Left 4 Dead 2

Left 4 Dead 2

Ikke nok vurderinger
superintendent system v15
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Survivors: Survivors
Game Content: Sounds, UI, Miscellaneous
Weapons: Throwable
Filstørrelse:
Offentliggjort:
181.461 MB
28. nov. 2023 kl. 18:36
1 ændringsbemærkning ( vis )

Abonner for at downloade
superintendent system v15

Beskrivelse
The superintendent project has been under development for months now with the goal of creating a sort of "ai" assistant. The ai is based loosely off the superintendent from halo 3 odst.

Notifies you when:
- special's spawns
- special's attacking
- special's attack alerts
- friendly's assistance
- friendly's attacked
- friendly's clinging to ledge
- friendly's downed/damaged
- friendly's death
- section cleared
- tank detection/triggered
- witch detection/triggered
- rescue status
- mission completion
- mission failure

Notes:
- Place at the bottom of your steam collection to avoid conflicting with other mods
- I intend on working on this further in the future
9 kommentarer
Nightpigeon 4. juni kl. 23:02 
Pretty cool but the volume makes my ears bleed. nice mod tho just too loud for me
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 16. apr. 2024 kl. 15:47 
oooh alr
<Redacted>  [ophavsmand] 16. apr. 2024 kl. 15:30 
when you make a collection of addons on the steam workshop you can move this one to the bottom of the list so any addon that conflicts with it will load after making that addon over write this one
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 15. apr. 2024 kl. 0:42 
ummm what do you mean by placing it at the bottom of our steam collection?

can you be a bit more specific?
Ye Olde Grunt 8. apr. 2024 kl. 13:14 
been using it for a while and never found any issues with it, very cool :steamthumbsup:
<Redacted>  [ophavsmand] 19. feb. 2024 kl. 14:09 
thanks, and any time
Vaelanthart 19. feb. 2024 kl. 10:27 
Oh that’s sick, okay I get it now lol thanks
<Redacted>  [ophavsmand] 18. feb. 2024 kl. 11:57 
it replaces the in game audio with alerts to simulate having a AI (like in halo) telling you whats going on, for instance when a charger spawns the bacteria (the piano that plays when a special spawns) to *Chime* "charger detected". Or when a charger charges it plays *Alert chime*
Vaelanthart 16. feb. 2024 kl. 23:20 
dose this replace anything or what exactly does it do in game? I see callouts n stuff but I'm not understanding.