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BlackSun™ EveOnline Mission Reports
By Zac Starfire
Complete Mission Reports for Eve Online Mission Running.
Mission Data Scraped from the old Eve Survival Site thanks to Web Archive.
   
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All is Not Lost.

*** Work In Progress ***

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979331635

* Project Temporary Paused - I however have created an offline backup of all the Eve reports to work from for later when I come back to this *
After The Seven
Level 1:
After The Seven - "Replacement" (1 of 5)
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage Dealt: Kin/Therm
Recommended damage dealing: Kin/Therm
Recommended Ship: Rifter

Group 1, 10km
Aggro on warp in

7 x Seven Plebe (Frigate)

Group 2, 70km
Warp out as you warp in

5 x Seven Plebe


After The Seven - "Company" (2 of 5)
Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt:
Recommended damage dealing:

Group 1, 15-20km

Aggro instantly when warp in.
2 x Seven Recruit (Frigate)

Group 2, 15-20km

Spawn when Group 1 eliminated.
4 x Seven Plebe (Frigate)

Group 3, 15-20km

Spawn when Group 2 eliminated.
5 x Seven Plebe (Frigate)

Group 4, 15-20km

Spawn when Group 3 eliminated.
1 x Surenna's Frigate (Frigate)

A cargo container will be dropped when Group 4 is destroyed, which contains the goods the mission requires.

After The Seven - "Idiot" (3 of 5)
Aggro instantly when warp in.
1 x Phenod (Destroyer)

In his wreck you will find his DNA.

16 Pyroxeres asteroids (~700k)
45 Veldspar asteroids (~2.3M)

After The Seven - "Ruse" (4 of 5)
A Caldari Shuttle will be granted when accepting the mission. Use the shuttle to accomplish the mission.

Pocket 1

Anakism will spawn at 35-40km. He cannot be attacked and will not be aggroed until you pick up the hostages in The Seven Holding Cells at around 20km.
Once hostages are picked up, run to the acceleration gate.

Pocket 2

Stolen CONCORD ship (a container) will spawn near you. Transfer the hostages in the cargo and your journal will update.

After The Seven - "Decision" (5 of 5)
When warp in, Locced (Destroyer) will be in your 20km. If you attack him, 2 extra Pithi Invaders will spawn at ~25km.

Locced's Bribe only contains 1 unit of "Metal Scraps." Kill him.

Some Veldspar can be found in this dead space (50+ of small asteroids).
Against the Empire
Level 3

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM, Therm
Recommended damage dealing: Therm, EM
Recommended ships: Drake

Upon warp-in there are 2 ship wrecks. When within 10k the ship wrecks the spawning starts. Upon destuction of some of the ships, others spawn.

Single Pocket
ships auto aggro as they spawn
20-40km
15x Destroyers (Imperial Caius/Deacon/Exarp/Felix/Paladin)
8x Cruisers (Imperial Agatho/Donus/Templar Agatho)
3x Battlecruisers (Imperial Avenger/Justicar)

Objective
The 2 ship wrecks which each contain 23 crew members.
Air Show!
Level 1, Gallente

Part 1 of 5
Faction: None
Mission type: Courier
Space type: Normal space


Part 2 of 5
Faction:
Mission type: Encounter
Space type: Deadspace
Damage dealt: None
Extras: Must use a shuttle

Might need to use a bit of manual flying to get through the hollow asteroid (beacons 1, 4 and 7)
8 beacons in total
Tip: Make sure that beacons are visible in your overview.

Part 3 of 5
Faction:
Mission type: Encounter / Courier
Space type: Deadspace
Damage dealt: None
Extras: Must use Shuttle

Warp-in, move to the damaged pod, pick-up the stranded pilot, and go.


Part 4 of 5
Faction: Rogue Drones
Mission type: Encounter
Space type: Deadspace
Damage dealt: em(46%)/therm(54%)
Recommended damage dealing: EM/Therm
Recommended ship classes:

No aggro on Warp-In.

Group 1 to 4
Distance: 30-37km from Warp-in.

You have to shoot at one foe to get aggro of the group it is in.
Every group consists of 3x frigates (Mammon Apis/Belphegor Apis/Infester Alvi)

Group 5
This group appeared when i have killed 2 groups.
Instant aggro.
Mission objective is completed on killing group 5.

Distance: ~ 4km.

2x Frigates (Splinter Alvi)

Part 5 of 5
Faction:
Mission type: Encounter
Space type: Normal space (mwd does work)
Damage dealt: None
Alluring Emanations
Level 1

Faction: Rogue Drone
Mission type: Encounter
Space type: Deadspace
Damage dealt: All
Web/Scramble: none
Recommended damage dealing: EM, Thermal

Single Pocket

No aggro on warp in.

