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Thorium + Calamity Convergence Mod REDUX
   
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Mod Features: Utilities, Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
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5 dec, 2023 @ 10:56
12 dec, 2023 @ 15:30
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Thorium + Calamity Convergence Mod REDUX

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Thorium + Calamity Convergence Mod REDUX

OG Author : kittenchilly
Maintainer : zriverazrty
Fixed by : LuiAFK Reborn Team




Are you a poor soul that insists on playing Thorium and Calamity at the same time? Then this mod should at least make the experience a bit more barable.
Thorium + Calamity Convergence Mod converges the progression and reduces the redundancy that happens when both mods kinda do the exact same thing.
There's new recipe trees, maybe sometimes new recipes entirely for items, and FINALLY no identical vertebrae > leather recipe gosh dang it.
Since this can go against what much of both the wikis say, I recommend using the Guide for the new recipes or Recipe Browser if you're into that.


Changelog:

v1.0
- Added Blood Orb recipes for all the Thorium potions.
- Fixed the majority of the issues with the mod. Now, should be completely functionnal

v0.1
- Initial release
- Interlaced boot accesory progression. Normal Progression > Angel Treads (moved to post-plantera) > Terrarium Particle Sprinters > Seraph Tracers > Normal Progression
Ursprungligen skrivet av tModLoader:
Developed By zriverazrty, TheBrutalSkull ^-^
163 kommentarer
DamageMaximo 26 jul @ 9:51 
Recipe Browser W
Jack-I-Ripper 8 jun @ 8:53 
@M0une haven't had any issues and use it with Unofficial Bard & Healer / Ragnarok / Thorium Bosses Reworked / unofficial calamity thorium lore items(Cosmetic)
M0une 5 jun @ 14:53 
Anyone knows if this was really abandoned and or if it works with Unofficial bard&Healer and also Ragnarok? Should it be used alongside Ragnarok or would it be a use either or ( if it wasn't abandoned)
VeloxusGaming 14 mar @ 20:05 
Unfortunately it seems like this mod was abandoned as they haven't updated it in over a year despite many comments asking for updates. If you want a Thorium + Calamity convergence mod, there's another mod called Ragnarok that basically does the same thing that this mod does except it's still being regularly updated.
Mekha_951 8 mar @ 16:15 
bro, The Windmill needs to be nerfed, because i am in master/death mode and this stuff is carrying me post plantera
Averath 23 feb @ 15:12 
The reason the White Dwarf Armor is broken is probably because Thorium gives a massive bonus to damage, which eclipses end-game Calamity armor. +60% damage, +20% crit vs +30% damage, +30% crit from Auric Tesla Armor.

In addition the White Dwarf Armor also has a set bonus that can be insane in certain circumstances. 0.1% of the target's max HP as damage per crit. When combined with the throwing speed and velocity, and Calamity thrown weapons, and stacking crit? If it has no internal cooldown, there are probably weapons that hit frequently, resulting in things just evaporating.
Ax0sTierIX_Deluxe 14 feb @ 6:15 
I think they're not gonna update this so far, as I can see there's only 2 updates in a changelog list
Morganruleslarge 5 feb @ 15:49 
Hey so I have been playing this mod and testing it in a cheat world and it looks like the White Dwarf Armor from Thorium is ungodly broken in Calamity's endgame. Master and Death Mode DoG through Exo Mechs get shredded in seconds with this armor and the right weapons. Might want to look into that!
cuchurrumincito23 1 feb @ 8:48 
do the throwing and rogue class have compatibility?
Bloom 29 jan @ 11:17 
Can you make it so that thorium sword sheaths actually work with swords from calamity