Bots Are Stupid

Bots Are Stupid

30 ratings
Bots Are Stupid | 100% Achievement Guide
By Dogas
SPOILER: I'll show every solutions in order to get 100% in the game.

Time to perfect: 2h30 hours (1h15 active & 1h15 idle)
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CAMPAIGN
TIP 1: Don't forget to chose the level's mode for the one indicated in each level!

TIP 2: You can Right Click the last line of each level before pressing play to make it faster!
INTRODUCTION
BASIC I
Robotics 101
Play the default theme for the first time.
MODE: NO JUMP (1/10)
1 move right 2 wait 1.5 3 move left

BASIC II
MODE: NO JUMP (2/10)
1 repeat 2 2 move left 3 wait 1.3 4 move right 5 wait 1.6 6 repeatend

BASIC III
MODE: NO JUMP (3/10)
1 move right 2 repeat 325 3 hook down right 4 wait 6f 6 repeatend
Wallclimb
Perform 3 walljumps in quick succession.
Walljump
Swing into the side of a platform.
Hyper
Hook to the ground directly after jumping.

BASIC IV
MODE: DEFAULT
1 move right 2 jump 3 wait 2 4 move left 5 jump

BASIC V
MODE: NO JUMP (4/10)
1 move right 2 wait .39 3 stop 4 wait 1.19 5 hook right 6 wait .18 7 unhook 8 wait .5 9 hook down left 10 wait .1 11 hook right
Turbo
Reach a speed of 1000 units/s or higher.
Need for Speed
Go the boosted way in Basic 5.

EASY I
MODE: NO JUMP (5/10)
1 move right 2 wait 2.1 3 hook down left 4 wait .5 5 unhook 6 move left 7 wait 1.4 8 move right 9 wait 5.7 10 hook down right 11 wait 1.24 12 unhook 13 wait .1 14 hook right

EASY II
MODE: NO JUMP (6/10)
1 move right 2 wait 307f 3 move left 4 hook left 5 wait 46f 6 unhook 7 wait 206f 8 hook right 9 wait 134f 10 hook down left

EASY III
MODE: DEFAULT
1 move right 2 jump 3 wait 1.6 4 move left 5 wait 1.035 6 move right 7 wait .6 8 hook down right 9 wait 1.45 10 unhook

EASY IV
MODE: NO JUMP (7/10)
1 move left 2 wait 3.33 3 move right 4 hook right 5 wait .4 6 unhook

MEDIUM I
MODE: NO JUMP (8/10)
1 move left 2 wait .3 3 hook down left

MEDIUM II
MODE: DEFAULT
1 move right 2 jump 3 wait 2 4 jump 5 wait 1.05 6 hook right 7 wait .4 8 unhook 9 wait .25 10 unhook 11 hook right 12 wait 4.2 13 unhook 14 move left 15 wait until grounded 16 jump

MEDIUM III
MODE: DEFAULT
1 move right 2 wait 252f 3 jump 4 wait 160f 5 move left 6 wait 606f 7 stop 8 wait 155f 9 hook left

MEDIUM IV
MODE: NO JUMP (9/10)
1 move right 2 wait 1 3 hook right 4 move left 5 wait until orbpickup 6 wait .3 7 move right 8 wait 4.3 9 move left

HARD I
MODE: DEFAULT
1 move right 2 wait .65 3 hook left 4 wait 2.5 5 hook right 6 wait .64 7 unhook 8 stop 9 repeat 20 10 jump 11 wait .37 12 repeatend 13 move right

HARD II
MODE: DEFAULT
1 move left 2 wait .75 3 jump 4 hook right 5 wait .42 6 unhook 7 wait 1.87 8 move right 9 jump 10 wait .3 11 hook down right

HARD III
MODE: DEFAULT
1 repeat while true 2 move right 3 wait 3 4 jump 5 move left 6 wait until grounded 7 jump 8 repeatend

EXTREME I
MODE: DEFAULT
1 move right 2 wait 1.215 3 hook right 4 wait 3.1 5 hook right 6 wait 2.65 7 stop 8 unhook 9 wait .52 10 hook right 11 wait 2.6 12 unhook 13 wait .73 14 hook right 15 wait 3.6 16 unhook 17 hook up right 18 wait 2.44 19 unhook

EXTREME II
MODE: DEFAULT
1 move right 2 repeat 40 3 wait .1 4 hook down right 5 repeatend 6 move left 7 repeat 23 8 wait .2 9 hook down left 10 repeatend 11 wait until grounded 12 move right 13 jump 14 wait .7 15 hook right 16 wait .37 17 hook left 18 wait .7 19 unhook 20 wait .56 21 hook left 22 wait .8 23 unhook 24 move left 25 wait 3.2 26 move right 27 wait .89 28 jump 29 stop 30 wait .935 31 hook down right 32 wait .401 33 hook right 34 wait .664 35 unhook 36 move right 37 wait 1.58 38 hook left 39 move left 40 wait .23 41 unhook 42 wait 5.45 43 move right 44 wait .8 45 move left 46 wait .39 47 hook left 48 wait 1.21 49 hook left 50 wait .15 51 unhook
Robotics Diploma
Finish the default campaign levels.
CLOCKWORK FORGE
CLOCK I
00:00
Play the clockwork forge theme for the first time.
MODE: DEFAULT
1 wait 1 2 move right 3 wait .5 4 hook right 5 wait .75 6 unhook 7 hook right 8 wait 1 9 move left 10 jump 11 wait 1.5 12 move right 13 wait until grounded 14 jump
Why though?
Use both boosters on Clock 1.

CLOCK II
MODE: DEFAULT
1 move right 2 wait .7 3 stop 4 wait 1 5 jump 6 wait .6 7 hook left

CLOCK III
MODE: DEFAULT
1 move right 2 wait 1.05 3 move left 4 wait 3 5 jump 6 move right 7 wait until stopped 8 jump

CLOCK IV
MODE: DEFAULT
1 move left 2 wait .4 3 jump 4 wait .4 5 hook left 6 wait until grounded 7 move right 8 wait .86 9 hook right

CLOCK V
MODE: DEFAULT
1 move right 2 wait .8 3 jump 4 wait 5 5 move left 6 jump 7 wait 2.9 8 move right 9 jump

CLOCK VI
MODE: DEFAULT
1 move right 2 wait .4 3 jump 4 wait 1.6 5 move left 6 wait .27 7 move right

CLOCK VII
MODE: DEFAULT
1 move right 2 jump 3 wait 2 4 move left 5 wait 1.6 6 hook right 7 wait 1.055 8 unhook 9 wait .8 10 move right 11 wait .8 12 move left 13 wait until orbpickup 14 move right 15 wait .4 16 hook right

CLOCK VIII
MODE: DEFAULT
1 repeat 3 2 move right 3 jump 4 wait 280f 5 move left 6 jump 7 wait 300f 8 repeatend
23:59
Finish the clockwork forge campaign levels.
TOXIC FACTORY
TOXIC I
We Need to Go Deeper!
Play the toxic factory theme for the first time.
MODE: DEFAULT
1 move left 2 wait 1.155 3 hook down left 4 wait .85 5 unhook 6 stop 7 wait 1.5 8 move left 9 wait .2 10 jump 11 wait 1.2 12 jump
Poser
Go below the toxic warning sign on Toxic 1.

TOXIC II
MODE: DEFAULT
1 move left 2 wait 1.4 3 move right 4 wait .8 5 move left 6 wait 2.73 7 hook left 8 wait until orbpickup 9 move right

TOXIC III
MODE: NO JUMP (10/10)
1 move left 2 wait 1.6 3 hook left 4 wait .32 5 unhook 6 wait 360f 7 move right
No Need for That
Beat 10 levels in no jump mode.

TOXIC IV
MODE: DEFAULT
1 move right 2 wait 1.515 3 hook down right 4 wait 5.48 5 hook down left

TOXIC V
MODE: DEFAULT
1 move right 2 jump 3 wait 366f 4 move left 5 wait until orbpickup 6 move right 7 wait 358f 8 hook left

TOXIC VI
MODE: DEFAULT
1 move right 2 wait 276f 3 hook right 4 wait 225f 5 stop 6 wait 470f 7 move left 8 wait 345f 9 hook down left

TOXIC VII
MODE: DEFAULT
1 wait 2.9 2 move left 3 wait 3.5 4 hook down right 5 wait .74 6 unhook 7 wait .1 8 move right

TOXIC VIII
MODE: DEFAULT
1 move right 2 jump 3 wait 1.615 4 hook left 5 wait 1.48 6 unhook 7 stop 8 wait 1.04 9 hook right 10 wait .45 11 move right 12 unhook 13 wait .86 14 hook right 15 wait 3 16 unhook 17 wait .62 18 hook down left
Rock Bottom
Finish the toxic factory campaign levels.
MOON STATION
MOON I
To the Moon
Play the moon station theme for the first time.
MODE: LOW GRAVITY
1 move right 2 wait 100f 3 move left 4 wait 317f 5 move right 6 wait 375f 7 move left

MOON II
MODE: LOW GRAVITY
1 move left 2 wait 2.75 3 move right 4 wait 2.2 5 move left 6 wait until grounded 7 move right 8 wait 2.5 9 jump 10 wait until grounded 11 jump 12 wait until grounded 13 jump 14 move left 15 wait until grounded 16 jump 17 wait until grounded 18 move right 19 jump 20 wait until grounded 21 jump 22 wait until grounded 23 jump 24 move left 25 wait until grounded 26 move right 27 wait .75 28 move left 29 wait until falling 30 move right 31 wait until grounded 32 stop 33 wait 10 34 move left

MOON III
MODE: LOW GRAVITY
1 move right 2 wait 1 3 hook down right 4 wait 3.1 5 hook right 6 wait .25 7 unhook 8 wait .5 9 hook right 10 wait .49 11 unhook 12 wait .3 13 hook right 14 wait 1 15 hook right 16 wait 1.2 17 unhook 18 wait 1 19 hook left 20 wait 4.5 21 unhook 22 hook right 23 wait 1.5 24 unhook

MOON IV
MODE: LOW GRAVITY
1 move left 2 wait 1.27 3 move right 4 wait .28 5 move left 6 wait .5 7 move right 8 wait 1.5 9 move left 10 wait 1.2 11 move right

MOON V
MODE: LOW GRAVITY
1 repeat 5 2 wait .2 3 move right 4 wait 1.3 5 move left 6 wait until teleported 7 repeatend 8 hook down left 9 wait until grounded 10 jump 11 wait until teleported 12 wait until teleported 13 move right 14 wait .7 15 hook right 16 wait .7 17 unhook
Dizzy
Use all portals on Moon 5.

MOON VI
MODE: LOW GRAVITY
1 repeat 5 2 wait 785f 3 move right 4 wait 785f 5 move left 6 repeatend 7 stop 8 wait 18.45 9 move left

MOON VII
MODE: LOW GRAVITY
1 repeat 6 2 move left 3 wait 500f 4 move right 5 wait 550f 6 jump 7 repeatend 8 repeat 18 9 wait until grounded 10 move left 11 wait 20f 12 move right 13 repeatend 14 wait 451f 15 jump 16 move left 17 wait 522f 18 stop

MOON VIII
MODE: LOW GRAVITY
1 move right 2 wait 275f 3 move left 4 wait 204f 5 stop 6 wait 245f 7 hook left 8 wait 155f 9 unhook 10 wait 500f 11 hook left 12 wait 199f 13 unhook 14 wait 500f 15 move right
And Beyond!
Finish the moon station campaign levels.
Actual Moon
Beat the moon station campaign levels in low gravity mode.
LEVEL EDITOR
Drag and drop every single special object in the same level.
Mad Scientist
In the Level Editor: Use all special objects at once.

Select 1 platform and 1 background object then copy (CTRL+C) and paste (CTRL+V) 100 times
Architect
In the Level Editor: Use 100 platforms at once.
Artist
In the Level Editor: Use 100 Background objects at once.
CUSTOM
Junior Test Engineer
Upload a custom level.
Senior Test Engineer
Upload 5 custom levels.

A Whole New World
Download a custom level.
Mechanical Addiction
Download 50 custom levels.

Spread Some Love
Like 10 custom levels.
MISC
Scratch That
Delete 10 or more lines of code at once.

Add and copy, over and over again, wait .001 in any level until you get to 100+ lines, then press play.
Complexity
Finish a level with 100 lines or more.

Add this codes to any level (if there is surface to be attached to), then press play.
1 hook down right 2 unhook
Micromanagement
Unhook instantly after hooking onto something.

Could be done in any level with spikes, I did at level BASIC II. Basically just spawn (ALT + ENTER might help) and insta die. Just do that 1000 times.

We are All Stupid
Die from spikes 1000 times.

This could be done in customs, just make a quick level, then play it.
TAS
Finish a level in a second or less.

Game can be minimized, but you have to be in the main menu!
Mesmerized
Spend 1 hour in the main menu screen.
6 Comments
Dogas  [author] 9 Sep @ 5:49am 
On the level, top left corner under "Instructions".
Beauty in the Bliss 9 Sep @ 5:24am 
is there a way to turn on low gravity mode, because i feel like im stuck on moon 1, just not sure what i have done wrong.
SixthBlackWing 17 Jun, 2024 @ 9:34am 
Micromanagement achievement:
1. hook down right
2. wait until hooked
3. unhook
Thrillhouse 4 May, 2024 @ 7:40pm 
As I said, getting it to detect that a level was "played" so it could be uploaded was odd. It didn't seem like using the PLAY button in the custom levels browser would EVER count. The only way it worked for me is if I used the "PLAY" button in the level editor itself *and then* put a command into the text field (even if it was just a single "stop") and hitting Shift+ENTER to try and "start" it. Then it finally seemed happy and let me upload it.

P.S. Clean up after yourself and delete any crappy levels you make for achievement purposes. Go to PLAY -> CUSTOM -> ONLINE LEVELS and search for your level name (I just named them myname1, myname2, etc) and there'll be a button in the top right that lets you delete it from the online database.

P.P.S. The 1000 character limit on comments sucks.
Thrillhouse 4 May, 2024 @ 7:39pm 
2. To make and upload 5 custom levels (I hate these types of achievements BTW, just encouraging people to spam their game's custom level browser with low-quality non-levels people made for an achievement), you need to go into the editor and make 5 separate levels (use the NEW button in the bottom right between each one) but you also need to BEAT them first, the detection of which seemed very buggy for me.

You can't upload your level from the level editor itself AFAIK. You must go to the main menu -> PLAY -> CUSTOM -> LOCAL LEVELS to see them listed with an upload button. For me, my levels didn't immediately appear in this list, only popping into existence after like 5 seconds... speaking of which, the game was eating up a TON of CPU cycles whenever I was messing around with the level editor. When I would playtest a level from there, it would sometimes lag SO hard (on a 7950x3d) that it was dropping keyboard inputs and making it difficult to type.
Thrillhouse 4 May, 2024 @ 7:37pm 
Pretty great guide, thanks! The formatting of "description above the achievement name/icon/text" threw me off a bit, maybe some "horizontal rule" dividers would help.




A few notes:

1. You can get the "1000 spike deaths" achievement way more easily by making a custom level with spikes directly under your spawn, then clicking PLAY in the level editor and walking away from your computer for several minutes. You don't even need to put in any commands or repeatedly hit play between deaths because it repeatedly spawns your character and kills it in the background and they all count towards the achievement.