Mission completes after destroying the first lone Rogue Drone.

Initial
1x Frigate (Rogue Drone) Trigger

Single Spawn
43x Frigates (Rogue Drone)


Level 2

Faction: Rogue Drones
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds
Extras: None
Web/scramble: None
Recommended damage dealing: EM
Recommended ships: A battle cruiser was overkill for a one-year player. A Destroyer could be good at range.

warp-in
Upon warp-in there is one rogue drone at approximately 50km. Destroying this drone completes the mission and spawns 42 additional drones (i.e a rogue drone ambush).

Blitz
Destroy the one drone and warp back to your agent.

Mineable Asteroid info
none

Tips:
  • Drones drop no loot but can be salvaged.
  • I took no damage in this mission by keeping out of range and picking off all of the drones.
  • Getting within the drones' firing range could make this a devastating mission.
  • Images of the targeted drones seemed to indicate all damage types could be incurred.


Level 3
Faction: Rogue Drone
Mission type: Encounter
Space type: Deadspace
Damage dealt: unknown, but minimal
Web/Scramble: none
Recommended damage dealing: any, only minimal damage required.
Recommended ships: any combat ship

Single Pocket

One rogue drone (frigate) 50km away. Does not aggro. After killing the lone rogue drone, 43 more rogue drones spawn in 5 groups 60-120km away.

Mission completed after killing first rogue drone.


Level 5
Faction: Rogue Drones
Mission type: Encounter
Space type: Deadspace
Web/Scramble: None
Extras: None
Damage dealt: EM/Therm
Recommended damage dealing: Therm/Kin
Recommended ship classes: Any ship with at least some combat capabilities, even a rookie ship.

Direct warp into Deadspace. No Gate (in case you want to bring in your Capital Ship)

Warp-In
Ship at 50k

1 x Frigate – Rogue Drone (Tarantula Apis) Trigger, Objective

Destroy it and Mission Complete. Really. That’s it. It’s done, just go…

Spawn 1
Upon destroying the lone drone there spawns 43 drones between 70-130km away

5 x Arachula Apis
3 x Asmodeus Apis
7 x Beelzebub Apis
3 x Belphegor Apis
6 x Incubus Apis
3 x Malphas Apis
3 x Mammon Apis
1 x Moth Apis
3 x Scorpionfly Apis
4 x Tarantula Apis
5 x Termite Apis

You really don’t need to destroy these. Seriously. The mission is complete. Just take the Loyalty Points and run…

But for those who insist on sticking around because they must kill everything; at least make it easy on yourself and bring along a Smartbomb. It takes 2 minutes for all the drones to reach you (plenty of time for a refill…)

One smartbomb blast will finish the room and you will reign as a giant among your peers.

Tips:
  • Yes, this is the exact same mission as the one assigned in levels 1-3
  • Maximum damage dealing of all drones together is 132hp/s (EM 52%, Therm 48%)
  • As with most Level 5s, bring a fleet to stave off low-sec pirates


Amarrian Excavators
Level 4
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Recommended damage dealing: Therm/EM
Recommended ships: Golem, CNR, Raven

Single Pocket
The mission objective is the lookout post.

Single Group:
2x Amarr Cruise Missile Battery
6x Frigates (Excavator)
2x Cruisers (Excavator)
3x Battleships (General Strangelove/Excavator)
Amarrian Tyrants
Level 1
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM, Therm
Recommended damage dealing: Therm, EM

Single Pocket
Tower Sentry Amarr I Sentry Gun
3x Frigates (Amarr Navy Executioner)

Level 2
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Recommended damage dealing: Therm,EM
Recommended ships: Ishkur

Single Pocket
5x Frigates (Amarr Navy Scout/Crucifier)
1x Cruiser (Amarr Navy Omen) Objective

Level 3
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Recommended damage dealing: Therm,EM

Single Pocket
3x Cruisers (General Strangelove/Amarr Navy Officer/Omen)
4x Frigates (Amarr Navy Soldier/Crucifier/Scout)

Blitz:
Just kill the General.

Structures:
Bunker drop ammo

Standing Loss
-1.3563 % derived (don't shoot into Tower Sentry Amarr II)
Amarr Empire was displeased by actions on you performed against Amarr Empire's friends, or for Amarr Empire's enemies.
Ambush the Convoy
Level 3
Faction: Serpentis
Mission type: Encounter
Space type: Unknown
Damage dealt: Kin/therm
Extras: Dampening
Recommended damage dealing: kin/therm

Single Pocket
One of the Transports will drop a can along with it's wreck. This will contain the narcotics (50.0 m3) you are required to return to your agent.

