GAROU: MARK OF THE WOLVES

GAROU: MARK OF THE WOLVES

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Hotaru Guide
By ꧁StiGGe꧂
A guide how to play Hotaru and all her combos.
   
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Move List
Throws

Ten Raku Tou

➡️+ C Makes you change side with opponent, unless the opponent is in the corner.
⬅️+ C Staying on the same side, If your in the corner and throw the opponent will end up in the corner.

Han Ten Tou - down+ C In Air

Hotarus air throw.

Shajou Tai - Hcf+D
A special throw. Use as a suprise attack in mixup game or on wakeup.

✅ Can be used as a mixup on wakeup. Also against opponents who blocks a lot in the corner.
❌ Not super much damage.

Command Moves

Koushuu Da - Down+B in Air

Very annoying move. Its an unsafe move but hard to punish. Pressing CD in the air spins her around. You can even use this move as a jump in attack followed by combos.

✅ After the stomp Hotaru can do another attack again.
❌ She looses the ability to air-JD.

Kuuchuu Furi Muki - C+D in Air

Hotarus turn around jump in the air.

TOP Move

Senkai En - C+D

Very unsafe if blocked. Can be used as a finisher in combos and sometimes in power combos.

Special Moves

Hakki Shou - Qcf+A or C

Hotarus normal fire ball. Good startup and range. Use the C variation in combos for more damage.
✅ Can be used in many combos as a finisher.
❌ Firing from fullscreen will give opponent free JD´s.

Soushou Shin - Qcb+A or C

The A version has -11 frames on block, so if you shall use it make it count! The C version has only -1 frame, and if blocked you can try to buffer a frame trap. It also has a launch on the last hit if you connect it.

A version
✅ Good finisher for combos, but be sure to dont miss or get it on block.
❌ If you miss you will be heavily punished.

C Version
✅ Good frames on block and can be used as a frame trap.
✅ Can be used in combos for launches into supers and potentials.
❌ A good opponent will often read this move if throw out on pointblank.

Kobi Kyaku Qcb+B or D

Hotarus reflect kick. The B version is for attack in combos and the D version is for deflecting opponents projectiles. Its a great meter building tool. The D version takes 8 kicks to fill one super bar and the B version takes 9 kicks.

✅ Great for filling up your meter.
❌ Can be a little hard with the timing in combos.

Rengeki Shuu Qcb+ B or D In Air

Hotarus airkick. Almost always unsafe on block. Can be used in combos and also be used after the headstomp.

✅ Use it for surprise attacks mind game and mixup, or in combos.
❌ Many times its unsafe on block.

Tenshin Shou DP+B or D

Hotarus anti air, unfortunately not the best move. If used on point blank you should use the B version. If you want to use it in combos as a finisher go for the D version.

✅ Good as a combo finisher if you dont have any meter.
❌ Very risky and horrible recovery.

Super Moves

Soushou Tenrenge Qcfx+A or C

Hotaru makes a longer version of her Qcb+A or C and launches the opponent in the air and finally kicks him down.

A version
55 Damage 17 Hits

C version
79 Damage 16 Hits

✅ An excellent attack to use if your opponent has very little chip damage left.
❌ If missed your totally vulnerable.

Tenshou Ranki Qcfx+B or D

Hotaru launches a sommerassault and then unleashes a huge energy field on the opponent.

B version
43 Damage 4 Hits

D version
69 Damage 12 Hits

✅ Used as a anti air or in combos.
❌ If missed you will be punished.



Combos
Basic combos with close A

Standing A → Qcf+C 20 Damage 2 Hits
Standing A → Standing A → Qcf+C 24 Damage 3 Hits
Standing A → Low A → Qcf+C 24 Damage 3 Hits
Low A → Low A → Qcf+C 24 Damage 3 Hits
Low A → Standing A → Qcf+C 24 Damage 3 Hits

Standing A → AB→ Qcf+C 30 Damage 3 Hits
Standing A → Down AB → Qcfx2+A 69 Damage 19 Hits
Standing A → Down AB → Qcfx2+C 93 Damage 18 Hits
Standing A → Low C → Qcf+C 29 Damage 3 Hits
Standing A → Low C → Break → DP+D 43 Damage 8 Hits
Standing A → Low C → Break → Qcfx+B 77 Damage 8 Hits
Standing A → Low C → Break → Qcfx+D 103 Damage 16 Hits

Standing D Combos

Standing D → Feint → Down+AB → Qcfx2+A 71 Damage 18 Hits
Standing D → Feint → Down+AB → Qcfx2+C 95 Damage 17 Hits
Standing D → Feint → Down+AB → Qcfx2+B 62 Damage 6 Hits
Standing D → Feint → Down+AB → Qcfx2+D 88 Damage 14 Hits
Standing D → Feint → Low C → Qcfx2+C 34 Damage 3 Hits
Standing D → Feint → Low C → Qcfx2+A 70 Damage 18 Hits
Standing D → Feint → Low C → Qcfx2+C 94 Damage 17 Hits
Standing D → Feint → Low C → Qcfx2+B 61 Damage 6 Hits
Standing D → Feint → Low C → Qcf+D 87 Damage 14 Hits
Standing D → Feint → Standing D → Low C → Qcf+C 43 Damage 4 Hits
Standing D → Feint → Standing D → Low C → Qcb+A 41 Damage 6Hits
Standing D → Feint → Standing D → Low C → Qcfx2+C 97 Damage 16 Hits

