Arma 3
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NGA - Next Generation Armory
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Data Type: Mod
Mod Type: Weapon
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571.107 MB
30 nov, 2023 @ 0:06
30 nov, 2023 @ 0:27
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NGA - Next Generation Armory

Beskrivning
Next Generation Armory
Next Generation Armory is a project originally started by SonicJohnBH, with the intent to add all of the candidates from the NGSW program for the US Army.
After months of procrastination, and busy schedules preventing myself (Pred) and SonicJohnBH from continuing work, this is the re-release of the mod, with many fixes that were done, but pushes never released.

This mod currently only contains the winning rifles. But may see the other competitors rifles return in the future.

Current Contents:
  • XM7 Spear - 6.8mm Assault Rifle
  • XM7 Raptor - Short Barrel version of XM7
  • XM250 - 6.8mm Squad Automatic Rifle
  • MG338 - .338 Normal Magnum MMG
  • MK22 ASR - Multi Caliber Long Rifle
  • XM157 FC - Smart Scope (works like real FCS)
Future Additions:
  • MK22 SOCOM
  • Fully custom reload animations.
Optional add-ons:

Why ACE required? / Non-ace version?
XM157 requires the ACE. It uses ACE XM157 Framework.[ace3.acemod.org]
Most weapon/ammo configs are made to be nice with ACE.
We do not recommend without ACE; it's expected performance will not be achieved.

Please note, this mod will maintain its dependency of ACE until further notice.
See comments on this post for further details.

How to use the XM157?
Check Tutorial Video[medal.tv]

What is the NGSW Program?
The NGSW rifles fire in the new 6.8x51mm bullet. However each of them has different methods of making the casing and as a result their own quirks and advantages. The INSANE ballistics required by the NGSW program lead to very effective results. With an average muzzle velocity of over 3000 ft/s with a 137 grain bullet out of a roughly 13-inch barrel, it’s purpose is to be able to defeat modern body armor at extended distances. It does this with a chamber pressure of around 80,000 psi, around that of a tank-cannon.

Now what if I’m not a firearms nerd and that whole paragraph just confused me? Well, to put it in simple terms, this is a bullet that’s about halfway between the 5.56 (M4/M16) and 7.62 (SCAR-H, M14) in terms of caliber, but WAY faster than both. This is a bullet that says “well the SCAR hits hard, but the M4 is fast and accurate” and then instead of compromising it just does both of those things at the same time...twice.

Looking For A Unit Using These Weapons?
We in the 27th IR are a newer to Arma 3 milsim unit that utlizes the weapons featured in this mod.
Feel free to join the discord or visit our website!
https://discord.gg/RbFbsUWtQz
https://www.27thirru.net/

Credits:
SonicJohnBH - Supplier of models and incredible amount of work on weapon animation.
Akinaro - Modeling
Aaren - Audio
Derrick - Screen shots
Exocet - Weapon inspecting in screen shots.
72nd Airborne - Bipod mounting fixes.
SonicJohn's Wife for tolerating him (Somehow)

Please Read Before Comment
This mod will maintain its dependency of ACE until further notice.
See comments on this post for further details.

If you have screenshots of issues that you think would be beneficial to helping fix bugs, PM 'pred,' on discord.
116 kommentarer
BJP224 31 dec, 2024 @ 13:54 
will this replace any of the vanilla guns?
Lapua 29 dec, 2024 @ 1:40 
this needs updated for the newer handguard and upper receiver of the xm7, also you should prob add whatever tha bullpup was called i forgot
Kougaku Ren 5 dec, 2024 @ 18:23 
Hello, I am a laptop user and I do not have all the keys to use the function of the XM157 FC scope, is there any way to change the keys or alternative key?
Neb 10 nov, 2024 @ 4:12 
any non ace version ?
Grunt4life 2 nov, 2024 @ 7:17 
My character isnt even gripping the pistol grip the guns are magically floating on the hands lmao
BillCosby2025 1 okt, 2024 @ 2:01 
we do use it in are unit
Scraps_ 26 sep, 2024 @ 7:56 
This mod really needs to be updated. The guns overheat WAY too quickly. I manage to get cook-offs with the XM7 only 2-3 mags in.
Luncio 8 sep, 2024 @ 19:00 
WE DONT EVEN USE IT YET
pvtnemesis 21 aug, 2024 @ 16:47 
A great start but some serious problems - the "Tab-calibration" of the scope randomly goes wild and cant be reset. Great on my first shot, moved to second target, pressed tab, dot moved and no matter what I did rounds were 50m off at 350m! I believe the "ctrl-scrollwheel" calibration isnt disabled either so that throws it off. The canted red-dot is great but for a right handed shooter its on the wrong side - to use it Im changing shoulder and changing eye to nondominant, feels really strange
Bad_Dad 14 aug, 2024 @ 10:23 
Any plans for a Black variant of the XM157 scope?