2x Heavy Missile Batteries
2x Transport Ships
4x Frigates (Coreli Protector/Coreli Defender)
2x Battlecruisers (Corelatis Wing Leader/Platoon Leader)

Level 4
Faction: Serpentis
Mission type: Encounter
Space type: Normal
Damage dealt: Kinetic/ Thermal/ Explosive
Extras: Dampening
Recommended damage dealing: Kinetic/ Thermal

Objective Item drops from last NPC killed,

Single Pocket
2x Cruise Missile Batteries Explosive Cruise Missile
4x Industrial Transport
1x Cruiser (Corelum Chief Spy)
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Flotilla Admiral/ Vice Admiral)

Tip
Batteries do not have to be destroyed to complete mission.

Level 4
Faction: Blood Raiders
Mission type: Encounter
Space type: Normal
Damage dealt: EM/ Thermal
Extras: Neuting (not confirmed)
Recommended damage dealing: EM/ Thermal
Recommended ship class: Battleship, Battlecruiser

Objective Item drops from last NPC killed.

Single Pocket
4x Industrial Transport (Blood Raider Transport)
2x Battlecruiser (Corpior Phantom aka Blood Raider Escort)
2x Battleship (Corpus Monsignor) May Neut
Ambushed Ally
Level 2 - Storyline
Faction: Gallente
Mission type: Encounter
Space type: Deadspace, no gates
Damage dealt: Kin/Therm
Extras: none
Recommended damage dealing: Kin/Therm

Warp-in
At warp-in you are faced with Sisters of EVE station, 4 x laser sentries and a Gallentean Federation Praktor Arx battlecruiser. Sentries do not open fire, nor does the objective until fired upon.

Ship drops tags only (Federation Navy fleet Captain and Major tags, one each).

Tip:
Stayed 20km away from the The Federation Praktor and it never fired one shot.
Ammatar Detective Spotted
Level 3
Faction: Ammatar Mandate
Mission type: Encounter
Damage dealt: EM/thermal
Web/scramble: Delta II Support Frigates
Recommended damage dealing: exp/kin

Single Pocket

Ships are 40-45 km from warp-in. Aggro is immediate from all ships.

6x Ammatar Navy frigates (Detective, Officer, Delta II Support Frigate)
Ammatar Scouts Spotted
Level 2
Faction: Ammatar Mandate
Mission type: Encounter
Space type: Unknown with gate
Damage dealt: Kin(100%)
Extras: None
Web/scramble: None
Recommended damage dealing: em

Eliminate the Ammatar scouts and report back to your agent.

Single Pocket

Group 1
Aggro on Warp-in.
Distance: 34-41km from Warp-in.
An Advantageous Catastrophe
Level 4

Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace
Scrambling/Webbing/Damping: Support Frigates, Federation Matara, Elite Federation Manica, Federation Libertus
Damage dealt: Kin/Therm
Recommended damage dealing: Therm/Kin
Recommended Ship Classes: Battleship, Command Ship, T3

Single Pocket
No aggro at warp-in.
Note: Bookmarking and warp to distance of bookmark allowed. If warp out after starting mission, will auto-aggro when warp to bookmark.

Group 1 (40km)
4x Frigates (Federation Libertus, Manica)
3x Destroyers (Federation Arcus, Pelekus) Trigger (last killed)

Wave 1 (40-50km)
3x Frigate (Elite Federation Manica/Libertus) Web/Scramble
8x Destroyers (Federation Pelekus/Arcus)
3x Battlecruisers (Federation Praktor Auxilia)
5x Battleships (Federation Covinus/Navis Longa/Praeses/Hexeris/Praktor Navis Praetoria) Dampening Federation Praktor Navis Praetoria
(Hexeris orbit at 50-55km) / (Hexeris optimal damage range 45km)
Killing random BS triggers wave 2
Killing last BS from wave 1 triggers wave 3
Killing Federation Praktor Navis Praetoria incurs a -0.02% standing loss.