Standing D → Qcb+C → Break → Qcfx2+B 100 Damage 12 Hits
Standing D → Qcb+C → Break → Qcfx2+D 126 Damage 20 Hits
Standing D → Qcb+C → Break → TOP → 52 Damage 7 Hits
Standing D → Qcb+C → Break → TOP → DP+D 82 Damage 13 Hits
Standing D → Qcb+C → Break → TOP → Qcfx2+B 116 Damage 13 Hits
Standing D → Qcb+C → Break → TOP → Qcfx2+D 136 Damage 20 Hits
Standing D → Qcb+C → Break → Dive Kick → Qcfx2+B 116 Damage 14 Hits
Standing D → Qcb+C → Break → Dive Kick → Qcfx2+D 142 Damage 22 Hits

Jump In Combos

Jumping D → Standing C → Qcb+C → Qcf+C 60 Damage 8 Hits
Jumping D → Standing C → Qcb+C → DP+D 71 Damage 13 Hits
Jumping D → Standing C → Qcb+C → TOP 60 Damage 8 Hits
Jumping D → Standing C → Qcb+C → Break → TOP 75 Damage 9 Hits
Jumping D → Standing C → Qcb+C → Break → TOP → Qcfx2+B 118 Damage 13 Hits
Jumping D → Standing C → Qcb+C → Break → TOP → Qcfx2+D 150 Damage 22 Hits
Jumping D → Standing C → Qcb+C → Break → Dive Kick → Qcfx2+B 124 Damage 15 Hits
Jumping D → Standing C → Qcb+C → Break → Dive Kick → Qcfx2+D 150 Damage 23 Hits

Jumping D → Standing D → Qcf+C 60 Damage 8Hits
Jumping D → Standing D → TOP 33 Damage 3 Hits
Jumping D → Standing D → DP+D 44 Damage 8 Hits
Jumping D → Standing D → Qcb+A 37 Damage 7 Hits
Jumping D → Standing D → Break 32 Damage 3 Hits
Jumping D → Standing D → Qcb+C 44 Damage Hits

Jumping D → Standing D → Qcb+C → Qcf+C 60 Damage 8Hits
Jumping D → Standing D → Qcb+C → Qcf+C75 Damage 9 Hits
Jumping D → Standing D → Qcb+C → TOP 60 Damage 8 Hits
Jumping D → Standing D → Qcb+C → Break → Dive Kick 75 Damage 10 Hits
Jumping D → Standing D → Qcb+C → Break → Dive Kick → Qcfx2+B 124 Damage 15 Hits
Jumping D → Standing D → Qcb+C → Break → Dive Kick → Qcfx2+D 150 Damage 23 Hits

Jumping D → Standing D → Qcb+C → DP 71 Damage 13 Hits
Jumping D → Standing D → Qcb+C → Break → DP+D 74 Hits 13 Hits
Jumping D → Standing D → Qcb+C → 37 Damage 7 Hits
Jumping D → Standing D → Qcb+C → Break → TOP 75 Damage 9 Hits
Jumping D → Standing D → Qcb+C → Break → TOP → DP+D 90 Damage 14 Hits
Jumping D → Standing D → Qcb+C → Break → TOP → Qcfx2+B 118 Damage 13 Hits
Jumping D → Standing D → Qcb+C → Break → TOP → Qcfx2+D 144 Damage 21 Hits
Jumping D → Standing D → Qcb+C → Break → qcfx2+B 102 Damage 12 Hits
Jumping D → Standing D → Qcb+C → Break → qcfx2+D 128 Damage 20 Hits

Jumping D → Standing D → Break → qcfx2+B 107 Damage 16 Hits
Jumping D → Standing D → Break → qcfx2+D 81 Damage 8 Hits

Dive Kick Combos

Dive Kick→ Qcfx2+B → 59 Damage 6 hits
Dive Kick→ Qcfx2+D → 85 Damage 14 hits
Stomp Kick → Dive Kick→ Qcfx2+B→ 69 Damage 7 hits
Stomp Kick → Dive Kick→ Qcfx2+D→ 95 Damage 15 hits

Break Combos

Break→ Break → Dive Kick 46 Damage 4 Hits
Break→ Break → Dive Kick → Qcfx2+B 95 Damage 9 Hits
Break→ Break → Dive Kick → Qcfx2+D 121 Damage 17 Hits
Break→ Break → TOP 46 Damage 3 Hits
Break→ Break → TOP → DP+D 61 Damage 8 Hits
Break→ Break → TOP → Qcfx2+B 89 Damage 7 Hits
Break→ Break → TOP → Qcfx2+D 115 Damage 15 Hits
Break→ Dive Kick → Qcfx2+B 88 Damage 8 Hits
Break→ Dive Kick → Qcfx2+D 106 Damage 16 Hits

