Goalgetter

Goalgetter

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Worskshop Tool Guide English
By netmin games GmbH
Guide to the Workshpo Tool for goalgetter
   
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Load an Asset from the Steam Workshop
1. On Steam, in the game view, there is a settings button on the right side (third button from the right). Click it with the left mouse button. Then click on "Manage - Search local files" to navigate to the installation folder of Goalgetter.

2. The Steam Workshop Tool is located in the WorkshopTool folder. Start the file Steam_Workshop.exe there.

3. Then select the Download function. The available assets will be displayed here.

4. If a suitable asset is found, click the Download button.

5. Once the download is complete, you can copy the asset into the game using the corresponding button.

6. Now you will be asked in which slot you want to copy a potentially existing database. If no database is included in the package, the choice of the slot is irrelevant.
If a database (Welt.hwl) is part of the download, please select the correct slot. Be careful, as it may result in overwriting an already existing database in the slot. So, it's best to use only empty slots or slots where you know exactly what is in them. You have a total of 5 slots available for edited databases; these can be found under: Userfile/DB/1 to DB/5.

By clicking the "Copy to Game" button, the database will be placed in the appropriate location and can be used in the game.

All other assets will be copied to the respective folders and will be available for every database.
Submit an Asset to the Steam Workshop
1. On Steam, in the game view, there is a settings button on the right side (third button from the right). Click on it with the left mouse button. Then click on "Manage - Search local files" to go to the installation folder of Goalgeter.

2. Copy the relevant content into the Steam_Upload folder in the goalgetter folder.
So, copy the corresponding folders into the Userfiles directory. If you have added player images, for example, Team/Player, please create or copy the folders Team/Player into Steam_Upload instead of simply copying the images. For database contents from DB (/1-5), please note the following: In contrast to all other contents, only copy the file Welt.hwl into the Userfile folder (in the root). The user then decides during the download in which database slot they want to use the database.

3. In addition to the content, 2 image files must be provided:
a. InfoText.png - This is shown in the game and should contain a short info about what is contained.
b. Upload_Icon.png - This is shown in the Steam Workshop, here the info does not necessarily have to be written on the picture but can.
The image size should be 500x377 pixels for both images.

4. The Steam Workshop Tool is located in the WorshopTool folder. Start the Steam_Workshop.exe file there.

5. Choose Upload, and now you should enter a suitable description for the asset and, above all, choose the correct category. If you are uploading data for the first time, you must agree to the Steam Workshop conditions and then enter the data again. Now, the asset uploads and should be available in a few minutes.
Update one of your Steam Workshop Assets
1. On Steam, in the game view, there is a settings button on the right side (third button from the right). Click on it with the left mouse button. Then click on "Manage - Search local files" to go to the installation folder of Goalgetter.

2. The Steam Workshop Tool is located in the WorkshopTool folder. Start the file Steam_Workshop.exe there.

3. Then select the Update function. Your own assets will then be displayed.

4. It is important to copy the necessary files for the update into both the folder shown in the interface and the Steam_Upload folder to update them on Steam. The database file Welt.hwl should be placed back in the root and not in the subfolder (DB/1-5). Please check the „Submit an Asset to the Steam Workshop“ section – Point 2 of the manual to find out how the database slot system works.

5. After selecting the asset, you can change the description and title.

6. Click Upload to transfer the data to Steam.