Victoria 3

Victoria 3

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动态文化本土/Dynamic Cultural Homeland
   
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16 nov, 2023 @ 6:51
24 jul @ 8:02
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动态文化本土/Dynamic Cultural Homeland

I 1 samling av Saltfish
文化优化/Culture Optimizing
2 artiklar
Beskrivning
动态文化本土
人口比例低于一定值的文化会失去本土,高于一定值的文化会获得本土
支持所有MOD文化,未修改原版文件
丰富的规则支持调整阈值和适用范围
Dynamic Cultural Homeland
Culture with a population rate lower than a threshold will lose homeland in region, while culture with a population rate higher than another threshold will gain homeland on that region.
compatible with ALL MOD cultures.
choose you option of threshold and range of application by game rules.
洗掉巴西的四个小文化会自动完成对应原版巴西整合日志项目
auto finish Vanilla Brazilian Nationality JE if removed all homeland of minor Brazilian cultures.
由于游戏引擎的缺陷,0人口的本土不会被移除。
Because of the fault of game engine, homeland with 0 population won't be removed.

Supported Languages:
EN
RU (thanks to @Levonty)
ZH
Populära diskussioner Visa alla (1)
1
24 jul @ 8:00
Russian translate
Levonty
67 kommentarer
FunJack 29 sep @ 20:27 
作者可不可以考虑,地区仅剩一个本土文化时不能被移除
紤妜 17 aug @ 23:41 
大佬,开局存在人口但是低于阈值的文化不能移除本土啊:steamsad:
1317723092 24 jul @ 7:50 
存在Bug会将本土文化移除但是不添加文化,即本土文化为空
Saltfish  [skapare] 10 jul @ 18:05 
post it in a thread, thank you
Levonty 10 jul @ 11:29 
I make russian translate rules. Where i can take him for this mod?
Dani 3 jul @ 12:22 
Hello! does this apply to Ai ?
AUCF 1 jul @ 5:52 
太棒了
Time Hunter 30 jun @ 18:01 
在动态文化本土:生效文化的选项中,“仅增加”的效果描述没有本地化信息,显示为代码
NAZWodkamelone 28 jun @ 7:41 
Possible workaround fix to remove homeland with 0 population:

mod loop:
for every state:
for every culture in state.getHomelands()
if not cultural_homeland has population > 0:
state.create_pop(culture=culture, population=1)
state.removeHomeland(culture)
state.remove_pop(culture=culture, population=1)
Abe 19 jun @ 23:03 
大佬,为什么事件文本和法令名称突然没有中文了,只剩下代码:Lica_Confused: