Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
as for the feature request -- are you meaning an option to highlight items even if they aren't identified/recognized? i.e. if you have polygel on the list but you don't recognize it, it'll still highlight the merchant? I could do that. I'll have it be off by default since I prefer it being a consistency thing in line with the rest of the game's balance, but as a setting, I don't see why not! can't give you an ETA though, I'm sorry :n
Traceback here: https://pastebin.com/egZB3RrT
I guess adding " && !stockedObjects.ContainsKey(goName)" to the condition should to the trick here?
Also, a feature request: can we have an option to highlight merchants selling unrecognized items, please? It would be of great help to early game characters without technoscanning.