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As the baseHP is based off totalThreat and not localThreat, total HP will be higher. This is due to the cubing in the formula, eg totalThreat 50 is 1625 v using localThreat of 20 and 30, which are 524 and 831 respectively, giving a total baseHP of 1355. The difference become more and more acute the higher the threat due to the exponential growth of the cubing within the formula.
There is no massive jump in threat at threat 200, the +29000 is actually 0.003*200^3 + 25*200. Above 200 the increase in threat is no longer cubed, so no longer exponential, instead it is an additional 525 HP for each additional totalThreat, becoming linear.
For 0.13 the calculation from totalThreat to HP works as follows
For total threat less than 200
baseHP = 0.003 * totalThreat^3 + 25*totalThreat so same as above
For total threat over 200
baseHP = (totalThreat - 200) * 525 + 29000 different to above
This baseHP is then multiplied by the difficulty modifier, and then divided amongst all colonies based on their localThreatWeight
(damned comment char limits)