Blade Symphony

Blade Symphony

Onvoldoende beoordelingen
duel_hsr_laserrelay_h
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
33.956 MB
1 sep 2014 om 16:53
1 wijzigingsnotitie (weergeven)

Abonneren om te downloaden
duel_hsr_laserrelay_h

Omschrijving
HSR Corp is dead for 20 years now but their creations and inventions continue to live making our life better. However, deep under the surface there're a lot of dangerous things which nobody knows how to shut down. Someone could say we have no knowledge left about them. Or maybe this is because people sent there realize they will never come back and refuse to follow instructions?

---------------------------

Duel map for the Community Mapping Contest. On each arena you will meet some danger... but don't get distracted or killed! you have an opponent to defeat:)

Visual side of this map is in alpha. Expect dev textures, empty areas and lack of details. Plus, couldn't make fog and 3d-skybox work together yet. Mostly because of that our favorite Giant Sky Box is still here.

But all "gameplay features" are working exactly as they supposed to. No excuses here! For better spectating arenas "activating" in turns for 25 seconds each. Whole cycle lasts 75 sec, it means if you have been on one arena for 2 mins - you know everything about it.

Watch out for lasers and lower your music volume to hear enemies on arena 2! Good luck!

Also, remember: whatever this game thinks, your opponent's death is your victory!:)



Almost forgot to say Thanks to Neshzul, EHOT and Wolfloor for their awesome advices and support.
And thanks to StonedB, 18hiltc, jesabat, RunnerPack, Q.K. for their sounds from freesound.org.
7 opmerkingen
raffle 8 sep 2014 om 0:21 
i really like how it looks in the last screen, sexy
EHOT 2 sep 2014 om 3:19 
крис не читай что написал Нэш ... он оху*вший)))
NeshZul 2 sep 2014 om 3:16 
все охуенно, крис не слушай )
EHOT 2 sep 2014 om 1:30 
хз...мне как то не очень, ярковато выглядит, хоть и бело но вырвиглазно, а вот последний скрин с лазерными стенками прикольно выглядит)
Wolfloor 2 sep 2014 om 1:28 
Не, туман в самый раз мне кажется. Когда он был мягче было легче определять где находится противник. Хотя временами видно заряд т2-т3 на пару секунд или просто эффект
EHOT 2 sep 2014 om 1:03 
но туман можно было бы сделать и помягче, во первых чуть серее и во вторых чуть раздвинуть граныцы, а то от 0 до 50 это как то жестко))
EHOT 1 sep 2014 om 21:50 
Вроде как получше стало выглядеть)