Faerie Afterlight

Faerie Afterlight

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Guide to Lumina
By Alice
Illustrated and written from the perspective of Lumina's inhabitants, this guide will take you through each of the areas, and serve as a source of knowledge about Faerie Afterlight's world.
   
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Guide to Lumina
Compiled, written, and illustrated by Alice

This guide is carefully designed, so that if you look only at a region you're stuck in, you don't have to worry about spoilers.

That being said, I recommend experiencing Faerie Afterlight for yourself before resorting to a guide!
FAQ
Q: I'm stuck in Ashen Sanctuary :(
A: (hint) The Ashen Sanctuary has two main entrances, one from the east, and one from the west. Find both. Full solution in Ashen Sanctuary!
Q: Can I play the game after fighting the final boss?
A: Yes.
Q: I can't figue out the True Ending :(
A: (hint) Remember your cartographer friend? Meet them again. More in Endings!
Taffy Reef
These are the furthest stretches of Lumina's light, hanging above the endless darkness below. Taffy Reef's sprawling corals and shining gems, nonetheless, provide for a great journey's start.

Navigate through it's twisting corridors up to the local Titan's den.

Dinchara
A lonely weaver who's warm embrace scars the passersby.

Combat
Fighting Dinchara works on a loop - She'll attack you with falling objects and regular hitbox damage. When you damage her enough, Wispy-controlled platforms will appear on the arena, letting you climb up and break out a structure to damage Dinchara.
Repeating this 3 times will end the fight.

Abilities
Kimo receives his power for defeating the boss. Wispy gains it from puryfing the fragment.

Kimo's ability: Spider's Legs (Wall jump)
Wispy's ability: Luminous Beam (Projectile)
Celeste Bathyal
The cosmic light of Lucentia shines nowhere else as bright as in the ground folk's lives as here, the home of her temple. Fresh water flowing from lands above provides greatly for it's inhabitants.

Navigating Celeste Bathyal's can be tricky for those heading out for the first time. Use faerie magic to control the local fauna, and your newfound experience from Taffy Reef, to travel to the temple of Lucentia at the peak.

Notia
A devotee of Lucentia and a teacher to those looking for the light.

Combat
This fight will be a step up from your first boss encounter. Buy life talismans in the shops in Taffy Reef and Celeste Bathyal if you're struggling.

When Notia starts digging, you can hit the blocks in the air to throw them back and damage her. Occasionally, Notia will initiate a move with a warning area - the attack is *much* larger, so keep your distance!

Abilities
Kimo's ability: Beetle's Horn (Dash)
Wispy's ability: Nothing
Sonata Glade
This giant and intricate city was carved out of the endless waters east of Lucentia's kingdom. With the help of their Titan, the Grand Teacher, the inhabitants built up a diamond of wisdom that compares to no other.

Navigating the waterways shows to be a challenging task. You'll have to traverse gates and internal clockworks to progress.

Descending into the deepest parts of Sonata Glade for any breathing travellers wll require them to find a set of Fish Fins - talking with locals can prove resourceful.

Acquiring Fish Fins
(hint) Find two fluffy fishermen.

Thoram
A wise leader and an inspiration to Lumina's scholars.

Combat
In the first phase, hit Thoram's cocoon from underneath. You can bounce the falling debris back at him.

Next, the water turns toxic - escape to the platforms above. Note that you can use Wispy to move the platforms. It can be hard to escape the water bubble if you're not used to the swim mechanics yet, so I recommend dodging while standing on the platform nearest to Thoram.

Next, the water level rises and Thoram exposes his wings. It's easy to take contact damage at this step. At this point, you can also pogo on his lower body. Occasionally, water will flood the entire arena, and Thoram will conjure explosive fish to chase after you - dodge them until the water level goes down.

Abilities
Kimo's ability: Moth's Wings (Air jump)
Wispy's ability: Aurora Blast (bomb)
Roseatte Thicket
These grand, maroon woods stretch high into the sky above the shadow soaked grounds. The inhabitants build settlements in the canopies of the tall trees, driven up by the divine beauty of Quinn, an ambitious Titan with dreams of a kingdom of her own.

Any pilgrims willing to climb the Thicket - or venture into it's depths, for that matter - should be prepared to fight off dangerous fauna and maneuver over long falls. Your faerie magic will be essential here.