Jump ins with AB

Jumping AB → Close B → Qcb+A 38 Damage 8Hits
Jumping AB → Close B → Qcf+C 34 Damage 4 Hits
Jumping AB → Close B → Break → DP+D 60 Damage 10 Hits
Jumping AB → Close B → Break → Break 63 Damage 10 Hits
Jumping AB → Close B → Break → TOP 49 Damage 5 Hits
Jumping AB → Close B → Break → TOP → Qcfx2+B 98 Damage 10 Hits
Jumping AB → Close B → Break → TOP → Qcfx2+D 124 Damage 18 Hits
Jumping AB → Close B → Break → Break 63 Damage 10 Hits
Jumping AB → Standing B → breakx2 → Dive Kick → Qcfx2+B 107 Damage 11 Hits
Jumping AB → Standing B → breakx2 → Dive Kick → Qcfx2+D 139 Damage 20 Hits
Jumping AB → Close B → Break → Dive Kick → Qcfx2+B 98 Damage 11 Hits
Jumping AB → Close B → Break → Dive Kick → Qcfx2+D 118Damage 18 Hits

Jumping AB → Low C → Qcb+C → Break → DP+D 78 Damage 14 Hits
Jumping AB → Low C → Qcb+C → TOP 64 Damage 9 Hits
Jumping AB → Low C → Qcb+C → Break → TOP 79 Damage 10 Hits
Jumping AB → Low C → Qcb+C → TOP → Qcfx2+B 107 Damage 13 Hits
Jumping AB → Low C → Qcb+C → TOP → Qcfx2+D 133 Damage 21 Hits
Jumping AB → Low C → Qcb+C → Break → Qcfx2+B 106 Damage 13 Hits
Jumping AB → Low C → Qcb+C → Break → Qcfx2+D 132 Damage 21 Hits
Jumping AB → Low C → Qcb+C → Break → TOP → Qcfx2+B 122 Damage 14 Hits
Jumping AB → Low C → Qcb+C → Break → TOP → Qcfx2+D 148 Damage 22 Hits
Jumping AB → Low C → Qcb+C → Break → Dive Kick 79 Damage 11 Hits
Jumping AB → Low C → Qcb+C → Break → Dive Kick → Qcfx2+B 128 Damage 16 Hits
Jumping AB → Low C → Qcb+C → Break → Dive Kick → Qcfx2+D 154 Damage 24 Hits
Jumping AB → Low C → Qcb+C → TOP → Qcfx2+B 107 Damage 13 Hits
Jumping AB → Low C → Qcb+C → TOP → Qcfx2+D 133 Damage 21 Hits

Jumping AB → Standing D → Qcf+C 33 Damage 3 Hits
Jumping AB → Standing D → TOP 37 Damage 4 Hits
Jumping AB → Standing D → Qcb+A 41 Damage 8 Hits
Jumping AB → Standing D → DP+D 44 Damage 8 Hits
Jumping AB → Standing D → Break 36 Damage 4 Hits
Jumping AB → Standing D → Break → TOP 52 Damage 5 Hits
Jumping AB → Standing D → Break → TOP → Qcfx2+B 101 Damage 10 Hits
Jumping AB → Standing D → Break → TOP → Qcfx2+D 127 Damage 18 Hits
Jumping AB → Standing D→ Break → Qcfx2+B 112 Damage 14Hits
Jumping AB → Standing D → Qcb+C → Break → Qcfx2+B 112 Damage 14Hits
Jumping AB → Standing D → Qcb+C → Break → Qcfx2+D 132 Damage 21Hits
Jumping AB → Standing D → Qcb+C → Break → TOP → Qcfx2+B
Jumping AB → Standing D → Qcb+C → Break → TOP → Qcfx2+D 154 Damage 23 Hits
Jumping AB → Standing D → Qcb+C → Break → Dive Kick 79 Damage 11 Hits
Jumping AB → Standing D → Qcb+C → Break → Dive Kick → Qcfx2+B 128 Damage 16 Hits
Jumping AB → Standing D → Qcb+C → Break → Dive Kick → Qcfx2+D 154 Damage 24 Hits

Jump In AB with down AB

Jumping AB → Down+AB → Break → TOP 53 Damage 5 Hits
Jumping AB → Down+AB → Break → TOP → Qcfx2+B
Jumping AB → Down+AB → Break → Qcfx2+B 86 Damage 9 Hits
Jumping AB → Down+AB → Break → Qcfx2+D 112 Damage 17 Hits

Jump ins with AC

Jumping AC → Standing D → Qcb+C → Break → Qcfx2+D 141 Damage 22 Hits
Jumping AC → Standing D → Qcb+C → Break → TOP → Qcfx2+D 128 Damage 15 Hits
Jumping AC → Standing D → Qcb+C → Break → TOP → Qcfx2+D

Jennet Specific Combos
Break → Stomping Kick → D → Dive Kick → Qcfx2+B 98 Damage 10 Hits
Break → Stomping Kick → D → Dive Kick → Qcfx2+D 124 damage 18 Hits

Opponent must be hit in Air
TOP→ Standing D → Break → Dive Kick → Qcfx2+D 131 Damage 18 Hits