Wave 2 (20km)
3x Frigate (Elite Federation Matara) Dampening
4x Battlecruisers (Federation Praktor Arx/Bearcus/Quadrier)
3x Battleships (Federation Praktor Phanix, Praktor Magister) Last killed triggers mission complete

Wave 3 (60km)
2x Frigates (Elite Federation Manica/Libertus) Web/Scramble
4x Cruisers (Elite Federation Mentes/Quadrieis)
3x Battleships (Federation Praktor Magister/Phanix)


Tip
  • You should be able to kill all of the webbing and scrambling Elite Federation Manicas before they reach webbing range.
  • You might need to focus on the Federation Mataras first because they will dampen you.
  • This mission was easily done in an active tanked Tengu.

Blitz
Kill all Destroyers upon warp-in (spawns wave 1).
Kill all BS until wave 3 spawns.
Kill all BS from wave 3.

Example of tag loot:
6x Federation Navy Fleet Captain Insignia I
1x Federation Navy Fleet Colonel Insignia I
10 Federation Navy Fleet Colonel Insignia II
23 Federation Navy Fleet Major Insignia I
4x Federation Navy Fleet Midshipman Insignia I
8x Federation Navy Fleet Sergeant Insignia I
8x Federation Navy Fleet Sergeant Insignia II
3x Federation Navy Fleet Sergeant Insignia III

Loot and salvage seems worth the 5 minutes to me.
1.4m salvage
15m Tags
2.6m Loot

Faction Standings
Will incur a -0.02% standing loss with Gallente Federation for "Combat - Ship Kill". This should be safe to run unless your standings with the Gallente are already just barely above -2.
An Ancient Roster
Level 1
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, kin
Recommended ships: Breacher
Video: Rifter

Ship class limit: Pocket 1 is limited to Frigates, Cruiser, Destroyer and Rookie Ship

At the gate
The spawn arrives 35-60km from warp-in.

7x Frigates (Gistii Hijacker, Rogue)

Pocket 1
Mission loot is in the container, Brutor Tribe Roster. All is approx 30-40km from warp in.

2x Destroyers (Gistior Defacer, Shatterer)
The Angel Cartel Spies
level 1
Faction: Angel Cartel
Mission type: Encounter
Space Type: Deadspace
Damage dealt: Exp, Kinetic
Recommended damage dealing: Exp, Kin
Video: Rifter

Single Pocket

Single Group (Aggro)
9x Frigate (Gistii Hijacker)

Structures
Munitions Storage (can) contains 100 Small Projectile Ammo.

level 2
Faction: Angel Cartel
Mission type: Encounter
Space Type: Deadspace
Damage dealt: Exp, Kinetic
Recommended damage dealing: Exp, Kin

Single Pocket

Single Group: (48km)
8x Frigates (Gistii Impaler/Rogue/Hijacker/Raider/Hunter)

Salvage/loot
about 20m3

Asteroids
2- Scordite - total 11387
1- Pyroxeres - total 14000

Structures
No drop from landing pad

Level 3
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, Kin
Recommended ships: Drake

Auto aggro from the entire pocket in about 10-15 seconds

Single Pocket
25-35km
3x Destroyers (Gistior Defacer/Shatterer)
4x Cruisers (Gistum Smasher/Crusher)

Level 4
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive/ Kinetic/ Thermal
Web/ Scramble: Stasis Tower
Recommended damage dealing: Explosive/ Kinetic
Recommended ships: Drake, Raven, Dominix

May [Fleet] warp to preferred distance.

Single Pocket
Auto Aggro at warp in

Single Group (50km)
1x Stasis Tower
2x Angel Heavy Missile Battery
4x Battlecruisers (Gistatis Praefectus/Tribunis)
3x Battleships (Gist Warlord/Saint/Nephilim)

Blitz
ignore Stasis Tower and Missile Batteries.

Structure
Barrack drops T1 ammo and cap boosters occasionally.
Angel Extravaganza
Level 3

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin, (Exp, Therm in bonus pocket)
Extras: Drone aggro from respawns
Web/scramble: Angel Viper, Angel Webifier, Spider Drone
Recommended damage dealing: Exp, Kin
Recommended ships: Dominix, Drake, Myrmidon, Hurricane

Groups are now triggered spawns, usually the highest value singleton. Drones will get aggro from new spawns. Waves auto aggro you and/or drones.

No hostiles at initial gate



Blitz
Destroy all structures before destroying the first wave unlocks the gates without any further waves. This works for Pockets 1 to 4.
Bring an afterburner as some structures are 80+ km from warpin.
Mission is completed after the named BC and the two Spider Drones in Pocket 5 are destroyed.