Tip: Hold directional buttons to alter your trajectory on the catapults

Reaching the Titan of Roseatte Thicket is challenging due to the devotion of her protectors.

Reaching the Titan
(Light hint) Rescue a missing father.
(Stronger hint) Find the jail in the upper settlement, and visit the reunited family.
Solution
1. Rescue Havii from the jail right below the upper settlement
2. Find Hanii in the lower settlement, and get the catapult repair kit
3. Fix the catapult to the right of the upper settlement
The locations you need to visit, in order.

Quinn
A local diety with a hunger for power.

Combat
Stand on a platform, until one of Quinn's tentacles hits it - hitting them damages Quinn. If a platform gets hit twice, it gets destroyed.

After Quinn falls and gets up, she will destroy the two outer platforms. After this, she will alternate between a half circle laser scan of the arena, and an energy ball attack - you can hit the energy ball back to Quinn, which is easiest to do from the center platform.

In the final phase, only one platform will be left standing, and Quinn will scan the whole area with 2 lasers, switching between going clockwise and counterclockwise. This is the hardest part of the fight, but I recommend hitting Quinn from the platform instead of trying to pogo on top.

Abilities
Kimo's ability: Plant Root (Grapple)
Wispy's ability: Luminosphere
Ashen Sanctuary
Hidden below a sun swept desert, lies a forgotten sanctuary to those who worship the Darkness. Buried under ash an unfriendly temple to Kradyrev awaits you, together with it's Titan - Master Lou. This is not a place for warmth; This world is built on fear.

To reach this Titan, you will have to use experience from your entire journey.

Reaching the Titan
(Light hint) The Ashen Sanctuary has two main entrances - east and west.
(Stronger hint) Your journey took you through one of them - you have to backtrack.
Solution
To reach Lou, you need to conquer both Sonata Glade and Roseatte Thicket, and find your way to Ashen Sanctuary through both of these regions.
In Roseatte Thicket, use grapple to move red blocks, and Wispy's luminosphere to open the energy gate. In Sonata Glade, use Wispy's aurora blast to complete the swim puzzle and open the 2-key gate.
Left: Roseatte Thicket entrance, right: Sonata Glade entrance

Lou
A ruthless Master to his people and a devotee of Kradyrev.

Combat
Hit Lou to take down the scales, then Grapple the exposed bones to hurt Lou. If you Grapple enough of them, Lou will refresh his scales. Lou can occasionally shoot projectiles at you

After you shed enough of Lou's bones, he will change the arena into floating platforms, which are movable with Grapple. He will then position himself in one of the top corners and aim a laser beam at you - having a platform between you and Lou when he shoots will let you avoid it easily - otherwise, the fight rules remain the same.

Aurora Blast, Wispy's bomb ability, is especially useful in this last stage.

Abilities
Kimo's ability: Snake's Skin (teleport to Luminosphere's position)
Wispy's ability: Moonlit Lotus (Glide)
Polar Solium
Her graceful light burns hard through the shadows far below Her throne in Polar Solium - the city of the Faerie. This is the palace of Lucentia and her devoted servants, faeries blinded by Her divine shine. A place of joyful dance and worship, unbothered by the struggles of the mortal.

Traversing this city in the sky would be neigh impossible for outsiders, save it for those with fairy help.

Continued in Endings!
Talya's Quest 1
Although, there may be one more place that I haven't visited yet… Is the Abyss really a myth, I wonder...?
- Talya

Completing Talya's quest is a requirement for one of the Endings.

Below, however, you'll find a complete list of every diary, letter and cuneiform in all of Lumina, marked with hints and maps.







Taffy Reef
A place so close to the darkness below. I've scouted it toroughly, but I've found no path of descent. Maybe its not here?

All collectibles in Taffy Reef require beating Dinchara.


Diaries
Diary 1
(Light hint) The first ledge in the game that you couldn't get past.
(Strong hint) Near the gate where you meet Talya for the first time.
Diary 2
(Light hint) You saw the path to this one while searching for a gate key.
(Strong hint) Search near the arena with the moving block.
Diary 3
(Light hint) Finding this one requires using Wispy's mind control.
(Strong hint) Re-use an enemy from the Wispy's mind control training area.

