Rivals of Aether

Rivals of Aether

40 arvostelua
Yuji Itadori
   
Palkinto
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Julkaistu
Päivitetty
4.555 MB
26.11.2023 klo 20.04
7.5.2024 klo 21.15
6 muutosilmoitusta ( näytä )

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Yuji Itadori

2 kokoelmassa, tekijä DirtAccent
Anime Characters
162 luomusta
Dirt's Anime All Star Brawl
51 luomusta
Kuvaus
Yuji is an easygoing high school student with a kind disposition. After the death of his grandfather, he vows to help others so that he may die "surrounded by loved ones", and makes it a point to ensure the people around him attain what he considers a "proper death". Through a chance encounter with Megumi Fushiguro and a dangerous cursed spirit, he ingests one of the fingers of Sukuna, the King of Curses, and becomes his vessel.


Sprites by Joey Joestar
12 kommenttia
Senzy 8.5. klo 18.53 
mahito next please
timagasim23 18.11.2024 klo 7.03 
pls do full movesets sukuna
Toastyfib 19.6.2024 klo 21.53 
The moveset for yuji is great, however i would like to see cleaves or dismantles in the domain expansion because as of now it feels like the domain of gojo where it just stuns. It would be neat to see a finishing blow from the domain itself, thank you!
Kakar75 22.3.2024 klo 10.32 
I agree with what others have said, the sprite needs to be bigger, same size or a little bigger than most characters. Look at Homer Simpson for size reference. Also the recovery is very weird
TeamWorker 24.1.2024 klo 13.12 
"You are right Mahito... I'm you"
MMMSGuy 14.1.2024 klo 14.42 
Please make the sprites bigger. Otherwise, pretty solid overall!
ian_henry2011 29.12.2023 klo 10.39 
the guy from fortnite
sansthelizard 23.12.2023 klo 14.35 
I didnt see this XD
DirtAccent  [tekijä] 7.12.2023 klo 8.49 
Furthermore, for edge guarding he has his down air that can spike opponents when they are recovering, it can also serve as an edge guard move. In addition the forward special dash can act as an edge guard move as well.
DirtAccent  [tekijä] 7.12.2023 klo 8.43 
@Yesterday’s Promise Thank you for your feedback. I don’t know if by “The basic combo game is weak” you mean the damage or combo potential, but I can answer both. All my characters aren’t suppose to do a ton of damage for balancing purposes and for the duration of the game to last longer. For combo potential there are plenty of combinations of attacks that you can pull of with him to knockout your opponent. His recovery is not mean’t to be extremely good because he’s a brawler and he has range, his recovery takes skill to use for balancing purposes. In addition, his ultimate takes time to activate because it covers a lot of space and does 70% and stuns the opponent. The ultimate isn’t a necessary part of combat, it’s there as a reward or game ender if the game is going on for too long.