Pocket 1

Wave 1
75-80km
4x Cruisers (Gistum Breaker/Defeater/Liquidator/Marauder) Trigger for Wave 2 when killed is highest bounty

Wave 2
15-20km
4x Destroyers (Gistior Defiler/Seizer)
1x Cruiser (Gistum Depredator/Predator) Trigger for Wave 3 when killed

Wave 3
45-65km
1x Elite Frigate (Angel Viper/Webifier) web/scram
2x Cruisers (Gistum Centurion/Phalanx)

Blitz
Destroy the Angel Cartel Structure and Small Refinery before killing the trigger and there will be no wave 2 and 3 spawned

Structures
No loot

Pocket 2

Wave 1
2 groups
Group 1
55-75km
3x Angel Light Missile Battery
Group 2
40km
3x Cruisers (Gistum Breaker/Defeater/Liquidator/Marauder) Trigger for wave 2 when killed is highest bounty

Wave 2
70-80km
2x Elite Frigates (Angel Viper/Webifier) web/scram
2x Cruisers (Gistum Depredator/Marauder/Predator) Trigger for Wave 3 when killed is highest bounty

Wave 3
35-50km
2x Frigates (Gistii Hunter/Impaler)
2x Battlecruisers (Gistatis Legionnaire/Primus)

Blitz
Destroy the casino before killing the trigger and there will be no wave 3 spawned

Structures
Missile Batteries may drop missiles
Casino drops two random commodities (40km)

Pocket 3

Wave 1
45km
1x Cruiser (Gistum Depredator/Predator)
1x Battlecruiser (Gistatis Tribuni/Praefectus) Trigger for Wave 2 when killed
Wave 2
28-37km
2x Elite Frigates (Angel Viper/Webifier) web/scram
2x Cruisers (Gistum Liquidator/Marauder)

Structures
Angel Bunker and Storage Silo may drop random ammo

Pocket 4
Cruiser doesn't aggro unless it or the Towers are attacked, but may aggro drones. Will follow the drones and attack them but will head back to initial position if drones are back in drone bay without attacking you even if very close.

Group 1
auto aggro
2-17km
3x Sentry Angel Tower I
Group 2
auto aggro
27-39km
2x Sentry Angel Tower II
Group 3
75-80km
1x Cruiser (Gistum Crusher/Smasher)*Painting*

Structures
Angel Harvester drops two random commodities

Pocket 5

Wave 1
20-30km
2x Frigates (Gistii Hunter/Impaler)
2x Cruisers (Gistum Liquidator/Marauder/Phalanx) Trigger for Wave 2 when killed is Higher Bounty

Wave 2
2 groups
Group 1
60-65km
3x Cruisers (Gistum Centurion/Phalanx)
Group 2
95-100km
1x Destroyer (Gistior Seizer/Trasher)
1x Battlecruiser (Gistatis Primus/Tribuni) Trigger for Wave 3 when killed

Wave 3
95-100km
3x Destroyers (Gistior Defiler/Haunter)
1x Battlecruiser (Gistatis Praefectus/Tribuni) Trigger for Wave 4 when killed

Wave 4
60-65km
2x Elite Frigates (Angel Viper/Webifier) web/scram
1x Battlecruiser (Gistatis Primus/Legionnaire) Trigger for Wave 5 when killed


Wave 5
125-140km
2x Spider Drones web/scram
1x Named Battlecruiser (Terzam Tazzon)

Structures
No loot
Total Bounty around 2.8 mil

Bonus Pocket (optional)
Needs Angel Palladium tag to enter, not consumed.

You warp in roughly 75-90km from the rats, which all aggro immediately except for the sentry, presumably because it's out of range. Angel Vipers/Webifier close in pretty fast, other frigs are a little slower. There are no triggers or respawns reported.

1x Tower Sentry Angel III
4x Elite Frigates (Angel Viper/Webifier) web/scram
2x Elite Frigates (Arch Gistii Ambusher/Raider) web/scram
4x Battleships (Gist Nephilim/Saint/Warlord) target painting


Structures
Battlestation drops loot. Be prepared to shoot a long time. (The loot can be generic and unimpressive, and generally not worth it. At 200dps it will take about ten minutes. The explosion, on the other hand, is gigantic.)

Terzam's Stash drops random generic loot as well (possible Domination Faction Mod)

Loot
Loot: ~5.3 up to 11.7 mil ISK
Bounties: ~5.3 up to 8.4 mil ISK
Salvage: ~1.9 up to 2.5 mil ISK


Tip
Watch out for heavy webbing/scrambling in the bonus stage.
Saint uses Bane torpedoes [explo.] AND some shorter range [45 km?] weapon with thermal damage.
Nephilim does a fair amount of explosive damage using Bane torpedoes
Warlord does a fair amount of explosive damage using Bane torpedoes