Cuneiforms
Glowering Hollow I
(Light hint) Kimo's meet cute with Wispy.
(Strong hint) Explore near Lucentia's fragment.
Glowering Hollow II
(Light hint) You saw the path to this one while searching for a gate key.
(Strong hint) `Search near the arena with the moving block.
Glowering Hollow III
(Light hint) Hidden amongst platforms you can't trust.
(Strong hint) Explore the platforming challenge which required toggling platforms.

Map
A map of Taffy Reef with Diaries (orange) and Cuneiforms (blue) marked:
Link to a full scale image ↗[drive.google.com]



Celeste Bathyal
A broken temple at the peak of these lush, flowing lands. The inhabitants seem to have long fled, but the magnificent architecture speaks of their skill and devotion.

Some collectibles in Celeste Bathyal require beating Notia. Note that the diaries here are counted starting from 4.

Diaries
Diary 4
(Light hint) Near a jagged path.
(Strong hint) Search in the first platforming challenge of the region.
Diary 5
(Light hint) Turn the clock to the right.
(Strong hint) Near moving platforms on the second floor.
Diary 6
(Light hint) Close to Her light.
(Strong hint) Near Lucentia's fragment.

Cuneiforms
Moonlight in the Dark I
(Light hint) Would be a tall jump if not for Wispy.
(Strong hint) Hidden in the first room of Celeste Bathyal.
Moonlight in the Dark II
(Light hint) Hidden in plain sight above platforms.
(Strong hint) Explore the Wispy platforming challenge.
Moonlight in the Dark III
(Light hint) To go forward, you must go back first.
(Strong hint) Descend from a bridge.

Map
A map of Celeste Bathyal with Diaries (orange) and Cuneiforms (blue) marked:
Link to a full scale image ↗[drive.google.com]



Sonata Glade
No place like home - although it's more wet than i remember. The Guardians have gone missing, and the Grand Teacher is in a worrying state. In these hard times, the familiar shine of golden canopies is as close to my heart as ever.

Some collectibles in Sonata Glade require finding the flippers, or indirectly require beating Thoram.

Diaries
Parchment I
(Light hint) Below a gate hard fought for.
(Strong hint) Platforming around Talya's meet spot.
Parchment II
(Light hint) Fluff.
(Strong hint) Near Torre, the fluffy fisherman.
Parchment III
(Light hint) Sliding blocks.
(Strong hint) Search near an underwater Wispy section.

Cuneiforms
Glasshouse of Wisdom I
(Light hint) East you can go no further.
(Strong hint) Venture right from the starting area.
Glasshouse of Wisdom II
(Light hint) Underwater caving.
(Strong hint) Explore the lake right of Torre.
Glasshouse of Wisdom III
(Light hint) Near the peak.
(Strong hint) Solve a small puzzle near the top of Sonata Glade.

Map
A map of Sonata Glade with Parchments (orange) and Cuneiforms (blue) marked:
Link to a full scale image ↗[drive.google.com]



Roseatte Thicket
You'd be exused to think this land is at war, between the underground villages clutching to life and the tall trees hosting cities in the sky. Lost love and pain flows through the strong wind.
...so bouncy!

All collectibles in Roseatte Thicket are reachable before beating Quinn, although some may require tricky platforming with limited abilities.

Diaries
Letter 1
(Light hint) Fall through the stairs.
(Strong hint) Search near the underground arena.
Letter 2
(Light hint) Under a chaotic challenge.
(Strong hint) After a long, combat heavy, Wispy mind control section.
Letter 3
(Light hint) Amongst those endeared to Quinn.
(Strong hint) On the west side of the upper settlement.

Cuneiforms
The Order of The Rose Tyrant I
(Light hint) On the steps to the throne.
(Strong hint) In the corridor leading to the Quinn fight.
The Order of The Rose Tyrant II
(Light hint) Below the land of catapults.
(Strong hint) Explore below the jail.
The Order of The Rose Tyrant III
(Light hint) Lost and found.
(Strong hint) Hanii's home.

Map
A map of Roseatte Thicket with Letters (orange) and Cuneiforms (blue) marked:
Link to a full scale image ↗[drive.google.com]
Talya's Quest 2
Ashen Sanctuary
A place hidden away by ash, hostile to outsiders. Terrifying beasts guard every corner, but a place so close to darkness is a great lead on my journey.

Some collectibles in Ashen Sanctuary require beating Lou, as well as acquiring Flippers and Grapple.

Diaries
Scrap Diary 1
(Light hint) Conspicuous wind.
(Strong hint) Explore the middle floor of the temple.
Scrap Diary 2
(Light hint) Stairs are an arrow.
(Strong hint) Explore the top floor of the temple.
Scrap Diary 3
(Light hint) Urban exploration.
(Strong hint) Explore the buildings on the middle floor.

Cuneiforms
Tenebrous and Serpentine I
(Light hint) Close by to water.
(Strong hint) Explore near the eastern entrance to the temple.
Tenebrous and Serpentine II
(Light hint) Rock climbing.
(Strong hint) Below the Lucentia fragment.
Tenebrous and Serpentine III
(Light hint) Float up to the wrong exit.
(Strong hint) A different air strea on the top floor.

Map
A map of Ashen Sanctuary with Diaries (orange) and Cuneiforms (blue) marked:
Link to a full scale image ↗[drive.google.com]



Polar Solium

A confusing and blinding city in the sky. Am I dreaming? Is this where fairies live?

All collectibles in Polar Solium are reachable right away, but due to the way they're hidden, only one hint is necessary.

Diaries
Diary 1
(hint) In the second tentcle creature section.
Diary 2
(hint) Hidden by the first tentacle creature.
Diary 3
(hint) Hidden away at the start.

Cuneiforms
Golden Dawn of Fairies I
(hint) Held close by the first tentacle creature
Golden Dawn of Fairies II
(hint) On your way east.
Golden Dawn of Fairies III
(hint) Hoarded by the third monster.

Map
A map of Polar Solium with Diaries (orange) and Cuneiforms (blue) marked:
Link to a full scale image ↗[drive.google.com]



The Abyss

. . .
As falling ash slowly climbs onto the pink blooms in this forgotten, locked away land, you're standing before your final challenge, as inherited from Talya. Face your origin and unseal the darkness within.

Something feels… missing…
I have to find it.
- Kimo


Note: this section contains spoilers, but not for the endings. Don't read further if you haven't ascended the Polar Solium tower yet.

The Keys
Obtain the keys to the Abyss.

(Hint for step 1) Talk to Talya in Polar Solium after reaching the top of the tower.
(Hint for step 2) Gather all collectibles in an area and talk to Talya.
(Hint for step 3) Find all collectibles, in all regions, to obtain all 6 keys.

The Doorway
Find the doorway to the Abyss.

(Light hint) This journey, in particular, is very circular.
(Stronger hint) Explore the area from before you met Wispy.
(Solution) There's a hidden room, right behind where you start the game - in the bottom left corner of Taffy Reef. Go behind the hand made of darkness.


Cuckoo
Enter the Abyss.

(Hint) Interact with the corpse a few times to pour Sal Alirana and grow the flowers. You need all 6 keys to enter the Abyss!

The rest of this journey will be pretty clear very soon. Good luck!
Tonn's Quest
Where you trying to attack me?! How dare ya!
- Tonn

Tonn is a yam shaped fellow, who you'll meet on your journey through Lumina. Follow his journey to get the Here All Along achievement.

Note that the list below is chronological, which means you need to meet Tonn in location 1 before he'll show up in location 2.



First location - Celeste Bathyal
Map: On the opposite side from the shop.
Second location - Sonata Glade
Map: On an island in the corridor leading to the Lucentia fragment.
Third location - Roseatte Thicket
Map: In the western path connecting the two settlements.
Fourth location - Ashen Sanctuary
Map: Right next to the Celeste Bathyal exit.

Elle
This part contains spoilers for Tonn's story. Find Tonn in all locations first!

Tonn's journey revolves around his missing daughter, Elle. When you meet Tonn in every location, and see the cutscene, you'll receive the achievement.

If you're still confused as to Elle's whereabouts - look at the hints below.


(Light hint) Elle is back home.
(Stronger hint) Find the white flower near the rockslide.
(Solution) This is Elle. Whether she's dead and buried, or whether Tonn has always been delusional about his daughter being a rock, is up to interpretation.
Endings
This giant fragment of light… was once part of Lucentia.
...You don't seem to understand the current situation.
- Wispy


This section, obviously, contains spoilers for everything before you reach Polar Solium.

Note: You can still play on the same file after getting an ending.

Normal Ending
Complete your journey through Lumina by climbing the Polar Solium tower and defeating the master of darkness, Kradyrev.

To get this ending, don't turn back if prompted.

Kradyrev
This section contains spoilers for the boss fight itself.

Phase 1
Spike barrage
Kradyrev repeatedly throws targetting spikes at you.
Dash away from the spikes. Important to Watch out for spikes which already hit the floor.

Hand hit
Giant hand hits the ground.
Jump around the hand and pogo on top to hit.

Spinning wheel
A spinning collumn bounces around the arena.
The further you are from it, the faster it moves. Spikes pop up from the ground, and an aimed spike attack targets your movement. When the wheel stops spinning, hit it - watch out for contact damage.

Platforms
Tracking discs attack you while platforming.
Touching a platform starts a timer for it to disappear, and flying discs chase you around. Hit the discs away - I recommend pogoing on top of them. Getting high up fast will help.


Phase 2
The platform disappears and upstream winds carry you up. Use Wispy's Glide ability to traverse the arena vertically.
Kradyrev will alternate between two attacks:

Tracking discs
Flying discs will chase you around, then gain blades and resume the chase. Your opportunity to hit is when the disc pauses for the first time, as well as when it stops spinning with blades. Pogo.

Targeted spikes
Spikes spawn in a circular pattern around you and shoot one after another. Focus on vertical movement.


True Ending
To get this ending, find your origin and face the voice from your visions.

(Hint) To get this ending, turn back upon meeting Sylphy and return to Talya.
(Stronger hint) Complete Talya's quest to unlock the True ending. More in 4. Talya's quest!

Kradyrev
This section contains spoilers for the boss fight itself.

The fight with Kradyrev will gain an additional phase. Look in the normal ending section to find more information about how to beat the first two phases.

Phase 3
Hit the evil heart in the center of the carousel.
Avoid occasional projectiles and beware damage from traversal. Focus on getting to the center as fast as possible and pogo on the evil heart.
Hunting Spots
To any hunters or fey looking to practice their skills, this catalogue of wild spots and nests may prove bountiful.

Use these marked locations to complete your beastiary, study Her light's fauna and earn a worthwhile catch.

Kill spots
For hunters and warriors, these ground will provide ample opportunity to master your combat.

Achievement: Yaass, slay! - Kill 100 enemies

Taffy Reef pathway
A corridor with a couple of low threat enemies, near a checkpoint. Doesn't provide much dias.

Roseatte Thicket depths
A room with 4 enemies with a nearby checkpoint. Completing a single cycle is long enough for the first enemy to respawn. A prime dias spot.


Mind Control spots
For Faries wishing to learn and practice their physic ability in low danger.

Achievement: On Your Mind - Control 100 enemies

Celeste Bathyal hall
A single low threat enemy near an energy gate. Trivial to avoid hits, and easy to get to.

Roseatte Thicket depths
Two enemies right next to an energy gate. Higher danger and requires some traversal, but it's nearby a Dias spot.


Dias spots
Scouted by Titan Quinn's subordinates, this spot is a favourite for local hunters, famous for it's high-worth prey.

Archievement: Arias of Dias - Earn 1000 Dias

Roseatte Thicket depths
A room with 4 enemies with high dias drops, closeby a checkpoint. Completing a single cycle takes long enough for the first enemy to respawn.

Map of Lumina
To any travellers of Lucentia's world, past or future, this map may guide you.

Spoilers for all regions!
Link to a full scale image ↗[drive.google.com]

Credits
This guide was compiled, written, and illustrated by Alice. I've used in-game map for the assets.

Thank you to SawaYoshi (Youtube ↗) for their amazing speedruns, which saved me a good couple of hours of collecting data I've missed.

And, of course - thank you to the Clay team for making Faerie Afterlight!

3 Comments
Alice  [author] 12 Jun @ 6:04am 
@simmy sorry for the very late reply, it's been a while since I've made this! Yes, completing everything this guide mentions and walks through will mean you get all achievements.

Will point out the kill/control/dias achievements - I've found some reasonable grind spots for these, and put them in the "Hunting Spots" section c:
sιmmy 30 Mar @ 8:56am 
does this guide support all the achievements?
Alice  [author] 22 Dec, 2023 @ 8:53am 
Found any errors? Let me know!