save file (TS_Save.json)
5) ctrl+shift+f
6) Click on Replace in Files
7) Find : http://pastebin.com/raw.php?i=94dKseJQ
Replace : https://pastebin.com/raw/94dKseJQ
Click on Replace All
8) Find : http://pastebin.com/raw.php?i=5q5uQwNS
Replace : https://pastebin.com/raw/5q5uQwNS
Click on Replace All
9) Save this file
10) Open your game with the save file on Tabletop
11) Enjoy!
As stated in Red's comment, replacing each instance of the outdated URLs with the updated format will fix the issue, but it is important to note that there are two different Pastebin URLs in the .json file, both with the outdated format:
http://pastebin.com/raw.php?i=94dKseJQ
and
http://pastebin.com/raw.php?i=5q5uQwNS
To fix both URLs in the entire .json file at once, open it with notepad, ctrl+f to find all instances of "http://pastebin.com/raw.php?i=" and replace all with "http://pastebin.com/raw/" .
The game objects/chips weren't loading because the mod used an outdated Pastebin URL:
http://pastebin.com/raw.php?i=94dKseJQ
Solution:
1. We located the .json save file in Documents\My Games\Tabletop Simulator\Saves.
2. We replaced all instances of the old URL with the updated format: https://pastebin.com/raw/94dKseJQ
3. Saved the file and reloaded it in Tabletop Simulator — the objects loaded successfully.
Bonus:
If you want to make the fix permanent in the base mod, you can:
• Save the mod as a new game.
• Edit that new .json file the same way.
• Use that as your go-to version instead of the original Workshop one.