Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Abomination
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Ladda ned
7 kommentarer
The Former  [skapare] 20 nov, 2023 @ 5:48 
Hm! Interesting... I'll give that a go! Thanks for the advice. :)
Yaddah 20 nov, 2023 @ 1:14 
I can assure you it's not useful at all. You're much better off converting the cost of the PD into more armor.
Another thing, which is a typical mistake, is that you have way too much power generation.
Here's what I think you should do: https://imgur.com/KOFHR4E
The Former  [skapare] 19 nov, 2023 @ 21:31 
I do have some builds like that, but of course that exposes the infrastructure in front to damage from mixed-arms ships with, say, ion cannons. Figured I'd give this a go, haven't extensively tested how useful it is though.
Yaddah 19 nov, 2023 @ 20:16 
Why not have the PD in front of the armor to start with? That way you'll reduce incoming damage and still have the armor.
The Former  [skapare] 19 nov, 2023 @ 19:46 
Haha. They're a backup measure. If all the armor get stripped, I have a way to intercept the missiles that might bring down the shield generators. It was a hypothetical play.
Yaddah 19 nov, 2023 @ 16:35 
And your choice of point defense position is... interesting. ;) (they can't shoot)
Yaddah 19 nov, 2023 @ 16:34 
Using only armor is completely fine, but you'll need MUCH more of it. A good example are those monolith ships that barely use any shields - they have massive armor slabs. Don't shy away from being a slow brick. That's your lore, you say. That also means get rid of all these thrusters (and make the engine rooms you do keep accessable via a corridor - speeds up crew massively) - these open thrusters are a massive weakness you don't need. Just travel accross the sector via a fast hyperjump-beacon-scout that you jump to again and again. Your combat ships don't have to go over 20m/s, if they're not kites. Also, you can replace the majority of your ammo storage with a few factories, since they only need a fraction of the storage space in sulfur which they can turn into much more ammo - saves weight & money.

Your ship will be competitive, if you can go toe to toe with a similar costing ship designed by another player. EuroSpace ships are a good candidate, if I do say so myself. ;)